r/HelldiversUnfiltered

Scrapping the Cultists is the most IDIOTIC decision ever

And I'm tired of pretending it's not. My first contact ever with HD2 was seeing the cultists leaks, and ever since then, I’ve dreamed of them being added to the game.

It’s safe to say that they motivated me to start playing HD2 in the first place. And Omens of Tyranny update only heightened my expectations. Really, the cultists seem like a more serious threat than what we actually got. That is everything this poor faction is missing.

They feel like what The Illuminate is supposed to be - a powerful, ancient alien civilization. Maybe even some kind of empire. This is just the perfect expansion.

u/Eastern_Toe5943 — 11 days ago

Arrowhead being an "indie" studio shouldn't be an excuse for their neglect of the game

In order to have this conversation we need to define what an "indie" studio is. Is it measured by numbers of employees? Is it measured by resources or money available to the studio? Is it the amount of players that play said studios games?

Let's look at the stats the current amount of employees at Arrowhead is 130-140 people (via google search). Let's compare this to 2 indie studios, mojang & hello games.

At the Microsoft acquisition of mojang they had about 40 employees. Hello games has 45 people some still around since the creation of their game no mans sky. Given these numbers Arrowhead doesn't have the numbers excuse

As for resources and number of players I doubt a studio that has acquired 3 major crossovers (killzone, halo, warhammer 40k) has nearly or just below 100,000 active helldivers daily. These aren't indie numbers or resources.

Now how does Arrowhead neglect helldivers 2? You can obviously see of you look for more that 5 mins how Arrowhead neglects their player base and game.

1: the lack of bug fixes and still standing glitches in the game. To say I expect helldivers to be a perfect game would be a lie and an outrageous expectation. But fact helldivers continues to have game breaking issues for months on end. For example xbox divers could not see tree and over textures for a spand of 8 months or so, ruining the experience of the void planet and oasis planets. If you die on a hive world youll be hellpod locked halfway up a wall or forced to repeatedly drop into holes

2: the outright removal of nearly finished features and content. The big armored car, cultists, armor customization, better weapon modifications, and platoon systems where nearly and almost outright but in the game . But because it "ruins the design". Looking at the sheer amount of unfinished content that we the community want just sitting in the files is crazy. How many different shades of the color white do we need in the game that could be simplified with a armor paint system? Hell the new seaf are all but removed from the game rn except for the cities

3:the lack of meaningful storyline or meaningful events in the war. Dont you find it strange that we still talk about the creek when we lost more helldivers on other nameless worlds. Recently an entire planet disappeared off the map and the dss was having a deadspace-like event happening aboard but then nothing. Its gone. No address about the missing planet, the problem on the dss seemingly being "solved". So what do we do just wait till the next war event?

Now im in no way mad at Arrowhead, I want this to be an amazing game that will be around forever. But with these current issues and just neglect Arrowhead needs to figures somethings out if it wants to stay alive

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u/zombified_dragon4956 — 11 days ago

Mods that give unreleased stuff?

Gimme all of em, I yearn for sacred treasure....

preferably available to just throw into arsenal and use (optional)

u/Unknown4me_ — 11 days ago

An actual review of the cultists from someone who has actually played against them.

The Outcasts: Really fun to fight because they dodge a lot but are also manageable and are really frail. I can’t believe they were removed from the game.

Rating: 10/10 It is foul that these guys got scrapped.

The Xenobite and its upgraded variant: pretty annoying especially their upgraded variant and are pretty tanky but only if you don’t aim for their heads and thankfully they take a while to actually attack you. A lot less annoying than the overseers tho because you can at least neutralize them if you shoot them in the head with any weapon unlike the overseer that has a medium pen head.

Rating 7/10 Could use some tweaks but they shouldn’t have been scrapped.

The Magus Adepts: kinda annoying but are kinda fun as well because their energy balls slow you down and can summon barrier that protects them but are frail once you take out the shields and the barrier can be flanked as well. However, they are a lot less annoying than the elavated overseer.

Rating: 7/10 Same with the Xenobites, could use some tweaks but they shouldn’t have been scrapped.

Zealots: The only one that I can consider being underpowered. Sure it summons ghouls and attacks you with a whip but that’s all it does and the ghouls are barely a threat.

Rating: 5/10 Could really use a few buffs

The Sentinel: It’s faster but much weaker than the harvester in terms of firepower, the beam kinda tickles and the arc only slows you down. The harvester is definitely the better of the two.

Rating: 6/10 The harvester is definitely the better version.

The Baneful Sentinel: Lives up to its name and is the only one that I can understand being scrapped. It’s like the sentinel but with a homing mortar attack that will instakill you, you cannot run away from it.

Rating: 0/10 this thing can go straight into the trash.

The illusionist: A hard but fun and fair unit. It has a wide range of attacks such as those giant instakill energy balls that the baneful sentinel has but it is a lot more fair because you can actually dodge it and I think it has a smaller explosion radius, I’m pretty sure he summons those energy balls that the magus shoot, and much more.

Rating: 9/10 A well designed unit.

This was not entirely what I was expecting out of the Cultists but jfc arrowhead why the fuck did you scrap them?! They could’ve been improved for Christ sake…

u/somerandomfellow123 — 11 days ago
▲ 15 r/HelldiversUnfiltered+1 crossposts

(MOD) Helldivers 2 have increased monster spawns

Hey guys, does anyone know of a mod that makes Helldivers 2 have increased monster spawns or the same as the early versions of the game when it was first released?

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u/Greedy_Second5697 — 12 days ago