Can something more realistic be done with Godot's 3D Vehicle3D Default?
Do you have any suggestions for achieving more realistic physics using Godot's Vehicle3D? Or would you recommend creating a custom physics system using raycasts? Alternatively, could soft-body physics be used—though I don't think Jolt's physics implementation supports that in the same way BeamNG.drive does?
u/Difficult_Owl4284 — 12 days ago