u/luffyomg

Dtide 485 as a broke ass f2p (no OE, no rewind, no lv80 limited)

Dtide 485 as a broke ass f2p (no OE, no rewind, no lv80 limited)

Hi, I'm LuffyOMG, sorry for the clickbait title. I would definitely get those if I could. It's just that I invest so horizontally, and despite Biav giving generous pulls, I like to collect every char and usually hit pity every time, which is why I still don't have any OE limited (except for Miryam, who is a sup and my 1st limited, and a goth mommy). Also, the pyramid is so rare. I got Dtide 400 kind of soon but still don't have enough to level my cores to lv80, mostly because I don't want to play favorites, so I level them up one by one. Now they're mostly around lv74.

Anyway, I want to share my runs this week since this is the 1st Dtide after the change. Maybe it can be a reference for someone with similar investment.

W1

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%HP team: The idea of this team is that the boss has 1 health bar. Gdoll deals 30% HP, Xu deals 10% HP, and Lotan deals 60% HP (4 times). Quick math, that's 100% of the HP bar, so it's a guaranteed win no matter how much HP the boss has.

The problem is how you survive long enough to use all those Exalts. That's where Faint comes into play with her DR buff. The boss has 2 big single hits that can be taken advantage of with DR. I even brought the Doll wheel, but it turned out I was lucky enough to trigger DR at around 45%, so it wasn't needed.

I brought the Sav wheel because we get to use the shop before encountering the 1st mob. Rerolling to get a free image of either Xu or Gdoll would help a lot. Another useful wheel would be School Day on Faint, because it gives 50 aliemus when you reroll the shop, helping her Exalt sooner before triggering DR and giving more DR.

Xu is important in the mob fight too, since her 3c auto crit can change the damage intention of 1 mob. You'll have to take the DR and wait pass turn 5 so the mob stops hitting you. You should wait until turn 15 to get the lightcone and recover to full HP. I accidentally killed them before that, so one of my characters wasn't fully charged when entering the boss fight. You can also check out Rukia (the goat)'s clear without Xu.

W2

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Glotan Kath team: I know this is an unusual matchup since Kath doesn't work really well in Pchao because she can't have her posse every turn, but she's not the main star of this team. It's a Glotan team, and Kath is just there for protection with her juicy 500 def card.

The mob and elite are really annoying too, and Glotan can't finish them fast, so Kath is really helpful. The lack of Kath posse isn't as unbearable as I imagined because I can usually find useful posse that fetches her card or helps in other ways from those 3 posse options.

Tbh, I think this team can do SSS because it wasn't that hard in SS, but I don't have another team that can do SSS anyway, so 2 SS will be less suffering.

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Castor Pollux team: I know this team struggles in Madness, but at Nightmare/SS difficulty, it's still doable with a lv70 E3 team. Usually I run them with Agrippa, but this time I wanted to experiment with Pchao, so I paired Ogier as the Pchao bot.

It worked surprisingly well. Being able to Rouse on the 1st turn and Rouse every char helps a lot. You can Exalt Castor 1st for better tanking, or Pollux 1st to stack Sin Mark faster.

Being able to Rouse Erica also helps with Alert, which usually takes Agrip many turns to build up. Erica with Twin Cov gets DEF every 2 turns, and if I use her Wod here too, it gives even more Alert, which boosts Castor a lot.

W3

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Lemurian team: Playing SS with a Lemurian team that has full image isn't too hard. I think if my Gmur were lv80, I could do SSS. Nothing much to say since this team is so well known.

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Caecus PM team: The boss has a few multi-hits, so counter works. This team also has a lot of Weakness, which can prevent a 1 hit turn. Caro and Caecus provide good healing for the Bleed too.

I don't think this team can do higher than this because counter isn't really good against extremely high HP enemies. If my Pontos were more invested, he could be the main damage dealer.

