r/morimenstactics

1 Limited OE 500 No Whale Borrow [Aequor Ring] Sep 28, 2026 - Oct 12
▲ 48 r/morimenstactics+1 crossposts

1 Limited OE 500 No Whale Borrow [Aequor Ring] Sep 28, 2026 - Oct 12

Draco from Discord here again with another Dtide writeup. I tried to explain my thought process behind my teambuilding for some of the clears, please let me know if it's helpful! As always, E3 borrows were taken to replace any OE's I used in my initial leaderboard clears. I did use a borrow it just was not a whale borrow and was an E2 24 with E1 sig. As always feel free to ask me any questions! I did not go into this intending to use Turn Rewind but man W3 Tawil Rngslop broke me.

Stream Links: https://www.youtube.com/watch?v=aeO-vDQ7qwE&list=PLU1ELnGtsTDo&pp=0gcJCQ4DOCosWNinsAgC

Total Time Taken: 21 hours (but keep in mind I had to reclear 3 waves with E3 borrows)

W1 [Dimensional Rendclaw]

https://preview.redd.it/2h4yq5kjhyth1.png?width=1919&format=png&auto=webp&s=2b8481f6eb08ebc9c1ee2104350e6f1630e27cf9

Replay Code: caf3a86a-470a-31d3-abc8-e736c5a4b291#E#a

This is a straight to boss comp where you go down, hit the ?, and then the shop and mob in the bottom right corner then the bones and then the boss.

My original comp ran Mouchette in place of Aigis because the backmost mob will not attack for a multihit if you can crit hit though and Mouchette could help clear mobs without too many gazes but I decided to try Aigis instead for stunning the boss and mobs for 1 less turn to need to worry about surviving. Lotan OE had to kill the mobs solo thus I had many, many, many symptoms. 25 mm magic was pretty nice since the back mob went to multihit after I had to take 2 drs in the first mob fight which raised my crit rate level high enough for Lotan to crit it. Ultimately took 3 drs in the mob fight, 1 on turn 1 due to not having weak and then 2 another turn.

Sadly my initial draw hand into the mobs had no weak so I had to take a DR on turn 1. I also did not go into boss with Lotan OE charged so I missed a turn of OE'ing. I think this should be doable with 5 DR instead of 7 with this comp especially if you have more hp. Tulu wheel went to Aigis to have her exalt charged ASAP and Lotan got my best aliemus charging wheels. Gdoll served as a battery role primarily and Faint was there to charge my DR up and give some additional weak. The hat relic was very good for getting the Hive Predations from the mobs out of hand as well as Symptoms. Wriggling cord can also be very nice too.

Ideally you kill the boss before it hits you with the second multihit.

W2 [Petrifying Eyes (Aigis)]

https://preview.redd.it/2z7mtlzaiyth1.png?width=1919&format=png&auto=webp&s=3386b3236d464fff9309d41902e3ed107e745e14

Replay: 2ab70b6b-0ac1-322e-9d5b-e128598fe73d#E#a

Pretty typical Gurpy team, I stalled out phase 1 of the boss and then burst all in 1 turn to clear the first hp bar and make the 2nd bar die to sacrifice. It's not quite E3 Gurpy but it's definitely not OE Gurpy either. I was able to sell hp at shops since Miryam dropped sacraments in my hand every turn and got pretty luck with the realm mastery, strength, and healing. I also got super lucky with a upgraded weak orison on my Waltz. Rewinding Time is super important for E3 Gurpy to be able to return Waltz and Abyss Hymns. Tulu 3 and 4 cost were able to take care of a lot of the mobbing.

https://preview.redd.it/rx2ifuwtiyth1.png?width=1919&format=png&auto=webp&s=be2d7e49f79bcad26c4ff04259c6bcc59097caaa

Replay: 218421ad-61ed-372f-be51-ae76425584bb#E#a

I originally intended to run this team into Madness which is why I had Cbeast saved for this comp but it was super rough and not enjoyable/didn't feel possible without spending excessive amounts of time so I ran this into SSS. The elite is so nasty this wave and I had to just kill it turn 1 or die. Outside of that nothing special. I like to run Salv wheel on units that need their exalts charged because it gives 5 extra Aliemus at turn end and a shield/furnace based on how much damage you have taken.

