u/Dracozion

No Limited OE and No Whale Borrow Dtide 425 [Aequor Ring] June 29th - July 5th
▲ 48 r/morimenstactics+1 crossposts

No Limited OE and No Whale Borrow Dtide 425 [Aequor Ring] June 29th - July 5th

Draco from discord here again. Finally managed to get both no limited OE and no whale borrow this time, last time Aequor ring came along I was only able to manage no limited OE. Just have Caro and Chaos ring left to complete with no limited OE and no whale... after that I'm not sure what kind of Dtide challenge runs to do. As always I have to use the borrow to replace my OE units because Biav won't let us un-overexalt units :(. Thank you to Spooky, Juno, and Arisu for letting me use their units as borrows. Additional thanks to Frost, Monchi, and Al for cheering me on during this journey,

Stream Link: https://www.youtube.com/watch?v=kmqLue0Jp8I&list=PLYDfb-zae9w8&pp=sAgC

(I swear I played so poorly this tide oml. I just started my internship which is a 2 hour daily commute and I was on 3 hours of sleep when I was dtiding.)

Approximate time for 425 with OEs (since I need to borrrow 3-4 units to replace my OEs and therefore can't hit leaderboard 425 unless I run OE teams first) and then no limited OE clears with borrows: 9 hours and 20 minutes

The first mob fight is almost always the hardest part of an A5 just because you have no resources or tools at your disposal and I'm almost always looking for a weakness in my opening hand. I usually say if you can beat the first mob fight with like an amount of keyflare that should be enough for a rouse on turn 1/2 of the next fight and exalts more charged than you started with, that you can likely beat the boss unless it is a bad matchup for the team.

W1 [Endless Hunger]

https://preview.redd.it/d0i8gdi3xpah1.png?width=1919&format=png&auto=webp&s=90f879d5b0d0d68103228a713dcb5df64b35f164

Replay Code; 77b3d7d4-a096-38cc-a7ed-e8ed7f6a6dab#E#a

Pretty typical Vortex comp, This easily could have been a 0 dr fight but I had 200% DR so I took the DR for extra arith and a silver key the next turn. DRs are just another tool in the toolbox. Celeste and Murphy were overkill in the sustain department this time but usually needed in higher waves. Vortex Pursuits + Ancient embers are always a great combination for damage and very nice for knocking out the bosses 10 DRs.

https://preview.redd.it/fvsrr6170qah1.png?width=1919&format=png&auto=webp&s=83bf9ca43d56effefa8d580fa0172887dc0ef108

Replay Code: 6af76545-7f40-3aa5-b27b-f10078bd227e#E#a

Stall Kath comp my beloved. I'm not sure if this comp needed Horla or not. I usually starve my Kath teams and use Doll/Winkle for consistent weak instead of Horla. This was one of my last clears and I had no teams running Ultra left so Horla got thrown into this comp. I tried to speedrun stacking strength to be able to knock out the bosses death resistance hp bars with things that were not Hyperflare. I think I really like Tinct keyflare bot with Murphy's wheel because Tinct's defense gives 2 instances of shield and her 3 cost which I play frequently to make up for stall Kath's sad crit rate, also gives shield so it helps charge keyflare. The stage relic was also really nice for keyflare regeneration so I was able to run a shitter keyflare wheel for Tinct's second wheel instead of something better like Gateway of Truth since Kath really really wants to posse every turn.

https://preview.redd.it/uv49sxp41qah1.png?width=531&format=png&auto=webp&s=6e5b94fd5a5691c2fa964231a4f01b6588cf8a94

W2 [Skull Huntress (Daffodil)]

https://preview.redd.it/xj02yt1cxpah1.png?width=1919&format=png&auto=webp&s=3ed501084b99040eb3b275a465d3c7ecda4b52a4

Replay Code: b85dcb3e-71a1-3514-880b-3b4a63d335b5#E#a

Honestly I was so suprised this team worked especially with how poorly I navigated the map. I forgot what the map layout was and accidentally got stuck going into the Elite at 100 hp instead of grabbing the existing heal point. Somehow I still ended up going hp positive to 900 hp courtesy of Clem's 2 cost by the end of the elite fight and then I accidentally went into the next mob fight without checking the shop. This was meant to be Xu-less Faros Aurita poison because Xu was needed on another team more but oh my goodness it was rough without Xu to poison trigger my sad amounts of poison and was mostly Aurita killing the mobs and elites. On the boss I managed to hit a lot of poison... the turn before it died (it was sitting at like 20k poison before turn 7 or 8) so I'm unsure how helpful Faros was compared to Tulu for pure Aurita DPS. If only Aurita teams felt this nice to play outside of blue ring. Agate was definitely a god tier pull for Aurita dps and the stage relic was pretty nice too since this comp discards and redraws a lot.

https://preview.redd.it/13blwx344qah1.png?width=1915&format=png&auto=webp&s=f3250914c73a6c4634f95f94dc96e0ecb50c0d77

Replay Code: d5460f2f-c322-3d9f-843f-5ee1239127fb#E#a

For the past few tides, wave 3 has not been very friendly to poison comps and finding a home for poison has been a bit rough. This clear was incredibly janky. Caro's keyflare generation with the Lifedrain Covenant sucks since instead of regenerating 200% of the wielders Keyflare regeneration at turn end, you get extra embryo fusion. I could not find a Gdoll to borrow for the life of me that was equiped with wheels I had not yet used and also was not OE that had Dreams meaning my poison application and consistency of weakness was very suboptimal and I had to take Lifedrain off of Nymph since there was no point in running 2 sets of it and I desperately needed to hit DRs. The boss has a few multihit turns so Xu's devour and posse were really nice here. Please if someone has a somewhat built E3 Gdoll hit me up.

