u/DarkElfMagic

is there a list of all the combat changes from dd1da vs dd2?

i tried to go back to replay DA in preparation for DA2 but it feels very. awkward and i just cannot click with the combat the way i did in the second game, and i was wondering why that is? it just feels worse in terms of gameplay feel, but want to narrow it down to factual info

reddit.com
u/DarkElfMagic — 18 hours ago

What kinds of characters do you feel are unique to this system?

The game has an incredibly large amount of character options to pretty much make whatever you want within the fantasy setting. However I was wondering what kinds of characters you could *only* pull off with pathfinder 2e. Not just “well, it’s the only game with an offical conrasu” but more of a high concept “This is a definitive PF2e character, that mechanics can only be achieved through this”

For example, I feel like if I wanted to play a character that feels the like a final fantasy protag, Fabula Ultima works best, or if I wanted to play a character straight out of a fighting game, i’d be playing panic at the dojo.

These are obviously much more general examples than I’m looking for as, western fantasy characters are pretty saturated in the ttrpg market, but i’m looking for examples that you feel this game does best, as something you’d have as a universal selling point.

I think to me the most unique thing in pathfinder’s character system is currently necromancer. I don’t feel like I could really achieve that kind of character in any other system, especially not in its primary competition. Being able to fill the map with thralls WITHOUT killing the speed of the game is incredible feeling.

reddit.com
u/DarkElfMagic — 24 days ago

Removing the friction from travel doesn’t address the core issues

I’m a little biased because I fell in love with this game BECAUSE of the long arduous journeys I took everywhere, BECAUSE of the oxcart raids, BECAUSE of ferry stones being rare

I feel like the actual issues isn’t the friction of travel but rather the variety. Enemy and encounter variety isn’t great and every journey, once you have it mapped out, is the exact same each time you take that journey. There isnt any randomness unless you take a cart and even then that’s not very random in encounters either.

I feel like traveling really just needed more enemy and encounter variety. I don’t WANT to skip oxcart raids, I want them to be more interesting! I feel like taking the friction out of this system is just a bandaid fix

reddit.com
u/DarkElfMagic — 26 days ago
▲ 12 r/rpg

I was wondering if there were games out there that felt like every player was playing almost a different game in terms of how fundamentally different their characters each were?

I’m not talking like basic classes in an RPG, moreso like playing a cross splat game with the oWoD system, with how different they all are both flavorfully and mechanically.

reddit.com
u/DarkElfMagic — 2 months ago