W3 [Bizzare Flesh (Saya's Meatblob)]

https://preview.redd.it/d1eii5ujjyth1.png?width=1917&format=png&auto=webp&s=bffcd1d2e04845313d571c1b1db710e75a43d9db

https://preview.redd.it/p0azattalyth1.png?width=1919&format=png&auto=webp&s=e54b8062e3dc495a9567b8768d1a330f032a7682

Replay: c4473372-eb40-3a41-ba40-4f90df954c55#E#a

I decided to run double 24 this tide which meant that only 1 team was able to have 24 posse and with Tiny Wish already used it meant I had to try to decide what posse to use instead. W3's boss requires you to be able to heal and shield pretty well and with Gdoll already used in W1 and me trying to avoid using limited OE's anyway (E3 Gdoll would be pretty mid in this comp especially with how Arith hungry E3 Tawil is) I came up with this comp.

Gramona was a must on whatever comp did not have 24 posse because of her ability to change your next posse trigger every time she exalts so I was able to sometimes have 24 posse and also use it for my double posse after a depressed 24 exalt as well as set the posse to Arachne posse for damage amp or Warden Injection when needed. Since Gram was going to be on whatever comp didn't get 24 posse and W3 had a strong need for healing I pair Gram and Tawil since Tawil can create several healing cards and then Gramona can exalt and place the last 3 cards played back in your hand meaning that once you find the cards you are looking for with Tawil exalt you can grab them back again and again. This is incredibly rough with E3 Tawil who only discovers 5 cards instead of 10 and does not give you any additional arith, this also made finding weakness or vulnerables rough since Tawil was the only unit capable of finding any of the above cards. Getting Dolls 3 cost early and Gdolls 3 cost early are very neccesary to start looping them before exalts get too expensive to do every turn.

Lily was ran as another sutain because Ogier was to be used in wave 4 and she was able to heal. I ended up protoing her to E3 to try to make the run smoother after failing to offrate her E2 > E3 to Haml E3, 24 E3+1, and Ryker E3. I didn't realize Falling Upwards was an exhaust card and ran it thinking I could apply Corrosion a few times to speed up the fight but at least it had a rm mainstat. Tawil is a on a full support build with Cursed Rabbit and Data is Flesh to increase her shield and healing and Gram is running Happy Magic Show since I knew my hand would often be full and having Gram's exalt up was key for posse replacement and looping heals.

I also ran Aigis wheel on Gram because the boss will not attack if it has a debuff on it after its first multihit in its attack cycle and instead transfer it to you. I had no way of getting Tawil's exalt up on turn 1 to hope for either a weak or vuln card or appying 2 turns of debuffs with just 24's cards so just used Aigis wheel to apply 2 turns of Vuln at battle start so that I didn't eat a 1k+ attack on turn 2 after eating a 1.4k attack on turn 1. Since it doesn't attack on the 2nd turn if it has a debuff entering that turn it's fine that the vuln gets transfered to me for a turn.

Sunfall + 24 Sig was ran on 24 not because it is the strongest combo but because I had wanted to free Cbeast for Ghelot and Sunfall + 24 sig only underperformed it by a little bit. I did reset until I found an acceptable starting relic too. Forsaken Blood was one of the best I could have gotten.

This fight broke me, there is so much to keep track of between ensuring the boss is debuffed for enough turns to not attack but also not inflict you with weak or vuln for turns after it's non-attack intent, hunger stacks, what your last 3 cards played were for the sake of Gram and not accidentally playing the cards you wanted to loop too early, and Tawil roulette for even finding what you want so I ended up buying Rewind for this fight. Bottomless scar was also super painful for this fight too and I tried to prioritize shielding when possible.