W3 [Luminary]

https://preview.redd.it/ww0e97zsxpah1.png?width=1917&format=png&auto=webp&s=f30729b8d72208fc1f5a3ad61e64384a69768214

Replay Code: 86345b3c-c727-398b-9b03-6b7f111c2c0d#E#a

I don't think wave 3 was the hardest wave, but it definitely was the most restrictive wave as only a few comps actually worked into it. Vortex, Gmurphy, Castor Pollux, and Pontus comps worked mostly due to their ability to generate enough shield to block the bosses first hit turn 1 and prevent it from spawning in mobs to give it DR and poisoning you. And Mouchette can kill anything as long as you hit enough DRs. Saya Sanga was the other comp that actually worked via corrosion + Sanga Exalt being nice damage but man it was rough. Especially because the boss couldn't take over a certain amount of damage until its hp dropped below 50%. Routing around this wave was challenging since all the comps that actually worked into this wave were some of the strongest comps in the game that other waves really wanted. I definitely needed Faint + Salvador to keep me alive at this investment. Notably this comp should also run well into W5 since Saya applies double the corrosion against Caro enemies. I ran tide before Pontus came out but just didn't finish the writeup until now.

https://preview.redd.it/hughwq6wxpah1.png?width=1919&format=png&auto=webp&s=f0faab0de52ce9fd6c5ae8d47705840cbabf625c

Replay Code: 9b4e07f4-b9e9-39b2-b36d-fd1b3b8c85af#E#a

I decided to not run keyflare wheels on this team to save them for other teams since I could just DR with Dusk and Dawn for all the keyflare I theoretically would need. Pandia was ran to remove the bosses counter so I didn't end up killing myself from hitting it when I was bursting. I normally would run Ramona but she was ran on my 24 team so Hameln was ran as filler to doubleplay a card.

W4 [Swordsmanship Instructor]

https://preview.redd.it/b4tvpfazxpah1.png?width=1919&format=png&auto=webp&s=168cbc395691042d49f5aa9750697aca59d346dd

Replay Code: fc0d4d10-5748-3013-9126-83894d21417f#E#a

This was my first time playing Chaos 24 and I was pleasently suprised by how nicely it ran with wellfare unit teamates, Doll and Ogier do a good job of keeping vuln and weak up. I didn't really utilize Sakura Reveries as much as I could have because it was not needed. I used Tawil wheel here to be able to hold up to 3k keyflare since this team generates a boatload of keyflare and you want to double posse every turn to scale 24 up. The stage relic was pretty nice for 24 since she benefits pretty nicely from base damage.

https://preview.redd.it/1tuolb52ypah1.png?width=1919&format=png&auto=webp&s=36410488ee753c4fed314eaa7630fff495653531

Aigis normally lives on my Ghelot team since usually I'm dying on turn 2 from taking a hit on turn 1 and Crimson Shackling but I decided to try for Aigisless Ghelot because I felt another team needed her a lot more. I like Daff because her exalt can create 0 cost cards that apply weak/vuln, draw 1, give the team aliemus, or give 1 arith while also adding a copy to Ultra turn which lets you enter ultra turn faster which was very useful to build more flails, regenerate keyflare, and giving me breathing room. Daff's soulforge also increases the rate you can find discounted relics which is nice too especially on maps with multiple shops. Leigh's exalt came in cluth a few times to stop me from dying too since she heals more the lower your hp is. The stage relic was also amazing for Ghelot since I'm pretty sure the base damage from the relic is multaplicative instead of addative with the base damage Ghelot gains from her rouse.

Replay Code: 8ae8a11f-dbd7-3610-ad8c-aa4608074096#E#a

W5 [The Painter (Pickman)]
Note for cards that Pickman paints, that they will show up in your hand in the order that they show up in your skill screen. Ie strikes and defenses will always be the leftmost cards and skills the rightmost when you have multiple painted cards in hand.

https://preview.redd.it/cfm8i8lqdqah1.png?width=1326&format=png&auto=webp&s=6ce74f71f5054f2fd35046cba2b66f455a4f4450

https://preview.redd.it/tb64qle4ypah1.png?width=1919&format=png&auto=webp&s=c524b4be12bd1cb05695a9336df6a78eb3c0bfa7

