Need help vs Excadrill as Grimmsnarl
I've been playing Grim and I've been having a blast watching both my brain and my opponents brain melt with all the math and reminding ourselves to add dmg from Freezing Shroud, but that fun end as soon as I see a Drilbur on the other side of the table and I need help to find some kind of tech for it
I know ideally it should be somewhat ok, if I set up like 2 Froslass I can force them to evolve the Metangs and stop them from feeding energy to the mole but it never is that simple.
Every game goes about the same way, i can set up my board, spread some dmg to the Metangs and Genesect and set up a 2HKO, but I always loose Grim in the return and then Ice Cream 1 and Petrel for Ice Cream 2 and completely undo my turn (happened more than once during my last locals), and if my opponent is running Cape instead of Trolley, it's just worse.
I've seen some people running Dark Bell, and I see why but idk if I like relying on a coin flip to survive. I've also seen Punk Helmet but idk how much difference 4 dmg counters make.
I've actually wondered if a one of Tremendous Bomb could help. Excadrill will always hit for 240+ dmg so it will always trigger and then putting 120 dmg back would help recover some of the damage healed with ice cream or if they don't heal you have 300 damage already plus any you might've prepared before with munkidori. I haven't tested this option much tbh and the fact I haven't seen people much better than me do it, makes me think it might not be as good as I imagine
Any suggestion or tips how to play this boring matchup?