
r/Morimens

I'm just a comic book artist loving so much this game...so I did a Helotie
When Gtulu eventually becomes playable what sort of mechanics to you want him to have or expect?
For me tentacle spawning and upgrading would feel right for him.
Example spawning permanent/temporary tentacles then upgrading them to do specific things like help team ultimate charge, heal/shield, or damage increase/ big damage himself.
I also want him to be a support more than I want him to be a damage dealer.
Dtide 485 as a broke ass f2p (no OE, no rewind, no lv80 limited)
Hi, I'm LuffyOMG, sorry for the clickbait title. I would definitely get those if I could. It's just that I invest so horizontally, and despite Biav giving generous pulls, I like to collect every char and usually hit pity every time, which is why I still don't have any OE limited (except for Miryam, who is a sup and my 1st limited, and a goth mommy). Also, the pyramid is so rare. I got Dtide 400 kind of soon but still don't have enough to level my cores to lv80, mostly because I don't want to play favorites, so I level them up one by one. Now they're mostly around lv74.
Anyway, I want to share my runs this week since this is the 1st Dtide after the change. Maybe it can be a reference for someone with similar investment.
W1
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%HP team: The idea of this team is that the boss has 1 health bar. Gdoll deals 30% HP, Xu deals 10% HP, and Lotan deals 60% HP (4 times). Quick math, that's 100% of the HP bar, so it's a guaranteed win no matter how much HP the boss has.
The problem is how you survive long enough to use all those Exalts. That's where Faint comes into play with her DR buff. The boss has 2 big single hits that can be taken advantage of with DR. I even brought the Doll wheel, but it turned out I was lucky enough to trigger DR at around 45%, so it wasn't needed.
I brought the Sav wheel because we get to use the shop before encountering the 1st mob. Rerolling to get a free image of either Xu or Gdoll would help a lot. Another useful wheel would be School Day on Faint, because it gives 50 aliemus when you reroll the shop, helping her Exalt sooner before triggering DR and giving more DR.
Xu is important in the mob fight too, since her 3c auto crit can change the damage intention of 1 mob. You'll have to take the DR and wait pass turn 5 so the mob stops hitting you. You should wait until turn 15 to get the lightcone and recover to full HP. I accidentally killed them before that, so one of my characters wasn't fully charged when entering the boss fight. You can also check out Rukia (the goat)'s clear without Xu.
W2
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Glotan Kath team: I know this is an unusual matchup since Kath doesn't work really well in Pchao because she can't have her posse every turn, but she's not the main star of this team. It's a Glotan team, and Kath is just there for protection with her juicy 500 def card.
The mob and elite are really annoying too, and Glotan can't finish them fast, so Kath is really helpful. The lack of Kath posse isn't as unbearable as I imagined because I can usually find useful posse that fetches her card or helps in other ways from those 3 posse options.
Tbh, I think this team can do SSS because it wasn't that hard in SS, but I don't have another team that can do SSS anyway, so 2 SS will be less suffering.
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Castor Pollux team: I know this team struggles in Madness, but at Nightmare/SS difficulty, it's still doable with a lv70 E3 team. Usually I run them with Agrippa, but this time I wanted to experiment with Pchao, so I paired Ogier as the Pchao bot.
It worked surprisingly well. Being able to Rouse on the 1st turn and Rouse every char helps a lot. You can Exalt Castor 1st for better tanking, or Pollux 1st to stack Sin Mark faster.
Being able to Rouse Erica also helps with Alert, which usually takes Agrip many turns to build up. Erica with Twin Cov gets DEF every 2 turns, and if I use her Wod here too, it gives even more Alert, which boosts Castor a lot.
W3
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Lemurian team: Playing SS with a Lemurian team that has full image isn't too hard. I think if my Gmur were lv80, I could do SSS. Nothing much to say since this team is so well known.
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Caecus PM team: The boss has a few multi-hits, so counter works. This team also has a lot of Weakness, which can prevent a 1 hit turn. Caro and Caecus provide good healing for the Bleed too.