Replay Code: 065c07a7-5e1b-39aa-9dd2-8d337c61361d#E#a

The first mob fight in this wave is actually hot garbage oh my god. I hate the stupid cats and they were unironically harder than the boss. Getting strength downed twice, and then punished for hitting the mobs at all is no bueno. I pushed my birds to level 80 this wave and then ended up taking 0 DRs so I do think it would have been possible at a lower level. I saved a lot of my wheel power budget for this wave since I was expecting it to be awful and because of how nasty the first mob fight was. I ran Aigis here because I needed to stun the mobs and I wanted to leave the option open to stun Pickman during his big hit while you are vuln to avoid a DR since I was not sure how fast I would be killing the boss. Rewinding time is on Aigis for a chance of bringing her 3 cost back to hand in order to draw Sacred Hearts though she is not really the best user of it, it's just that the units that could utilize it better didn't need it.

https://preview.redd.it/m01wic6k5qah1.png?width=1919&format=png&auto=webp&s=507e363a3eb6a57e3f7374e4e555a457204fa31e

Replay Code: 8acb37e1-d410-36d0-aace-6eb458416772#E#a

Pretty standard Lemurian comp though I typically run Faros in this comp for consistent draw and self vuln removal instead of Tulu. I mobbed for this clear but I've definitely seen some straigh to boss clears with E3 Gmuprhy on this wave since her portrait is so busted.

As always, I hope this writeup was helpful for showing people that A5 Dtide does not have to be super scary and also gives yall some ideas. Thank you so much for if you have read this far and feel free to ask questions or give feedback. Please do not take my teams as reference for what the 'strongest team' is as they are usually the most starving version of a team comp that still is able to function rather than the best team since 425 Dtide is about managing your limited resources.

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u/Dracozion — 5 days ago

What are yall's favorite +12 and OE units to play (funwise)

Just was wondering with the addition of AA's shaking up the gameplay if people have discovered new favorites and what they find fun about the specific unit. Spooky keeps making me tempted to +12 Clem.

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u/Dracozion — 26 days ago
▲ 42 r/morimenstactics+1 crossposts

Hard Ant E0 Salvador Cheese Guide [No Emergency Gnosis]

Wanted to make a video showing how to easily beat Hard Ant using E0 Salvador as the DPS. Even post nerf (it used to have like 4 million hp and 50 barrier), Hard Ant can still be a pretty tough stage so I hope this helps someone! This is my first time trying to make a video so I hope you all like it! Timestamps are in descriptions.

Guide Video: https://www.youtube.com/watch?v=2q0TW1KinSQ

Minorly Commentated VOD: https://www.youtube.com/watch?v=mZ7LmvQDmQ4

u/Dracozion — 27 days ago

Saya shitting out 647k Corrosion turn 1

Not my clear but just wanted to share this for all the Saya fans who want her to be broken and be able to enjoy their blorbo. This is a stupid crazy amount of corrosion, whaled teamates but E3+4 level 70 Saya with E3 wheel. Ik Saya has double corrosion against Caro enemies but that is still an absurd amount of corrosion on turn 1 and it's also insane that a Clem exalt was able to hit for 1.5 million damage via corrosion while the boss was immune to damage.

https://youtu.be/\_6BYBF9zThc?si=bxsdPjrn\_5S7353h

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u/Dracozion — 1 month ago

Thoughts on E3 Gmurphy into A5 content

Its hard for me to judge how Gmurphy feels at the E3 breakpoint due to having her OE and I tend to cut her team out of my no limited OE 425 clears so I was wondering if anyone had some experience and thoughts on how Gmurphy feels to run into A5 content at E3 when it is not Aequor Ring and not Wave 3 as that wave tends to be the easiest.

Does she find a place as a support or is she still able to carry as the main DPS? Spooky and Al are both players that have cleared non Aequor Ring and non W3 contents with an E3 and E2 Gmurphy as the main carry respectively but both of them are insane and are willing to spend as long as it takes to force a clear. Al spent 50+ hours on his 425 so I would like to hear how the general playerbase finds E3 Gmurphy.

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u/Dracozion — 1 month ago

Cursed A5 clear spotlight ft Al and Blecnes

Here to spotlight one of my friends Al and some of the most impressive clears he did on his journey to 425 as well as one of Blecnes! Poor Al spent 50 hours going for this after returning from taking a break on the game since Doresain and chapter 2 dropped. Feel free to share some of your own cursed clears this Dtide! I won't be tiding next rotation due to being on vacation so thought I'd share some cool clears to give people inspiration.

fa818fd8-e8b5-3f10-bdad-347f88dd931c#E#a

Not only is this Salvador clear into blesser, it is 23 turn Salvador clear into Blesser ending off at 600+ stacks of poison. I don't know how bro lived this long.

Replay: fa818fd8-e8b5-3f10-bdad-347f88dd931c#E#a

cbaca642-402e-39b2-a953-17bb1da771d7#E#a

Poison Faros Aurita. Need I say more.

cd6413ca-a19c-3786-ad33-ae57831555a3#E#a

1ab8bb20-3aa2-35c4-9f6f-bed32673fc79#E#a

Double Gurpy runs with an E2 level 60 and then non-lemurian whale Gurpy. He had to play fish for perfect relics for the whaled Gurpy.

https://preview.redd.it/3ag69k1rzz2h1.png?width=1919&format=png&auto=webp&s=45c2fc4cd8cff44c32494a34a6f569746f733eb4

E3 level 70 Kath with Ryker who when you posse adds a dice to hand against a boss that deletes your handspace. On top of this against mobs that sabotage your cards! Every Kath card got sabotaged during his run and it was really impressive!