W4 [Snow White the Fairy (Caraboo)]

https://preview.redd.it/e786r8cnjyth1.png?width=1919&format=png&auto=webp&s=f38d20945b7697f8301eb8318972ff74235989b8

https://preview.redd.it/c3c6zbv8lyth1.png?width=1919&format=png&auto=webp&s=11892a93fe276bf00c11263cf0c06754eb8ea6fd

Replay: 52472cd5-ae09-3583-a76b-ff58b1e388bd#E#a

This was my second 24 team and where I decided to use Ogier since he is a very strong shielder. The 2nd elite mobs will Scathe you and Caraboo hits for 900 x 3 so Ogier and Nautilla were ran together since Nautilla's OE allows your shield to be higher than your hp which is not normally allowed by the game. Notably Nautilla OE is BUGGED and should give +100% of current shield but only gives 50% of current shield. My max hp in boss was ~1.7k. I like to run Memory Spiral for 20% more shield on Ogier + Rabbit + Birth for 10% more shield and some supplimentary healing from Ogiers Strikes and more shield from his defends + they both are realm mastery which is great. I ran Doll for weak and I just gave her a rm wheel for more healing and a whatever rm wheel for her SR since I didn't run Caraboo this tide and wanted more rm since for every 20 rm, you get 1 more aliemus when you release a posse in mono-chaos. Nautilla got Ichigo for more keyflare and Erica's wheel since you would get temp alert when playing defends from Naut and I thought it may be worth it since I love to use Ogier's X cost for shield which is also why I took Mute Jukebox for Ogier x cost, Doll 2 cost, and 24 2 cost.

I try to not re-use wheels when I do e3 reclears but I hope the 24 being E2 with an E1 sig andn not full leveled up skills makes up for it. I did not want to redo my Ghelot clear to free up Cbeast for W3 24 so this 24 could get the sig without re-using any wheels. (This 24 needed it more since the Steppenwolf crit rate was only 15% and I knew this fight would go on for a LONG time.) This team got 24 posse since as stated above this fight was a long one and I was relying on Ogier and Nautilla OE to shield the 3 x 900 hit and the rm scaling is needed to keep up with the insanely high aliemus costs that you end up with by turn 30. I don't know if this would have been doable without Rabbit Foot since this teams keyflare gen was rather weak and the first elite is incredibly brutal and where I ended up taking the DR at. Stalling the first elite is not really an option from how hard it scales and how much it hits when you have no resources.

I got very lucky with 24 Portrait which helped a lot with the crit rate though it still took till turn 21 for me to have 100% crit rate due to the wheel being e1 (my 24 is built to have 100% crit rate by turn 9 without portrait). Overall my relics were very good for this run and Boo has a nice 3 turn loop of 3 x 900, (if you give her what she requests a non attack intent where she gives you a blessing), 1.2k strike and then repeat. My deck did start to get super clogged with blessings and symptoms though. Funnily enough I never ended up using my Light Cone.

W5 [Key to the Gate (Tawil)]

https://preview.redd.it/clgy81kdqyth1.png?width=1919&format=png&auto=webp&s=89b5065350cc3f04db7163c85df34cdbdfddc1fc

Replay: 9b0511d7-0aaa-39d8-9c3c-1df1dbaa0f3e#E#a

Pretty standard Vortice Saya comp where you use your pursuits and corrosion to chip the boss to death, it was also nice to have a powerful starting realm mastery relic. Tawil hates teams that want to play cards and this team does a pretty good job at doing consistent damage without needing to play many cards. The mobs were rough imo and I went straight to boss skipping the Elite. Salv was nice for an emergency barrier though can be switched with Celeste. I did end up OE'ing my own Vortice for this clear because it just was not viable at E3 for W5 because of how hard Tawil hits and the fact she eats your deck + not getting gazed 27 times by the mobs. E3 70 Vort can definitely do W3 SSS, I originally tried W3 with my E3 Vort and was able to kill the first 10m hp bar of the boss. I like to run Elevated Focus on Murphy since it gives 15 aliemus when you posse so it helps keep her exalt ready whenever it is needed.

