
▲ 18 r/Rivenmains
Sundered Sky oficially dead-dead now?
is 70% stronger auto per target still enough to justify these stats?
u/Difficult_Analysis78 — 1 day ago

is 70% stronger auto per target still enough to justify these stats?
ok so I'm just starting out and I'm really excited about making the commands but I slowly realize how much stuff is going to be playing in the background so I have a question, how much parallel common events it takes for the engine to start lagging/stutternig? considering that I always make sure to add Wait 1 frame before new cycle begins
same with map sizes as I've heard these can put a toll on engine so how big is too big? (I use default 48x48 per tile if that helps)