The ending of the mission after beating the boss needs a better game feel
As a drg player, I assumed I had to go to the drop pod after beating the boss and felt really weird when the mission just ended lol but I can understand why an escape sequence isn't a thing in Rogue Core:
First, you already dedicate all of your energy and focus towards the final boss, so an escape sequence would just lead to exhausted players running in yet another difficult escape sequence.
Second, the missions are pretty long already, an escape sequence would just be tedious.
A possible solution: don't just end the mission after beating the boss, land the drop pod inside the boss room so we get in and go back to the Ramrod, it would feel way more immersive and satisfying.