I definitely feel like at this point the low investment Madness meta has settled into Vortice Saya into w5 (I'm not as sure how non-whaled Vort fairs outside of Aequor ring tbh), 24 as a flex, and % max hp into whatever wave only has 1 hp bar and few mob fights, and Arachne (somewhat, usually for Nightmare/SSS clears not Madness at E3) almost any other low invest comp is reliant on being able to cheese ie Gurpy Salv max hp vs a 1 mob fight to boss wave with a boss that reduces your max hp to 1, Cassiah Cheese on Ultra Ring vs a nonscaling multihit boss, Caecus Goliath counter against a boss that only scales strength and nothing else so Goliath can steal it on a W3 with only 6m hp and I still had 3 or 4 drs, and 3 Celeste revives (would not have been possible if W3 had the 23m hp it does this tide).

I think I'll go for 500 on Caro ring so I can say I got No Limited OE or Low Limited OE 500's on all rings but after that I think I may drop down to SSS or SS clears. The Madness meta is so restrictive if you are not a whale with +12's and I miss being able to play a lot of silly comps.

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u/Dracozion — 8 days ago
▲ 8 r/morimenstactics+1 crossposts

Room for improvements?

This is the team I've been using for a while now on Story Mode. I'm still tinkering with few things here and there.

Anyway, I mainly have two questions.

  1. Would E1 Caraboo benches Pontos?

  2. Covenants. What's best for Pontos in this team, I was thinking the %shield from this particular set would benefit his 2 Cost. And how about Vortice? I don't think I've seen many use this particular set on her given the keyflare stuffs, but damn that extra crits on her exalt make it sounds like a good tradeoff.

Thanks in advance.

u/Mean-Wealth7715 — 6 days ago

425 Without much investment into covs/levels

Someone on reddit said that you cant get purple shards as easy as before, so i wanted to check is it true

First wave Nightmare difficutly, basic dr and dem sets, borrow mouch, pretty easy with Ecog, none of awakener enlightens matter, only borrow mouch

https://preview.redd.it/n4y1i7qnm1uh1.png?width=1920&format=png&auto=webp&s=3944ac70adb7f17a67bba022256716789f8a0200

Second wave S difficulty, my Kath is +12 and i can go for SS or SSS difficulty later but im lazy, you can 100% clear S difficulty with E3

https://preview.redd.it/buu0esp7n1uh1.png?width=1920&format=png&auto=webp&s=0af73fe70fac72dc501d7e51c623b78b308bad72

Third wave double A difficulty, E0 24 with 3 SR units and E1 Castor with what i got left after all clears, both runs was pretty easy

https://preview.redd.it/0a7rc8xbn1uh1.png?width=1920&format=png&auto=webp&s=45c05dd4c44ee611a66695bd72765fc0fb828d87

https://preview.redd.it/7v485ra5o1uh1.png?width=1920&format=png&auto=webp&s=28375aaa58d8804b7b3d5c18a1f95c5cb50061b1

Fourth wave A difficutly, E3 66lvl Pontos with 53% Steppenwolf cov, surviving this wave was easy, i'm sure even without Saya's wheels, Thais wheel and +12 BoT is still will be easy.I should have given the Thais wheel to Murphy for higher difficutly clear with Vortice

https://preview.redd.it/rz4tib5sn1uh1.png?width=1920&format=png&auto=webp&s=103fc92925d8d4a451538abb427753484eebe7c3

Fifth wave double B difficulty clears
Vortice: without good skey wheels it was pretty bad, because i cant use Posse every turn, but even with that i still clear
Ghelot: i used all i have left, No E3 Ghelot 62lvl, no BoT, no E2 Thais, no ultra turn

https://preview.redd.it/23f3js1mo1uh1.png?width=1920&format=png&auto=webp&s=5f0ce17dae274b8e0dcce1239d09317035a6d62f

https://preview.redd.it/1fgg2j9to1uh1.png?width=1920&format=png&auto=webp&s=31e4f0b128502f4eb39268c19fdb027fa1317dfc

As you can see most of my awakeners are 60 lvl, no leveled april set, 2 dr sets with 70% and 3 dems with 45%, 1 lifedrain with 40 keyflare is my most leveled cov

u/InfirmaPersona — 8 days ago

Feast or TTW?

