
Battle of the Summoners. Settling once and for all which summoner is better: Necro or Warlock
I've read it quite a bit lately, "Why play Necro anymore when we now have the Warlock!?" "Warlock's a better summoner than even the dude with a SUMMON skill tree!" I've been doing a lot of playthroughs recently, and I planned to go Abyss in Hell, but I'd rather play it after getting reworked. So why not play both summoner builds and see how much better one feels over the other?
I did both Hell playthroughs of these builds back to back. Single player self found gear--so no Sunders or other OP charms, no Spirit shields. I built the Demon Warlock as if the new patch already kicked in. So that means I maxed Bind Demon instead of just 1 point, and I didn't want to spam Lethargy for the extra damage. I opted to use mostly Rancor instead, and it was surprisingly great.
Fishymancer
Goatmancer
So how'd it go? Who was more OP? Who was more fun? I came up with some very objective and strict comparisons (kidding), then gave the better man a point.
Here you go:
Demons vs Skeletons
Don't get me wrong, I love the skeleton army that's so iconic to the Necro and the game, but simply not needing corpses for demons is kind of nice.
Then you even have the variance of the demons. Which combo do I want between Goats and Defilers? Maybe Tainted if you're doing more Blood Boil stuff.
Necro loses this one simply for the fact that the mages are so, so bad. So all the Necro's left with is his crew of undead skellies farmed out of the Blood Moor with every new game.
Point: Warlock
Psychic Ward vs Bone Armor
While Psychic Ward is better up front with just 1 point, Bone Armor's synergies are better and actually useful.
Point: Necro
Sigil:Rancor vs Revive
Rancor was pretty nice crowd control and is a lot less clunky than Revive. But Revive is just so damn rad. The times Necro feels busted and has the power coursing through his veins are the moments of walking around with an army of Udars, Megademons, and Gloams telling everyone to shut up. And Revive is great for Bosses where Rancor is pretty useless.
Point: Necro
Engorge vs Life Tap
Engorge just insta-works AND buffs your boys for a short period. But Life Tap simply keeping your merc alive is quite good… got to give it to Necro I think. It would be a tie maybe except you do need a corpse for Engorge.
Point: Necro
Bind Demon vs Iron Golem
I love Iron Golem. It's one of the most interesting skills in the game with a lot of freedom and that feeling of extra weight when losing the Golem--which I appreciate. But Bind Demon is just the best skill in the game right? The weight of the bound demon is still there sure, but not as heavy as with Iron Golem (pun intended). I'd much rather play pokemon again than permanently lose an expensive item.
Point: Warlock
Blade Warp and Death Mark vs ... nothing.
Yup...gotta get that telestaff if you're Necro.
In all fairness, while the Necro has no way to command armies, the undead army do just swarm everything with decent enough AI.
Point: Warlock
Consume vs ... nothing!
Just more bells and whistles for the Warlock
Point: Warlock
Authority vs Bone (+2 to skills armor)
Not 1, but 2 Um! The extra stats on Bone are better than Authority. I'll give it that. But 2 Um! Compared to Authority that can be made from NM countess runs. Come on...
Point: Warlock
Sigil:Death vs Amplify Damage
Death has narrow uses while Amp Damage is pretty much all your using for the majority of your interactions. And honestly, Death didn't even feel all the great in a summon style shell. Lethargy for bosses and Rancor for mobs was my go to.
Amp Damage also combos with Corpse Explosion. Which speaking of…
Point: Necro
Corpse Explosion vs Blood Boil
Corpse Explosion. And it's not even close.
Point: Necro
Blood Boil will be getting some buffs with the new patch, and I did a dedicated build when it was only the 4 yards. I appreciated that it was basically CE with a unique spin using different teleport style skills. I was a little against the devs opening up the range of Blood Boil because then it's stepping on CE's toes and I'd like them to feel different. I still think 7 yards is too much, but whatever. It's a game, and about having fun which I'm sure it will be.
That's all the big stuff that I can think of between the two builds: Warlock 5, and Necro 5
So I'd call that a tie....where everything is made up and the points don't matter.
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There's probably more cases to make:
Necro still has better survivability and clear speed with CE.
Warlock has better mobility.
They both kill bosses at a reasonable speed, but Necro needs good revives while Warlock can reliably just cast goats with crushing blow.
Warlock summoner was a lot more active than the Necro if you enjoy pressing buttons.
Necro not being able to bind curses to the left click does suck hard.
Necro army benefits more from Auras than Warlock's tiny posse.
Necro is a better team player.
Warlock talks more smack than the Necro…
But specific comparisons aside, they were both incredibly fun. Neither felt glaringly more over powered than the other. Hell playthrough was a breeze for both. But most importantly, they had enough differences to where there's still reasons to choose one over the other for power reasons or different play patterns. So I'd call that pretty balanced and a win for the players who enjoy summon builds.
Anyway, love to hear other peoples thoughts and these builds. What changes you're hoping for in the future. For either build. Are there any more unique styles anyone has stumbled upon for summoners? I'd love to try it out if you mention it.
-Cheers
Edit: As a lover of the Summon Druid myself, I appreciate the shout from the handful of other Zoo lovers too. I swear I didn't forget about our red-headed stepchild of the cast.