30f90195-98c6-3601-94cb-decfd936e8ff#E#a

Blecnes tentacle DPS clear... somehow this worked I don't know how or why.

Some of these clears only work in blue ring but I still think are cool!

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u/Dracozion — 1 month ago
▲ 46 r/morimenstactics+1 crossposts

No Owned Limited OE Dtide 425 [Ultra Ring] May 11th - May 24th

THIS IS AEQUOR RING I MESSED UP THE TITLE I BLAME 3 AM BRAIN.

Draco from Discord here again with this Dtides no limited OE clears. I unfortunately had to use a whale borrow though as I ran out of teams but everyone can use a whale borrow so hopefully it still counts. I did not believe in E1 level 60 Doresain's ability to clear any of these waves this time 😞. As always I made sure to not reuse wheels with my E3 varients of borrows that were used to replace my OE Kath, Gmurphy, and Gdoll. Thank you to Al for helping with my Caecus W5 comp and Monchi for providing support!

Additional thanks to Spooky, Arisu, Bagels, and Ellie for lending borrows with the requested wheels. ALL CLEARS WERE DONE BEFORE THE BUFFS CAME THROUGH EXCEPT FOR THE KATH CLEAR. The person I needed to borrow from was not awake before update reset hit.

Total time for normal 425 sweep and then no limited OE reclears: 13 hours and 30 minutes, it definitely could have been sub 10 hours since I had to move some clears around to different waves from my original 425.

Stream links: https://www.youtube.com/watch?v=xaFconowhEE&list=PLhUZU9Mqb1YX819imrys0Gk8B6V1MWZb4&pp=sAgC

W1 [Blesser]

Stage relic was really good against blesser since it was shield when rousing which helps block the initial poison hit before you can ramp shields.

https://preview.redd.it/bnswjefeff2h1.png?width=1919&format=png&auto=webp&s=ee64055edd7672596eb7a8ce619202f779bdc9ee

Stall kath is a pretty good matchup for Blesser since she can usually shield the hit and reduce the damage and poison application to near 0 while Tinct can remove the vulnerable debuff. Unfortunately I could not kill the mobs that reduce your crit rate the first rotation so my Kath had like 0 crit rate 😭 but at least Tinct's 3 cost could rememdy that a bit. Doll was ran to weak blessor and Ryker for his crit rate relics, sigil yield bonus, and vulnerable from his dice. I kept ultra rounds for emergency when I couldn't block the big hits. This team got decent keyflare wheels since I needed to posse every turn.

https://preview.redd.it/ibabgxpcff2h1.png?width=1919&format=png&auto=webp&s=6b40d55555082629626017363cc01c44d9252475

Defensive oriented Castor Pollux with Erica for vulnerable and temporary alert to shield and Agrippa for permanent alert and Caro mechanic for healing and embryos. I took the poison relic to tick down a bit of corrosion on the boss when I couldn't hit it due to mobs in front though I am not sure how useful it was. I put aliemus battery wheels on Agrippa to try to charge her exalt faster for permanent alert scaling. As always Castor has Chains Unbound for more chance for his weakness card to show up and trigger his Quasar.

W2 [Wax Couple]

Stage relic really good for multihitters and especially Mouchette since she benefits most from strength out of damage amp, strength, and base damage.

https://preview.redd.it/fhph0uehff2h1.png?width=1918&format=png&auto=webp&s=3176da4fc4851a89ef1a7c82ca89296297c0109b

Pretty typical Mouchette with Salvador to apply weak and vuln. Not the best Mouchette team but good enough to get the job done. I had pretty good relic rolls with Plague Record (one of the best caro relics), Highest Honor, Mythag Insignia, and Crimson Brooch + portrait.

https://preview.redd.it/s5smqddiff2h1.png?width=1919&format=png&auto=webp&s=576bd8dd2ea5f0ec4036981fc23ee18983593e57

Whalechette borrow, ez clear only had to take 1 DR. I tried with an E3 level 70 but without Helot it was not going to happen even though I got to boss and I spent 2 hours during my stream attempting it and failing 😞. I took the posse for my weak vuln application so gave the team good keyflare but it may have been a bit overinvested.

W3 [Devouring Howl]

Strength downers were really good for staying within the relic threshold of below 50% and 25% hp without dying.

https://preview.redd.it/2gytl89lff2h1.png?width=1919&format=png&auto=webp&s=1380ff6a8480869adefda225cafd87bf7e83c72a

Pretty typical Xu Nymph Carry. Very effective against the dog since it is multihit so one of the rare times you actually devour with Xu's exalt. The multihits are a bit scary since it is several DRs you're likely to take. I decided to use Corpo wheel on this team to restore a bit of hp after DR since I thought I may take a lot. This team had kind of sad keyflare which is a bit bad for poison teams since they like rouses and the posse is very important this wave but I ultimately decided to sacrifice keyflare during this wave since I dont mind resetting to hit death resistances as much in a straight to boss compared to mobs.

https://preview.redd.it/vdcwkt2qkf2h1.png?width=1919&format=png&auto=webp&s=c9d5b9e7577474f7fc62197412cd42cc324e1b35

Starving 24 comp. 24's wheels were kind of just whatever I had lying around due to 24's signature being used on W1 to Agrippa. Celestial Beast and Bloody Feast both boost exalt damage but definitely could have used less invested wheels. I normally run Tulu filler for my 24 team and for tentacle damage boosts during 24 manic exalt but he got used in a later wave as Aequor fill. I usually try to save Celeste for waves with mobs where I think taking a Celeste DR is unavoidable or will help with saving resources that would be spent trying to avoid the death resistance/going hp positive when current hp is lower than what Celeste will revive you with. but no wave ended up needing her so I dumped her here. I definitely do not think Sanga or Celeste overexalts were neccesary.

