Could EMPULSE’s paywall lead to a "rebound effect" for Splitgate?
Hear me out: EMPULSE is out, but it's a premium title that requires an active PS Plus subscription to play online on console.
Meanwhile, Splitgate is sitting right here, it's F2P, and it doesn't need a subscription.
I’m starting to wonder if we’re about to see a "rebound effect." With subscription costs only going up, do you think casual players who are looking for a fresh arena shooter are going to stick with the free, accessible alternative rather than paying a monthly fee just to play EMPULSE?
Personally, I feel like Splitgate’s accessibility is our biggest advantage right now. Are you guys seeing an influx of players, or do you think the "double paywall" (buying the game + PS Plus) of other titles is actually going to help keep our player count healthy?
Let's talk about it, do you think the current model is Splitgate's secret weapon?