I don't think this team can do higher than this because counter isn't really good against extremely high HP enemies. If my Pontos were more invested, he could be the main damage dealer.
Tbh, those 2 teams aren't the best for this wave, but they're my leftover teams and the more suitable teams have already been used in W4 and W5, so 2 SS will do.
W4
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24 mono Chaos: In this wave, the hardest enemy isn't the boss but the 1st elite. He hits so hard and scales like crazy. I have to take a DR here.
The boss mechanic is easy to exploit. Just pay attention to what she wants you to offer and meet her demand. Then she won't hit you and will just shield up, which 24 doesn't care about.
The Ogier + Nautila combo gives a huge shield for you to tank when she decides to hit. Also, I got beef with Biav because I read Nautila OE and thought she gave 100% shield. I gave her 2 standard dupes for that, and she only gives 50% shield at OE.
When Tawil discovers, try to get Ogier's card too, since using it gives Ogier 25% more Shield. About the wheel and Cov, just give Ogier all the Shield buff ones.
I think if my Ogier were a higher level and my 24 had E2 to get Weakness on the 1st turn, I could do Madness. But right now, without weakness, the Madness 1st elite just deletes my HP bar on the 1st turn, so I can only do SSS.
W5
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Vortice Saya team: I borrowed a whale Vortice since my Vortice is low level and only E3. She's the queen of the Dtide meta right now. Her %HP pursuit combined with %HP corrosion means they just don't care how much HP the boss has, which allowed me to clear Madness.
You'll need to keep her alive, however, and the reliable Murphy and Celeste will never let you down. The boss mechanic also works in this team's favor since she's not a card-reliant unit. Just don't use more than 4 cards when Tawil hits you and you'll be fine.
You can again check Rukia's clear with just a lv70 OE Vortice. I don't know how she makes those Madness clears look so easy lol.
Thought about Dtide change
I think this Dtide adjustment is really nice since it gives casual players more rewards and veteran players more challenging content to play. The point system, where you can clear 2 lower difficulties to get 1 higher difficulty, coming back is nice too.
The Madness difficulty (I don't know the universal name for the final difficulty since it's just a symbol ingame), however, still isn't really fine tuned since it favors limited teams like %HP teams. But thinking of new ways to increase the difficulty isn't easy, so I think it will do for now.
And that's it, thanks for reading. Light is giving some anwser to our feedback when I write this, hope we can see some good news soon.
Murphy: Fauxborn is the best character
Raspberry tarts are really good though so Murphy has excellent taste
So what is Dissolution?
So I’m trying to become familiar enough with the lore of this game to start a YouTube channel around it.
I think I’m doing pretty decent, but I cannot for the love of god figure out Dissolution. So I’m going to go over my understanding and maybe someone smarter than me can help. Thank you very much.
So how I understand it Dissolution is the dissolution of a concept that also spreads like a disease to any concept.
It destroys the very concept and memory of a thing, but that only mostly affects people because no one’s going to remember some random brick.
Bodies who are subjected to dissolution don’t vanish, they erode into D-slime and other D-enemies who no longer exist as people but something else entirely.
A D-Mark appears on an infected individual and begins to expand outward until that person is nothing but the mark, sometimes it continues to expand creating a D-Rift, which becomes an infection point.
A D-Rift often has a “Boss”, assumedly the individual whose body became the rift, and with the help of Silver they can be defeated. I imagine lore wise they’re usually D-enemies and not Awakeners or other beasts.
So I got distracted and had to put this post off for like 4 days and I swear to god they changed the Library in that time. so I feel I understand it a lot better now, maybe I’m less tired who knows, but regardless I’d like to know what I’ve gotten wrong.
I want to be a lore keeper for this game, if people are interested, but before that I need to know the facts. So thank you very much and have a lovely day!