Tbh, those 2 teams aren't the best for this wave, but they're my leftover teams and the more suitable teams have already been used in W4 and W5, so 2 SS will do.

W4

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24 mono Chaos: In this wave, the hardest enemy isn't the boss but the 1st elite. He hits so hard and scales like crazy. I have to take a DR here.

The boss mechanic is easy to exploit. Just pay attention to what she wants you to offer and meet her demand. Then she won't hit you and will just shield up, which 24 doesn't care about.

The Ogier + Nautila combo gives a huge shield for you to tank when she decides to hit. Also, I got beef with Biav because I read Nautila OE and thought she gave 100% shield. I gave her 2 standard dupes for that, and she only gives 50% shield at OE.

When Tawil discovers, try to get Ogier's card too, since using it gives Ogier 25% more Shield. About the wheel and Cov, just give Ogier all the Shield buff ones.

I think if my Ogier were a higher level and my 24 had E2 to get Weakness on the 1st turn, I could do Madness. But right now, without weakness, the Madness 1st elite just deletes my HP bar on the 1st turn, so I can only do SSS.

W5

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Vortice Saya team: I borrowed a whale Vortice since my Vortice is low level and only E3. She's the queen of the Dtide meta right now. Her %HP pursuit combined with %HP corrosion means they just don't care how much HP the boss has, which allowed me to clear Madness.

You'll need to keep her alive, however, and the reliable Murphy and Celeste will never let you down. The boss mechanic also works in this team's favor since she's not a card-reliant unit. Just don't use more than 4 cards when Tawil hits you and you'll be fine.

You can again check Rukia's clear with just a lv70 OE Vortice. I don't know how she makes those Madness clears look so easy lol.

Thought about Dtide change

I think this Dtide adjustment is really nice since it gives casual players more rewards and veteran players more challenging content to play. The point system, where you can clear 2 lower difficulties to get 1 higher difficulty, coming back is nice too.

The Madness difficulty (I don't know the universal name for the final difficulty since it's just a symbol ingame), however, still isn't really fine tuned since it favors limited teams like %HP teams. But thinking of new ways to increase the difficulty isn't easy, so I think it will do for now.

And that's it, thanks for reading. Light is giving some anwser to our feedback when I write this, hope we can see some good news soon.

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u/luffyomg — 7 days ago

Last 425 Dtide No OE and No Borrow - Future team for Nightmare/Madness

https://preview.redd.it/qsw64fr1g3mh1.png?width=1917&format=png&auto=webp&s=3adce7124be931a18375aa4776990af458254bda

Hi everyone, since this is the last D-Tide before the update, I just want to make a post to archive my run and share some new teams I have in mind for the next difficulty.

This week, with Caraboo joining the team (after nearly hitting full pity with 90 pulls for E0 ☠️), I finally managed to do a whole run with all Awakeners of my own, no borrow. I think this is a nice ending for the no OE, no Lv.80 limit challenge.

Here are the teams I used to clear this week. Since they're mostly similar to the other weeks, I won't explain the teams again and will just post the lineup and replay code with some comments. At the end, I'll share some theorycraft teams.

W1

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Gmur team: Goliath kind of cheeses W1 with his str steal. (Also please ignore Myriam's OE lol, I'm too lazy to borrow a non-OE one just to prove a point.)

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Castor Pollux stall team: The boss scales fast, so it's harder to tank than I imagined. But I got lucky and got Pollux's image, so I could clear fast enough before the boss scaled too high. The wheel on Pollux isn't optimal, it's just what I had left.

W2

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Kath team: There is some change to this team. Normally I use Kath mono or Kath ultra, but since I already use Horla and this is Caro week, plus the boss is a summoner, why not give Dore a chance to shine. He works surprisingly well with Kath. Both can use the str, and he helps clear the mobs much faster.