I do not like the SR Keyflare wheel Slumber Beneath the Glacier as it gives sacrifice when you posse but this team was the one I suspected I would not be posseing much for since I needed to rouse units so I chose to run it here. Gdoll ended up with Till the Snow Melts because the person I was borrowing from did not have Gdoll's event SR or Man in the Mirror and I wanted Aliemus generation for Gdoll.

W4 [Primordial Devoteee (Faros)]

Posse refund relics is great for almost every team especially ones that rely on posse every turn like Ghelot. On Gurpy it allowed double posse due to the already strong keyflare generation.

https://preview.redd.it/zu870dopff2h1.png?width=1919&format=png&auto=webp&s=483af4d1da856c3858544f4559eeba619eb9e98b

I was suprised how easily Gmurphy E3 could clear this wave but I guess it was indeed blue ring so everyone got charged super fast. The elites were almost scarier than the actual Faros fight. I took the counter relic Truth Unbound for the realm mastery and Severed Head Worm for tentacle scaling.

https://preview.redd.it/hw0fnj6rff2h1.png?width=1919&format=png&auto=webp&s=adccda2863f1e06915fa2430d1246af88af6a83c

Typical Ghelot comp with Daff ran as an ultra round accelerator and weak/vuln/arith generator. Not the best comp but a good enough one to do this wave. Strength relics are great for Ghelot and I'm always a fan of aliemus charging relics. Easter moment is prefered and I only take Proto battery if it is upgraded typically. Faros is very much a burst by turn 6 or 7 boss or die and the elites were really nasty so I gave Aigis Tulu's wheel to charge her exalt bar faster and Thais Spring to charge her ult fast.

W5 [Tela Perpetua (Arachne)]

https://preview.redd.it/9glkzpksff2h1.png?width=1919&format=png&auto=webp&s=b018241ad7fdd5f6149b733c45d2e8ae5b46e81b

Slightly starved Vortex team, as stated earlier, I thought a diferent team would potentially need Celeste more since it was blue ring and Vortex should have a super easy time during blue ring. I used Tulu since he can boost tentacle damage for Vortice's exalt and also his E3 makes him gain 5 aliemus at the turn end which is great for Vortice who likes to spam exalts. Murphy's E3 does similar. Tawil is another exalt spammer and her exalt can fetch things like Chosen, Reload, Waltz, Abyss Hymns, sustain and other weak/vulnerable cards. Tawil is like a toolbox that allows Vortex teams versatility. Keyflare was really important to remove cards from Arachne's ultra space.

https://preview.redd.it/aur80zctff2h1.png?width=1919&format=png&auto=webp&s=28d4df4a8a07aff363cebc00df30aa5b9d4063e4

AA Caecus counter with Arachne who boosts damage amp and can double play any card in ultra space when anhilated and roused. Corpo was run for weak and shields while Horla was ran for additional weak/vuln and grief stance which boosts shield and hp. Caecus' portrait makes him heal for the amount of shield generated which synergizes nicely with grief stance. This team got good keyflare wheels since posseing ever turn to remove cards from Arachne's ultra turn is very important and Festival of Tides was used since Caecus' cards are quite expensive and I wanted to be able to play multiple of his 3 cost Protective Scales which causes his counter to trigger an additional time per hit. I used dreams for more copies of his counter cards and to ensure Ultra Space was likely to be filled with them.

Thank you so much for reading if you have gotten this far. Feel free to ask questions and let me know if this is too in depth, not in depth enough, or just right. Also here is a pure stall Castor I ran into W1 just for funsies. This is what a very well fed team looks like. Rabbit on Agrippa isn't great but I just didn't think I would dr at all so I ran it over the typical Burial Grounds.

https://preview.redd.it/xm0dkjb4vf2h1.png?width=1919&format=png&auto=webp&s=ef878f3e095b65eba614b024d59f26f1791b4dd3

Replay Code: 8cb99fbd-88ec-389d-bb30-0d5cf5589114#E#a

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u/Dracozion — 2 months ago

How do we feel about the recent design direction in Morimens?

I think there has been a definite shift in design philosophy recently in Morimens and wanted to take a moment to open a discussion about what I feel are two major shifts as well as the root cause. I would love to see what other players think as well!