A few veterans have been missing (myself included) some more nitty gritty endgame content for endgame players. Here is one topic I have discussed with a few players, should you put Feast or TTW on your defensive unit?

https://preview.redd.it/aomiitmfjxth1.jpg?width=1215&format=pjpg&auto=webp&s=ae204db8946bc7e1f2011b5b59e21b81d3b27896

Before we look into this I wanted to provide some background info and stats. I don't think they still play anymore, but Goz was one of EN's first mathematical statisticians.

Using their Gacha formula we have the base limited SSR stats of:

  1. If you pull 100 times, on average you should get 2 limited SSR copies or 1 copy every 48.6 pulls.
  2. If you pull 300 times, on average you should get 1 SSR copy every 44 pulls
  3. If you pull 600 times, on average you should get 1 SSR copy every 43 pulls

If you have heard one of these numbers before, it more than likely came from Goz's math.

https://preview.redd.it/n5kpd47rmxth1.jpg?width=2569&format=pjpg&auto=webp&s=46c5089b93c0ff2225832537274b1d79f6b58ebf

About a year ago, I was debating TTW vs Feast on Discord and Goz commented using math....

Goz Math on Feast vs TTW

Say you have a 30 cards deck, and you cycle it in 5 turns.

--with Feast : you get 2 defenses at 1.60×

--with Twins : you get 2+2.5 defenses at 1×

 

That's 3.2 value of shield for Feast vs 4.5 value of shield for TTW. Twins win.

 

Basically with C the number of turns to cycle the equilibrium point is

2×1.60 = 2+0.5×C

Meaning if you cycle you deck in 2.4 turns or more, then Twisted Twins White gives more shields (assuming no alert).

The Debate Continues....

The math above requires you to keep one variable constant - you will always play Lily's 1 cost defense for shield when it is in your hand. You will never choose to NOT play it.

It is an important detail because you have to think about play style not just pure math. Do you want to always play Lily's 1 cost? If the answer is no, then Feast will provide more shield. Just simply because when you play Lily's 1 cost defense, you get more shield with Feast as her covenant.

Strategy Question for Awakener Gear

In today's Morimens, to help determine the gear you put on your units you really have to think about how fast do you cycle your deck. There are chapter mechanics that add cards to your deck. There are units that generate cards and put them in your deck (Caraboo...) There is now Triangle difficulty where you may enter a boss fight with more symptom cards than you had previously on the old A5 difficulty in DTide. There are enemies that will remove command cards from your deck...

Today's Character Design

It seems like today's awakeners design is either you put them in your team and they are an AFK (away from keyboard) unit like E0 GOgier where you rarely play their cards. Or you go all in like AA GOgier and you prioritize a lot of your arthimetica to cards of this unit.

Which results in these types of discussion of nitty gritty details over covenants and which one is best, kinda disappearing from the community. This is probably why we haven't really had these covenant conversations between endgame players as much as we used to.

What do you think, is there any covenant or gear that you think is unsettled on for a certain unit? Any unit you want to ask the community if X cov is better than Y cov for that unit?

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u/Euphoric-Handle2151 — 8 days ago

Happiness on a Kath - Horla team can help against the Aigis gimmick, and helps mitigate the variance of Kath's shielding at a high turn-count

I did a W2 SS Kath clear last week, and after turn 33 or something died due to not being able to draw enough Kath Defense cards when I needed them, mostly due to how high my exalt's aliemus cost had gotten. Aigis applies Retain only to the top cards of your discard or draw pile, so having her apply retain to Kath cards is very rare (I think only Last Salvo and a Strike had retain by the time I died).