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Vortice team: With the last member, Caraboo, joining the team, her Caro realm buffs exalt-focused Awakeners, so I think she would be a good fit. Her buff is kind of random, but all good. I always choose the instant buff for dmg amp or str because I think the 2-turn delay is the most annoying part, since you can't properly plan your burst turn around it.

I think at E0 she's still a good support. I'll E1 her to get alie from her 2c.

W3

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24 team: Nothing to say, easy clear. She's a beast for boss waves. I've seen some people even use her on W4.

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Arachne solo: With Faint, the DR queen, and Clem not having much HP, Arachne can basically solo with her exalt. Jenkin is just there for the free card to proc pursuit.

W4

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Typical Mou team: About the wheel choice, I know her wheel gives more damage, but maybe because it's only E1 compared to Lily E3 and my crit stat is low, I find Lily's wheel works better.

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Saya Sanga team: Because Kath has some really big hits, I brought Celeste. Normally I would use Sav. Xu is just here for the stats.

W5

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Glotan team: This is my new team. Since Arachne is soloing 1 wave, I kidnapped Horla from Kath team. Glotan also took the wheel I normally use for Pollux and Mou, which is why Pollux had to use the leftover wheel in W2.

Glotan is able to clear the mobs really fast with her 4c, and any boss with a massive dmg mechanic will be food for her.

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Caecus PM team: Pretty easy clear since it's a Caro ring and the boss has multi-hit. Team have 2 str-down sources, so the boss basically just tickles us.

Also, I think the 224k counter in this run is my highest I ever get. It's always satisfying to see the boss walk to its own doom by hitting us.

So this concludes my last D-Tide before the update.

I don't think I'll be able to reach Madness with my current roster unless I get all my carries to at least Lv.80 and maybe pull some of them to OE. But I think I can do Nightmare next week by combining my current teams into just 5 teams. Those are:

1. Kath + 24 mono

I think they would make a really strong team. Kath is excellent defensively but lacks the firepower to bring down high-HP enemies, while 24 with enough turn can shred basically any boss.

2. Mou team

I think Mou can still clear at least W1 and W3 of Nightmare without any changes.

3. Arachne + Glotan

I don't think Ara can solo Nightmare anymore, so I'll use her as a support for Glotan. Even bringing Horla, that much firepower should be enough to melt any boss.

4. Upgrade Saya Sanga

I'll bring Vortice to this team. Saya Sanga is tanky enough, but sometimes Sanga can't proc all the corrosion, so Vortice should bring even more firepower.

5. Whale borrow

Just borrow a whale for one of my current teams.

There might be more teams depending on the actual difficulty when the update drops, but I think those are good enough for next week.

I wonder if they will keep the extra clears and how many points they'll give. Like, can I do 10 Nightmare clears and get the same number of points as 5 Madness clears?

Thank you for reading. Please share your planned teams for Nightmare/Madness if you have any.

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u/luffyomg — 2 months ago
▲ 55 r/morimenstactics+1 crossposts

No Lv80 Limited OE and No Whale Borrow 425 [Blue Ring] Aug 3rd - Aug 16th

https://preview.redd.it/6gelyiwgp4ih1.png?width=1664&format=png&auto=webp&s=c37edd7bf35ac8343987f73af05487c46c1559c3

Hi, I'm LuffyOMG, a 1 year f2p player, and this is my 1st time to clear 425 with non-whale borrow.

This challenge was inspired by Rukia/Dracozion (I literally just copied the title from her). I've been doing 425 with no OE for a while, but I still had to borrow a whale for 1 wave. This week, I finally managed to clear every wave with no whale borrow, so I wanted to share those runs with you guys.

Tbh, this week was kind of easy, so maybe this is a 1-time thing. But 9/10 teams I share below have already helped me clear for 6 weeks, and the new team with Glotan is strong enough that I think it can be used consistently from now on, so I still think this can be a good reference.

Here are the details of the teams and clears:

Wave 1: "Cerberus"

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24 Mono Chaos team. W1 lets you go straight to the boss, so 24 is a good choice. The boss has a ton of shield, but 24 can deal pierce damage, so she can completely ignore it.