Doll's skin
Has anyone actually been able to get her skin? I've genuinely NEVER met anyone who has it
1 Limited OE 500 No Whale Borrow [Aequor Ring] Sep 28, 2026 - Oct 12
Draco from Discord here again with another Dtide writeup. I tried to explain my thought process behind my teambuilding for some of the clears, please let me know if it's helpful! As always, E3 borrows were taken to replace any OE's I used in my initial leaderboard clears. I did use a borrow it just was not a whale borrow and was an E2 24 with E1 sig. As always feel free to ask me any questions! I did not go into this intending to use Turn Rewind but man W3 Tawil Rngslop broke me.
Stream Links: https://www.youtube.com/watch?v=aeO-vDQ7qwE&list=PLU1ELnGtsTDo&pp=0gcJCQ4DOCosWNinsAgC
Total Time Taken: 21 hours (but keep in mind I had to reclear 3 waves with E3 borrows)
W1 [Dimensional Rendclaw]
Replay Code: caf3a86a-470a-31d3-abc8-e736c5a4b291#E#a
This is a straight to boss comp where you go down, hit the ?, and then the shop and mob in the bottom right corner then the bones and then the boss.
My original comp ran Mouchette in place of Aigis because the backmost mob will not attack for a multihit if you can crit hit though and Mouchette could help clear mobs without too many gazes but I decided to try Aigis instead for stunning the boss and mobs for 1 less turn to need to worry about surviving. Lotan OE had to kill the mobs solo thus I had many, many, many symptoms. 25 mm magic was pretty nice since the back mob went to multihit after I had to take 2 drs in the first mob fight which raised my crit rate level high enough for Lotan to crit it. Ultimately took 3 drs in the mob fight, 1 on turn 1 due to not having weak and then 2 another turn.
Sadly my initial draw hand into the mobs had no weak so I had to take a DR on turn 1. I also did not go into boss with Lotan OE charged so I missed a turn of OE'ing. I think this should be doable with 5 DR instead of 7 with this comp especially if you have more hp. Tulu wheel went to Aigis to have her exalt charged ASAP and Lotan got my best aliemus charging wheels. Gdoll served as a battery role primarily and Faint was there to charge my DR up and give some additional weak. The hat relic was very good for getting the Hive Predations from the mobs out of hand as well as Symptoms. Wriggling cord can also be very nice too.
Ideally you kill the boss before it hits you with the second multihit.
W2 [Petrifying Eyes (Aigis)]
Replay: 2ab70b6b-0ac1-322e-9d5b-e128598fe73d#E#a
Pretty typical Gurpy team, I stalled out phase 1 of the boss and then burst all in 1 turn to clear the first hp bar and make the 2nd bar die to sacrifice. It's not quite E3 Gurpy but it's definitely not OE Gurpy either. I was able to sell hp at shops since Miryam dropped sacraments in my hand every turn and got pretty luck with the realm mastery, strength, and healing. I also got super lucky with a upgraded weak orison on my Waltz. Rewinding Time is super important for E3 Gurpy to be able to return Waltz and Abyss Hymns. Tulu 3 and 4 cost were able to take care of a lot of the mobbing.
Replay: 218421ad-61ed-372f-be51-ae76425584bb#E#a
I originally intended to run this team into Madness which is why I had Cbeast saved for this comp but it was super rough and not enjoyable/didn't feel possible without spending excessive amounts of time so I ran this into SSS. The elite is so nasty this wave and I had to just kill it turn 1 or die. Outside of that nothing special. I like to run Salv wheel on units that need their exalts charged because it gives 5 extra Aliemus at turn end and a shield/furnace based on how much damage you have taken.
W3 [Bizzare Flesh (Saya's Meatblob)]
Replay: c4473372-eb40-3a41-ba40-4f90df954c55#E#a
I decided to run double 24 this tide which meant that only 1 team was able to have 24 posse and with Tiny Wish already used it meant I had to try to decide what posse to use instead. W3's boss requires you to be able to heal and shield pretty well and with Gdoll already used in W1 and me trying to avoid using limited OE's anyway (E3 Gdoll would be pretty mid in this comp especially with how Arith hungry E3 Tawil is) I came up with this comp.