After restarting the fight, I realized that using Horla's Happiness instead of Grief led to me being able to keep all of my Kath cards in my hand, and not have to play a 4 cost symptom full of Stagnation just to make some space in order to draw my Kath cards 🥹. If you play cards that have 3 Fiamma as much as possible, you can keep cards in your hand for a pretty long time! This really helped with consistency.

Not drawing any cards made my weakness application pretty inconsistent though, so ideally you should try to get the Ultra relic that applies it on annihilation. The +20% base shield relic should also do something similar. Blessed Blood also really helps with the damage you take in unlucky turns.

The DR procs were all during the boss fight, and were all due to the Fiamma stacks being transferred in an unfavourable way 😔.

With good relics, SSS at E3 should be quite doable, and maybe even Madness/Dissolution/▼. I was getting gazed on mob fights anyways, and not needing to draw cards kind of negates the problem symptoms introduce 🤷‍♂️

Code: 37a19171-aaf9-3666-b1e3-47f08c6ad196#E#a

u/Alive_Appearance_781 — 8 days ago

DTide 70 Meta Report and Long Term Strategy Building Guide

New Statistics

It seems like Ememora has taken my hand calculated stats and automated them with a computer. (https://eremora.com/meta/dzone?season=70&tier=threat-level-ss)

Going forward, rather than taking time to collect the statistics, I will take more time to interpret the data, analyze trends and provide my veteran feedback for what I think is happening in the community. This information you can use a guide to help you with your account building decisions.

New Difficulties

The difficulty levels have once again been changed. S is around the difficulty of the old A5. SS is the new nightmare difficulty. SSS is the new madness difficulty level. One more higher new difficulty level above SSS has been added, Dissolution.

This DTide features Blue Rings and the mobs are fairly challenging. This mixture seems like ring color is not important for most 450 clears. A pattern has emerged where, when the player base views the current DTide as easier (like the last one with Chaos Rings), players choose to play more units with that ring color. When the player base views the DTide as harder, players choose the best units for the wave and ring color is not a factor.

At the time of writing 298 players achieved a score between 460-450.

Last DTide with Chaos rings, around a similar amount of time since the start of the DTide, 208 players achieved a score between 460-450.

Even though players may feel like this DTide feels harder than the last non-bugged Chaos DTide, we collectively are getting better.

Rank SS Meta Teams - DTide 70

You may quickly notice that Arachne and GDoll appear in multiple teams. Your own roster of DTide teams will probably depend on what team gets these two awakeners.

https://preview.redd.it/67crc9kozxsh1.jpg?width=1037&format=pjpg&auto=webp&s=be42332ae64d7194a0afae14dc4590fcf443f46f

General Building Strategy for DTide

Most of the player base is focusing on 5 solid teams to clear SS. There is a large band of 450 point clears. Once players have a roster with 5 teams that consistently clear SS, they start to add another team or try for a SSS or Dissolution clear.

We see the same pattern happening at the higher difficulties. You can see a band of 500 point clears.  Most old veteran players are focusing on clearing 5 teams at Dissolution difficulty. One of the “newest” accounts in this rank level is Angbak at 390 days. However, most players at this rank have accounts that are older than 600 days. This guide will limit its focus on this small of a group of players with old accounts.

The 5 team strategy for DTide impacts newly released units as most players are unwilling to invest heavily into a new unit. They prefer to keep investing in units they know will perform well. They want to see the long term performance of a unit before they will add a new unit/team into their roster for DTide.

It seems that the next target breakpoint for most players will become 475. At the time of writing, there are too few players with this score to include in this report.

450 Semi-Competitive vs 500 old accounts

Filtering for SS, the top used units are Lemurian. This shows that it is the dependable team to help clear.

Filtering for SSS, the top used units are Saya, Murphy and Vortice.

