Hirdman v Berserks and Godi v Hersirs?
I've recently gotten AoM Retold and am re-learning the game by playing through the FoTT campaign and seeing what is different. I've finally gotten to the Norse (my favorite civ) and the changes are...a lot.
I get the balance of how Gatherers now build ox carts and houses, it's honestly a good change from the original. What I understand less are the Hirdman and Godi.
Are Ulfsarks/Berserks still the "default" infantry unit for the Norse, or is that role now done by the Hirdman? Or, are Hirdmen meant specifically as an anti-cavalry unit? Do Berserks still have an anti-cav multiplier? From a design perspective, why were Hirdmen added, and the name changed from Ulfsark to Berserk?
As for Godi, I get that in terms of stats and cost they are basically identical to Hersir, albeit with a ranged attack instead of a melee one. In general, which is used more often in matches? In PvE?