JRPGs that stop introducing new gameplay elements too early
I've been playing a lot of different JRPGs lately, mostly older games, and this is a gripe I've run into with multiple games. If I've seen everything the gameplay has to offer half-way in, the latter half will feel boring gameplay-wise. There may be some new items or skills, but sometimes it doesn't affect how you play so it makes no difference in this regard. I'd rather beat the game without seeing all the gameplay it has to offer than see it all too early.
Some examples:
Bahamut Lagoon. About 1/4 in you've probably seen everything the dragons can do. After about halfway point, every level felt the same gameplay-wise. Needed more variety in gameplay.
Valkyrie Profile (still playing). By the end of disc 1, I'm running out of things to level up despite getting new characters all the time, you just get some much EXP. Hardly getting new equipment, spells or skills anymore. You get too much too fast and then it slows down.
Trails in the Sky FC (original). Loved the story, and the gameplay and Orbment system is fun to play with, but you can get the best spells pretty early and spam them all the way to the end. IMO they could've slightly held back on giving quartz with high elements or just made the requirements for top spells higher.
Grandia 3. There are some cool things you get later, but you can get top tier spells about half-way in, and those spells trump pretty much all else. I really loved the combat in early game, but latter half got stale with spell spam. I wish the focus stayed more on physical attacking and aerial combos.
Any games you have this gripe with? Or the opposite, games that had very satisfying gameplay progression all the way to the end?