Realm Mechanics

With Propagation Caro being confirmed that makes for a 3rd realm rework further homogenizing us with the JP version. The last 2 Aequor units have been divine Aequor and I'm not sure if we are likely to see a return to our original realm mechanics in any future releases. For now it is easy to keep the old realm mechanics if they are prefered, but as more units get added especially good supports it will become harder to see our original realms shine through which I feel a bit sad about. Propagation Caro is significantly weaker than normal Caro imo and I miss the flexibility of the original Ultra. Being only able to interact with realm mechanics once every 3 turns feels a bit sad. The realm changes are essentially what the JP version has for its base realms now.

Weak and Vuln

I'll provide a list of every arc 2 awakener in their order of release and their ability to provide weak/vuln first before discussing.

Gdoll [Chorus]: Weak and Vuln (E1) Card

Clementine [Chorus]: None

Corposant [Warden]: Weak (E2) Card and Vuln (E3) Exalt

Castor [Warden]: Weak (E0) Card

Doresain [Assault]: Vuln (E0) Card

Kathigu-Ra [Assault]: None

Pickman [Chorus]: (E0) A chance of pulling weak or vuln from relics from a card

Pollux [Assault]: None in base kit, his portrait can allow vulnerable application from the 3rd play of a Sacred Heart.

Gmurphy [Chorus]: None

Mouchette [Assault]: None

Xu [Chorus]: None

Vortex [Assault]: None

Arachne [Chorus]: None

Saya [Chorus/Warden]: None

The last 6 awakeners released have completely lacked any way to apply weak and vulnerable which is notable since only 5/15 (33%) of the Arc 1 Awakeners (Tulu, Lily, Sorrel, Wanda, and Ghelot) lacked any means of applying Weak, Vuln, or both and every Chorus unit had some method of applpying weak and vulnerable even if it was inconsistent such as Hamelns random debuff or Tawil randomly fetching a weak/vulnerable card. A total of 8/13 (61%) of the Arc 2 Awakeners lack any source of either and I believe this shift is intentional design.

The JP version of Morimens has greatly reduced the amount of units that can apply weak or vuln as well as their efficiency. Instead of being a flat 50% damage increase or 25% damage decrease. 1 stack of vuln is 10% increased damage at a max of 5 stacks being counted while weakness is 5% damage reduction per stack at a max of 5 stacks counted.

In addition to that, units such as 24, Horla, and Salvador which can both apply weak and vuln in the english version apply neither in the JP version while Thais only can apply 1 stack or weak or vuln regardless of enlighten.

Why I think this is this happening

Light, one of the producers of the game has made various statements in the past about wanting to shift the game to be more like the JP version. I believe this is in part to reduce the cost and manpower of developing things for what is essentially 2 different games since JP Morimens is vastly diferent from the global version. Ryker is a genuine DPS in JP for example and many units have seen complete kit changes. Aigis also has lost her stun and vuln which is one of the strongest parts of her kit.

https://preview.redd.it/53avoq2lrb1h1.png?width=1470&format=png&auto=webp&s=fda0fe467f624a5655b91e7cd4ae796cdfa55a57

https://preview.redd.it/8d0ta53myb1h1.png?width=607&format=png&auto=webp&s=eea0b423f1b3925f835d0c7441a048f84363f959

Why I see this as a problem
I feel that the decision to reduce the charecters which can apply weak and vuln reduces the ability of units to see usage once their main function has been powercrept out of the meta as units like Salv, 24, and even Alva can still see play even to this day in part due to their abilities to apply these crucial debuffs. Daff support still works quite well as she can be a source of consistent vuln and semiweak too while accelerating ultra round. This also makes teambuilding much rougher since you generally want to be able to apply both weak and vuln and with the last 2 chorus units not applying either, it forces one or two teamslots to be devoted to both depending on if you have a unit capable of applying both which reduces team flexibility.

Ultimately, I don't think trying to homogenize the global version with the JP version is a good idea since they are completely balanced diferently. The global version of Morimens very much is balanced around units being able to apply debuffs such as weak and vuln with the first mobs on A5 hitting for a net total of 2500-4500 damage on average in the span of the first 3 turns. Even if future content were to be rebalanced, the already existing content was not designed with the rebalance in mind.

Propagation Caro severely hurts the survivability of Caro teams too and Singularity Ultra removes a lot of the flexibility that comes with Ultra turn such as additional posse or exalts and being able to save it as an emergency panic button/setup turn. Divine Aequor is okay but base Aequor was already pretty weak into before Gmurphy came and so any change would have likely felt like an improvement. I don't think I would mind as much if every new unit did not have the new realm mechanics but it seems very likely that the design intent is to replace the old realms unless there is sufficient feedback indicating otherwise. I think if we could pick what realm mechanic we would like it would be really cool instead of just 1 awakener of the new realm mechanics forcing the realm change and would help add flexibility back in.

Thank you for taking the time to read this!

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u/Dracozion — 2 months ago

Comprehensive Weak/Vuln/Dispel Guide

This doc should contain a comprehensive list of all the ways to apply weakness and vulnerable as well as all the dispels for debuffs. I was originally going to make an infographic esp since I was planning on writing a Dtide guide and a very important part of Dtide is who is applying weak and vuln but then I realized it would likely look too cluttered. It's not super formatted but hopefully is easy to use to search for what you are looking for.