Just focus on surviving while using posse twice every turn. 24 scales very fast with posse played, so Sakura and Hameln wheel are really good for helping her get more posse. You can replace Tawil with Ramona to fetch the Sakura card faster. I use Ramona elsewhere and my Tawil have no where to go, so I use her here. Ogier is better with high soul and high skill level on exalt and the X card to provide enough shield.

I misplayed on some turn (I use the boss card instead of just take passive dmg), so there are 2 DR, but it can totally be 1 or even 0 DR if you play carefully enough.

The posses you should use on the burst turn are Kath, Pontos and Arachne (Ara is the strongest, so you should use her last).

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Arachne carry team. The boss has shield and Ara doesn't care. Faint and Leigh help with survival/DR, while Jenkin gives free cards to proc pursuit. This team is simple: survive long enough to exalt 2-3 times and the boss will die. Her team is basically a sustain comp, her teamate is flex, you need 2 to help with the sustain and 1 with cheap/free card to proc verdict more easy. Her wheel is important for this to work, without her wheel the final verdict is much less and you'll need to stall for much longer.

Wave 2: Agrippa

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Castor Pollux. W2 is an exploration wave, so Castor and Pollux have enough time to scale. I usually play Castor stall with Agrippa, but I just wanted to test Glotan, so I slotted her in. She's a great support even at E0, the 2k skey is really nice for rousing immediately. However, since she's a great carry on her own, I probably won't use her in this team next time. Just stick with Erica, Agrippa couple and you can stall as long as you want.

The boss hits hard on the 1st turn, so prepare an ultra turn on turn 1 to have enough shield to tank it. If you block all of the damage, you won't get poisoned and the following turns are easy to tank.

There's not much else to say about this comp. I kind of a Pollux noob because I used to play Castor stall team. My combo is to set up Pollux's cards so that on the burst turn, his cards are at 3 stacks, then you just use them to buff each other and finally buff the 3 cost card. Pretty easy clear.

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Kath team. Again, because the Agrippa boss applies poison if you don't block the damage, I chose another team with high shield. Just shield up when the boss hits and hit them back when they afk.

You can run Feast for a tanky build. In this clear I ran Paradox to finish faster, but my Kath was unlucky and missed a lot of crits, so it dragged out to 15 turns. But this team is really tanky, so I didn't even need to proc DR.

I usually run Kath's ultra team with Horla and Clem. Horla's buff is really strong for Kath, either buffing shield when you need to tank or buffing damage on the burst turn. Clem provides heal, skey, str gain, and her exalt is also a super vul weak.

Ryker provides draw and a relic that gives str, crit rate and cdmg, which all benefit Kath. You can also run Tinct for dispel and crit buff.

Wave 3: "Protector"

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Mouchette Helot team. This team is just too strong. I use it for a fast clear. The relic give ari is good for Mou too.

You should intentionally proc some DR to buff Mouchette, then just spam Strike. The more she strikes, the stronger she gets, so you should play her 3 cost last for max damage and get it again next turn with your 1 cost.

Helot buffs strike final damage, while Ramona fetches Mouchette's cards. You can replace her with Hameln, Gram, etc. anyone who helps Mou play more strike will do.

Aigis is useful in case you can't finish the boss and need 1 more turn. She also gives 1 cost vul, which is really nice. In this run I don't even have a change to exalt her because Mou already kill the boss.

You guys should check out Angbak's Mou clears. He has many clears with even less investment.

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Vortice team. Vortice deals massive damage, and Blue Ring makes this team even stronger. The boss also has Ember that you can proc every turn with pursuit.

Murphy and Celeste help her survive so Vortice can keep pursuit and wait for her tent damage to go up. Gdoll helps with alie, so this team can exalt more often equals more pursuit. Her dmg amp buff is nice too. I try the new Tawil wheel on Gdoll, it give some corrosion for the pursuit and help gdoll get her exalt and 0 card faster, which is nice.

