Morning Serve goes live next month, would like feedback.
I've been building this solo for a few months and planning to release around early September. Public TestFlight is open until then and I'd really like feedback while I can still change things.
It's just a simple pickleball game. Pull back, aim, release - the trajectory line tells you exactly where the ball will land, but where it rolls after that is the part you have to learn.
- One daily course, five holes, identical for every player in the world that day
- Endless levels - and every one is proven playable before you see it, because the generator runs thousands of physics sims on a hole and throws it away if the cup can't actually be reached
- 13 twists that rewrite the physics (ice court, magnet cup, portal walls, moon gravity, kitchen fire) and they stack
- 26 hand-drawn worlds you drive between on little islands
- A seven-division league against computer opponents that gets genuinely hard
- Home Screen widget, optional Game Center leaderboards
Free. No ads, no IAP, no subscription, nothing to sign up for. Plays offline. Built in SwiftUI and SpriteKit with no game engine, and laid out for iPad rather than stretched to fit it.
What I'd most like to know: does the shot feel right, and where does the difficulty curve go wrong for you?