u/Dizeus-Pld

CRANKPIT is out now on itch.io for Playdate

CRANKPIT is out now on itch.io for Playdate

CRANKPIT is now available on itch.io.

Built solo in C using the official Playdate SDK over 4 months.

The main idea was making the crank handle movement, aiming, enemy dodging, and bonus pressure at the same time, so runs constantly feel unstable but recoverable.

A large part of the balancing work went into :

- crank readability during chaotic situations.
- aggressive but readable enemy behavior.
- temporary gameplay modifiers and bonus interactions.
- keeping Daily Mode and Run Date setups varied without breaking balance.
- visual clarity on the 1-bit screen.
- audio stability on real Playdate hardware.

Curious how other Playdate developers approached audio balancing and speaker stability on real hardware.

https://dizeus.itch.io/crankpit

u/Dizeus-Pld — 1 day ago

CRANKPIT — Spin the crank. Lose control. Save the run.

I finally made the official trailer for CRANKPIT.

I wanted the crank to actually matter.
It moves you and aims your shots at the same time.
It can save a run, but it can also throw you straight into the swarm.

That little fight with the hardware is the point.

ITCH:
https://dizeus.itch.io/crankpit

u/Dizeus-Pld — 7 days ago