Gramona was a must on whatever comp did not have 24 posse because of her ability to change your next posse trigger every time she exalts so I was able to sometimes have 24 posse and also use it for my double posse after a depressed 24 exalt as well as set the posse to Arachne posse for damage amp or Warden Injection when needed. Since Gram was going to be on whatever comp didn't get 24 posse and W3 had a strong need for healing I pair Gram and Tawil since Tawil can create several healing cards and then Gramona can exalt and place the last 3 cards played back in your hand meaning that once you find the cards you are looking for with Tawil exalt you can grab them back again and again. This is incredibly rough with E3 Tawil who only discovers 5 cards instead of 10 and does not give you any additional arith, this also made finding weakness or vulnerables rough since Tawil was the only unit capable of finding any of the above cards. Getting Dolls 3 cost early and Gdolls 3 cost early are very neccesary to start looping them before exalts get too expensive to do every turn.
Lily was ran as another sutain because Ogier was to be used in wave 4 and she was able to heal. I ended up protoing her to E3 to try to make the run smoother after failing to offrate her E2 > E3 to Haml E3, 24 E3+1, and Ryker E3. I didn't realize Falling Upwards was an exhaust card and ran it thinking I could apply Corrosion a few times to speed up the fight but at least it had a rm mainstat. Tawil is a on a full support build with Cursed Rabbit and Data is Flesh to increase her shield and healing and Gram is running Happy Magic Show since I knew my hand would often be full and having Gram's exalt up was key for posse replacement and looping heals.
I also ran Aigis wheel on Gram because the boss will not attack if it has a debuff on it after its first multihit in its attack cycle and instead transfer it to you. I had no way of getting Tawil's exalt up on turn 1 to hope for either a weak or vuln card or appying 2 turns of debuffs with just 24's cards so just used Aigis wheel to apply 2 turns of Vuln at battle start so that I didn't eat a 1k+ attack on turn 2 after eating a 1.4k attack on turn 1. Since it doesn't attack on the 2nd turn if it has a debuff entering that turn it's fine that the vuln gets transfered to me for a turn.
Sunfall + 24 Sig was ran on 24 not because it is the strongest combo but because I had wanted to free Cbeast for Ghelot and Sunfall + 24 sig only underperformed it by a little bit. I did reset until I found an acceptable starting relic too. Forsaken Blood was one of the best I could have gotten.
This fight broke me, there is so much to keep track of between ensuring the boss is debuffed for enough turns to not attack but also not inflict you with weak or vuln for turns after it's non-attack intent, hunger stacks, what your last 3 cards played were for the sake of Gram and not accidentally playing the cards you wanted to loop too early, and Tawil roulette for even finding what you want so I ended up buying Rewind for this fight. Bottomless scar was also super painful for this fight too and I tried to prioritize shielding when possible.
W4 [Snow White the Fairy (Caraboo)]
Replay: 52472cd5-ae09-3583-a76b-ff58b1e388bd#E#a
This was my second 24 team and where I decided to use Ogier since he is a very strong shielder. The 2nd elite mobs will Scathe you and Caraboo hits for 900 x 3 so Ogier and Nautilla were ran together since Nautilla's OE allows your shield to be higher than your hp which is not normally allowed by the game. Notably Nautilla OE is BUGGED and should give +100% of current shield but only gives 50% of current shield. My max hp in boss was ~1.7k. I like to run Memory Spiral for 20% more shield on Ogier + Rabbit + Birth for 10% more shield and some supplimentary healing from Ogiers Strikes and more shield from his defends + they both are realm mastery which is great. I ran Doll for weak and I just gave her a rm wheel for more healing and a whatever rm wheel for her SR since I didn't run Caraboo this tide and wanted more rm since for every 20 rm, you get 1 more aliemus when you release a posse in mono-chaos. Nautilla got Ichigo for more keyflare and Erica's wheel since you would get temp alert when playing defends from Naut and I thought it may be worth it since I love to use Ogier's X cost for shield which is also why I took Mute Jukebox for Ogier x cost, Doll 2 cost, and 24 2 cost.