Thank you to the lovely Cheri for catching a bunch of mistakes I had made in this.

https://docs.google.com/document/d/1j-J1wxWTQTduK3VIPW-xuc0Vh3rmEEGO7mDeMvkzG5Y/edit?usp=sharing

u/Dracozion — 2 months ago

What Are Your Dtide Goals

Making this poll to see where most players are aiming for in the long term. No shame in just not enjoying Dtide. Feel free to elaborate in the comments as to reasonings! Polls do not let you have more than 6 options but I would have put a 375, 350, and 325 option if I could have!

View Poll

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u/Dracozion — 2 months ago

No Limited OE and No Whale Borrow 425 Dtide [Ultra Ring] April 27th - May 10th

0 limited OE and no whale borrow Dtide 425 has been a long time goal of mine and I am so happy to have gotten it before some of the AA buffs got moved to the base unit kits. Clem, Kath, Gmurphy, and Gdoll are OE so I do have to use a borrow to grab the E3 varient of the unit if I want to use them though I wanted to try to be a bit more creative than just replacing my OE unit with an E3 borrow this time thus W3 A5 is a Xu Faros team and Gmurphy ended up benched entirely. I think I could also have managed replacing all of my standard unit OEs with E3 varients too except for Caecus but standard units are much lower impact than limited units so did not see it as worth the effort.

https://preview.redd.it/6kj9mawiad0h1.png?width=1902&format=png&auto=webp&s=748a52d2fd197995cbe3be4d1b1d8cf443f3ef73

https://preview.redd.it/dhdbe2ggad0h1.png?width=410&format=png&auto=webp&s=a8fa63b909565676c95e9a5cf6a6f1b1da05d745

I try to do these clears to help show that Dtide A5 or even 425 is more possible than it seems. I remember when I first started, I used to think A4 was impossible because of how hard the mobs were hitting but as I have grown my account, Dtide has become by far my favorite game mode even if I make some silly mistakes at times.

Special thanks to Monchi, Frost, Lens, Angbak, and Spooky and to everyone else who has cheered me on during this journey.

Stream playlist link: https://www.youtube.com/watch?v=ASu9uUl3Y3M&list=PLhUZU9Mqb1YXMg1vb7j6Ed-7y_E4zy1su&pp=sAgC

(Apologies, I did not get recordings for W3 A5s or W2 A5 with Kath for the no limited OE varient, was trying to get it done before reset and I play faster and a little bit better offstream). Approximate total time for these clears is 10-15ish hours.

Companion post of my semi-speedrun 425 clears: https://www.reddit.com/r/Morimens/comments/1t8b93q/sub_6_hour_425_ultra_ring/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_but

I hope this post helps show the different team building choices and decisions for how to allocate resources change depending on investment level compared to my semi-speedrun. Low investment 425 is not about making the strongest team that is the best but more so looking at how many resources you need to spend on the team and how much you can spare/saving the best resources for the weakest teams while starving the stronger teams.

W1 [Apostle of the Sea (Miryam)]

https://preview.redd.it/k73c4c3nzc0h1.png?width=1919&format=png&auto=webp&s=6b70bea4849082a9935b53e07df18eb649286ee8

Replay: 824ee3e8-1b05-32c6-8668-4cbb30e6712a#E#a

This run took me the longest lowkey, not because it was hard but because the way to win was unintuitive to me. Waiting until turn 4 when it summons its mob in to burst at all feels strange since I am more of a burst when you can kind of player, but once I got that it went well. I think it is funny I ran Faint despite not taking any DR. Another wave would have appreciated Faint much more.

https://preview.redd.it/68hzsv1tzc0h1.png?width=1919&format=png&auto=webp&s=9d920a01a327386b7cf6cc55dd0f9fe876489632

Replay: 4c05f975-dd8e-36e5-8ef1-23d0534e12ff#E#a

Castor Pollux were 100% overkill into this wave. For this specific tide, E3 Castor Pollux can clear W5 A5 and I debated between swapping this to W5 A5 and Vortex to W2 A5 and running a dumpster team into W1.

W2 [Major]

https://preview.redd.it/ht3okogyzc0h1.png?width=1919&format=png&auto=webp&s=3238c6da1e0f4a02f5b6130aae6fcf74f06a891b

Replay: 6639fd6a-4da4-3aa8-b383-1be0cd02386a#E#a

Begrudginly after suffering trying to run a level 70 Mouchette into this boss and kill it in 2 or 3 turns and failing I pushed her to level 80. I do think she can do it at level 70 in 3 turns, but requires incredibly optimal relic luck. The main problem is the mobs to be honest. This was very much a reset if you did not get Salvador's weak turn 1 or turn 2 in mob fights. The last mob fight before boss flickers between -2000 strength down every other turn which means you either need to be able to kill it turn 1 or survive getting smacked at least 2 turns without taking a dr. You can technically rouse Salvador to negate one of the big hits from the mob but it does not feel good to rouse Salvador in a mob fight. The elite was also nasty since it was a multihit on turn 3 after your hp is likely to be low.

https://preview.redd.it/uuijdii10d0h1.png?width=1919&format=png&auto=webp&s=d47f46ee128f0959473dbce4cf8d1b2e57085aae

