
CRANKPIT is out now on itch.io for Playdate
CRANKPIT is now available on itch.io.
Built solo in C using the official Playdate SDK over 4 months.
The main idea was making the crank handle movement, aiming, enemy dodging, and bonus pressure at the same time, so runs constantly feel unstable but recoverable.
A large part of the balancing work went into :
- crank readability during chaotic situations.
- aggressive but readable enemy behavior.
- temporary gameplay modifiers and bonus interactions.
- keeping Daily Mode and Run Date setups varied without breaking balance.
- visual clarity on the 1-bit screen.
- audio stability on real Playdate hardware.
Curious how other Playdate developers approached audio balancing and speaker stability on real hardware.