I try to not re-use wheels when I do e3 reclears but I hope the 24 being E2 with an E1 sig andn not full leveled up skills makes up for it. I did not want to redo my Ghelot clear to free up Cbeast for W3 24 so this 24 could get the sig without re-using any wheels. (This 24 needed it more since the Steppenwolf crit rate was only 15% and I knew this fight would go on for a LONG time.) This team got 24 posse since as stated above this fight was a long one and I was relying on Ogier and Nautilla OE to shield the 3 x 900 hit and the rm scaling is needed to keep up with the insanely high aliemus costs that you end up with by turn 30. I don't know if this would have been doable without Rabbit Foot since this teams keyflare gen was rather weak and the first elite is incredibly brutal and where I ended up taking the DR at. Stalling the first elite is not really an option from how hard it scales and how much it hits when you have no resources.
I got very lucky with 24 Portrait which helped a lot with the crit rate though it still took till turn 21 for me to have 100% crit rate due to the wheel being e1 (my 24 is built to have 100% crit rate by turn 9 without portrait). Overall my relics were very good for this run and Boo has a nice 3 turn loop of 3 x 900, (if you give her what she requests a non attack intent where she gives you a blessing), 1.2k strike and then repeat. My deck did start to get super clogged with blessings and symptoms though. Funnily enough I never ended up using my Light Cone.
W5 [Key to the Gate (Tawil)]
Replay: 9b0511d7-0aaa-39d8-9c3c-1df1dbaa0f3e#E#a
Pretty standard Vortice Saya comp where you use your pursuits and corrosion to chip the boss to death, it was also nice to have a powerful starting realm mastery relic. Tawil hates teams that want to play cards and this team does a pretty good job at doing consistent damage without needing to play many cards. The mobs were rough imo and I went straight to boss skipping the Elite. Salv was nice for an emergency barrier though can be switched with Celeste. I did end up OE'ing my own Vortice for this clear because it just was not viable at E3 for W5 because of how hard Tawil hits and the fact she eats your deck + not getting gazed 27 times by the mobs. E3 70 Vort can definitely do W3 SSS, I originally tried W3 with my E3 Vort and was able to kill the first 10m hp bar of the boss. I like to run Elevated Focus on Murphy since it gives 15 aliemus when you posse so it helps keep her exalt ready whenever it is needed.
I definitely feel like at this point the low investment Madness meta has settled into Vortice Saya into w5 (I'm not as sure how non-whaled Vort fairs outside of Aequor ring tbh), 24 as a flex, and % max hp into whatever wave only has 1 hp bar and few mob fights, and Arachne (somewhat, usually for Nightmare/SSS clears not Madness at E3) almost any other low invest comp is reliant on being able to cheese ie Gurpy Salv max hp vs a 1 mob fight to boss wave with a boss that reduces your max hp to 1, Cassiah Cheese on Ultra Ring vs a nonscaling multihit boss, Caecus Goliath counter against a boss that only scales strength and nothing else so Goliath can steal it on a W3 with only 6m hp and I still had 3 or 4 drs, and 3 Celeste revives (would not have been possible if W3 had the 23m hp it does this tide).
I think I'll go for 500 on Caro ring so I can say I got No Limited OE or Low Limited OE 500's on all rings but after that I think I may drop down to SSS or SS clears. The Madness meta is so restrictive if you are not a whale with +12's and I miss being able to play a lot of silly comps.
Room for improvements?
This is the team I've been using for a while now on Story Mode. I'm still tinkering with few things here and there.
Anyway, I mainly have two questions.
Would E1 Caraboo benches Pontos?
Covenants. What's best for Pontos in this team, I was thinking the %shield from this particular set would benefit his 2 Cost. And how about Vortice? I don't think I've seen many use this particular set on her given the keyflare stuffs, but damn that extra crits on her exalt make it sounds like a good tradeoff.
Thanks in advance.