Replay: 02b5f723-959d-3dac-a977-d844975157a7#E#a

Thank you to Aurora for setting his E3 Kath as a support with the wheels I needed to ensure no dupes. Apparently the play here is to stay as high hp as you can, with my own OE Kath I intentionally used the blue pool to go low and the fight was much more of a struggle. You do not do much damage in the start of the fight since Kath is a ramping awakener who gets stronger over time so the boss having a lot of fortress isn't too bad at the begining. I took an intentional DR later on to lower my health once I was ready to do damage. Winkle is a must for this wave as she can clense the barrier on the mobs and boss. I was so sad my Ryker had 495/500 sigils needed to upgrade a relic. E3, Feast, Land of Nonexistance, and Will Unyielding Kath is such a beast and I should have never doubted her ability to do this wave. Tinct is really good for helping fix a tankier Kath's poor crit rate and when roused can apply weak/vuln. Ryker was ran for a similar reason as his relics are great and his 1 cost can fetch winkles barrier removal card.

W3 [Corrupted Brain (Gdoll)] 

https://preview.redd.it/wes1ycg50d0h1.png?width=1919&format=png&auto=webp&s=92d72ad0af46777cc20fcfd9c30439ac9530a9df

Replay: 932fddfe-3924-3a4d-82f7-f7d463c2a918#E#a

Let me just say I hate W3, there is so much RNG from the mob spawns! I chose to reset until my opening hand offered me a xu card that I had enough Arith to resonance on turn 1. I wish I had Faint on this team since a praying on a 60% DR or less if you get unlucky with mobs is scary. This was a fun run though, Miryam and Xu are both great poison triggers and Aurita with her rouse is able to cause a lot of tentacle hits which works off of Faros 1 cost that applies poison per every hit during that turn. Dreams is ran on Faros so you can have 2 and the posse draws 2 of Faros cards so if you fill your hand with Faros other cards with her exalt the posse is guarenteed to draw her 1 cost for a total of 4 of her 1 costs played in 1 turn with all of Aurita's multihit. Xu can poison trigger and immediately kill phase 2 and then phase 3's hp is low enough to die once the poison ticks down. The mobs were the real scary part.

https://preview.redd.it/ccoyx8e67d0h1.png?width=1917&format=png&auto=webp&s=3fead9dc7c99c9d1ed10da290af202f693ab65a8

Replay: 42c4ea4e-398c-3c51-a775-baa0a07b2896#E#a

Arachne is able to dumpster Gdoll pretty easily since Gdoll has a very low max hp and her final phase is only 40k hp which is essentially 1 pursuits. The posse is ran to give Arachne a strike and defense which can trigger her pursuits when she has her portrait. This is very much an ultra ring only team. Lily, Ogier, and 24 were all there to boost survivabillity with weak/shield/healing.

W4 [Wick Attendant]

https://preview.redd.it/ffg25qwc0d0h1.png?width=1918&format=png&auto=webp&s=0aae87b4dc08e669e1c6dfadc8a8dd09d0dd68cc

Replay: 90a21ddd-f451-3a40-ac3b-3bb0880b53d6#E#a

I was hoping to do this without any standard unit AA's too and I definitely know it is possible with just an OE Caecus for W4 A5 but I was short on time since finals season and I had a lot of other waves left too so begrudingly pushed him to AA.

https://preview.redd.it/zda8o6ef0d0h1.png?width=1919&format=png&auto=webp&s=6daf1621158601f880cd6df720e05944656ef6eb

Replay: e16c82cd-a9d3-3bc6-9c39-720262cbb392#E#a
This run took forever, I had pretty bad relics for what I was trying to do. Definitely a relic that allows you to scale counter would have allowed this to go much faster but it did work ultimately! Angbak helped a lot with ideas for this run.

W5 [The Great Magician Houdini]

https://preview.redd.it/e62kpmak0d0h1.png?width=1919&format=png&auto=webp&s=729b116c189b6b2dac3303ea782b77823c16068a

Replay: e6afa267-7237-34ee-96e2-6c9af9fe5173#E#a

Typical Ghelot doing Ghelot things. I was a doubter of how Ghelot would do since she heals % missing hp while having little to no shielding capability and this boss is constantly reducing your hp while hitting decently hard, but it worked out perfectly fine esp since Ghelot makes and plays a lot of cards. Daff can be a nice support unit since she lets you accelerate Ultra turn and her 0 cost can give weak/vuln/arith which is nice.

https://preview.redd.it/u987mt1m0d0h1.png?width=1919&format=png&auto=webp&s=e310a102639add70ecb3cc0664f997d4986e51f1

Replay: 5a9c5d13-9731-3cf9-a2f6-1d7bed4d6ed6#E#a

This is my first time running Ultra Vortex, ty for Frost for helping me figure out who to put in it. Clem was such a nice healer at 100 hp x 4 when roused per each soulsalve. My Clem is only level 62, however the level 80 Clem was the only E3 Clem on my friends list and I do not think level 80 vs 60 would have mattered in the long run especially considering there was 0 DR. (Level 60 is 74 x 4). Clem can dumpster the elite by removing its madness stacks too.

If you have gotten this far thank you so much for reading! Feel free to ask questions.

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u/Dracozion — 2 months ago