Which is better to develop a friendslop vs Single Player Story Game?
Do you think it would be better to make a “friendslop” game designed mainly around fun, chaotic multiplayer gameplay with friends, rather than creating a single-player game focused heavily on a deep storyline and narrative? A friendslop game could potentially be easier and faster to develop, especially for a small indie team, while also being more replayable because players can create their own funny moments and experiences together. It could also have a greater chance of spreading through Twitch, YouTube, and social media if the gameplay produces unexpected or hilarious situations. On the other hand, a single-player storyline game gives much more creative freedom when it comes to storytelling, emotional moments, world-building, characters, and delivering a memorable experience. The main question is whether the goal should be to create something that is primarily fun and replayable with friends, or something more cinematic, meaningful, and story-driven that players experience alone. Which direction would be smarter for a small indie developer?