This shows that at 450 clears, the top meta team is Lemurian.

At 500 clears, the top meta team is Vortice/Saya/Murphy/Salvador.

GOgier – Newly released unit

Most players didn’t end up using GOgier in their clears. A hypothesis of why that was the case was that the last DTide had a bug and was significantly easier than the current DTide. Players couldn’t really test GOgier in the last DTide. They decided to clear the current DTide with units they knew would work well. We have been seeing some of the veteran player base now testing and showing their GOgier AA clears with this DTide on social media, but these players didn’t use GOgier in their actual DTide rank.

What we did see is that GOgier WoD is being used on Kathi. The new meta gear on Kathi is (with at least E3 of GOgier WoD):

https://preview.redd.it/t8aekzdy0ysh1.jpg?width=316&format=pjpg&auto=webp&s=cd7f26e0a633b7c674b2bf373eb679c3a42b4201

Low budget version is:

https://preview.redd.it/p5czjn8a1ysh1.jpg?width=316&format=pjpg&auto=webp&s=316a40bcf38076b188f957aa84f1c6baca1f036f

GOgier Teams with him as a support and mostly a PChaos bot

CN: Mainly uses GOgier with Xu as the PChaos ability to play Xu posse turn 1 and 2 greatly helps with clearing mobs.

https://preview.redd.it/j75l7tnc1ysh1.jpg?width=3208&format=pjpg&auto=webp&s=15e893c4f626d0c05177ad38a4c4d6d80c92c2ca

Note: I'd expect once the player base realizes GOgier is a better unit to use in this team than Karen, this will become one of his main meta teams and the second is below.

EN: Mainly uses GOgier with Mouchette and I want to say that is because of Angbak’s Mouchette propaganda. Angbak was one of the few players to use GOgier to clear Dissolution difficulty in their actual rank this DTide.

https://preview.redd.it/ojo3quwe1ysh1.jpg?width=3124&format=pjpg&auto=webp&s=fe92213ae971e5bc7c773521679030e88f434026

GOgier Teams with him as a DPS at AA

You can see that the highly valuable Pollux WoD and the unit Arachne is on the team, plus GOgier is AA. We might not see this team become popular in the meta, unless a lot of player really love GOgier (or borrow him).

https://preview.redd.it/oapcju5j1ysh1.jpg?width=3133&format=pjpg&auto=webp&s=dbb71369dc304c5d3a9c184a4018f4eddd666076

Gogier Recommendation

At the moment, the main recommendation is to pull him to E0 to E3. Most of the clears using GOgier are using him as a PChoas bot and with Death Resistance Gear on him. If you plan to use him as a DPS and not a support, it seems like you will need to pull him to AA (16 total copies).

If you are a Kathi main, pull GOgier’s WoD to use on Kath  - E3 is enough, unless you really love Kathi and want to pull higher.

A new Meta team for Glotan / Doresain has begun to popup

Glotan / Pickman / Dore

https://preview.redd.it/bye0p4tx1ysh1.jpg?width=3182&format=pjpg&auto=webp&s=88813239824c1bf2f1e7c68b525014d7ae35c358

There are non Dissolution clears that have less investment than the team shown above. I really like this team as it takes two DPSes that the player base has been doomposting about since the new DTide difficulty changes and puts them together on one team.

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u/Euphoric-Handle2151 — 13 days ago

How are you supposed to survive play the Vortice pursuit-spam comp?

I'm specifically referring to the team people are using on W5.

I'm not used to playing it, so I'm struggling 😶. I tried playing E3 Caraboo + E0 Saya + E3 Murphy + borrowed Vortice yesterday, but I was having trouble doing mob fights on SS difficulty, which is a bit embarrassing 🫣.

I think I'm doing something fundamentally wrong. I'd appreciate help from the people playing the comp regularly on Madness.

#edit: I didn't mean to write "survive play" in the title, just "play" :(

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u/Alive_Appearance_781 — 14 days ago