You just need to rouse Vortice and then use her posse every turn. Before exalt, check if the tent buff is maxed (1500 percent), because her exalt costs 3 tent. You'll want to max that before exalting rather than exalt more times with much less damage.

Her teammates are pretty flexible too. If you need Murphy, Celeste or Gdoll in another team, you can replace them with anyone who can help her survive or buff her damage.

Wave 4: Nubia Giant Tree

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Lemurian team. My Myriam is OE, so I borrowed another one to clear again. This isn't necessary since she's just a support, I already have a clear with E0 Myriam on my friend's account, but for the spirit of the challenge, I still borrowed her this time.

The thing with the Lemurian team with E3 Gmur is that you need to control your draw/discard pile by choosing whether or not to use Gmur's 0 cost card. On the burst turn, you want to have at least 1 of her 3 cost and one 0 cost card in hand, and make sure you can draw the others on that turn.

I use Mouse posse to have more ari to use cards, but if you find it hard to control your draw pile, you should use her posse to get the 3 cost more consistently. Rewinding Time is very helpful to getting her 3 cost again without using her own posse.

For the set up turn, just rouse Myriam to apply weak, exalt her for shield, white stance to tank big hit, use Gmur 3 cost for tent dmg... you know the drill.

I use Lily's new wheel on Tulu to get free OE because you need a few turns to set up anyway, and you don't need to use his cards outside of the burst turn.

Blue Ring makes this team really OP. The boss has very little HP in phase 2, so it's a really easy clear.

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Sanga Saya. Normally I use this team on W5, but since Pandia can be easily handled by other teams and the W4 boss is Caro, I use them here.

The core is Saya plus Sanga, hence the team name. Saya's realm buffs basically everything on Sanga's exalt, so this team is well rounded, both tanky and capable of hitting hard.

You just need to feed Sanga embryos, use Saya's exalt on her, and use Saya's 0 cost to get more damage. Even without OE, Sanga still hits like a truck.

Sav helps grow the furnace and create big shields for Sanga.

The 4th slot is flex. This time I tried Pontos because of his Blue Ring. He's a bit clunky at E0 tbh, but it's not really a problem. He helps scale the tent faster and gives a big shield to Sanga, so that's already good enough. You don't even need to use his cards much.

You should use posse that can help draw Saya 0 cost for this team.

Wave 5: Pandia

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Caecus Pickman team. Pandia's mechanic is easy to exploit. You just gain a ton of counter, give her str down, ragebait her into attacking more, and she'll just tickle you while walking straight to her doom.

How this team works is simple: PM's 4 cost creates a ton of str for you and str down for the boss. Thais then dupes Caecus's 2 cost to generate a ton of counter (or PM's 4 cost if the str down isn't enough). Caecus exalts for even more counter, profit.

You'll want Dream Covenant on PM to double his card. Posse Voracious Resolve helps PM decrease his cost and gives you a chance to discover more skills you need.

For Caecus, I prefer to give him a crit wheel and covenant because he gains counter through his 2 cost and exalt, and the more damage he does, the more counter he generates.

Doresain is in this team mainly to aura farm. I think another str down character like Pontos, Xu or Faint would be even better, but my Doresain is kind of homeless, so I slotted him in. He helps with damage here and there (when he decides to crit), gives str and some healing, and he also benefits from PM, so it's a win win situation.

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Glotan team. For the last team, I usually just borrow a whale Mouchette. But since Glotan's release, I've been trying her out, and she truly is a beast. She's also really flexible, so with the leftover teammates, I managed to get a clear with a non whale borrowed Glotan.

She loves strong opponents, and with Pandia, who you can ragebait into dealing massive damage, this is a pretty easy clear.

For her team, I think you just need someone who can help draw her cards and she's good to go. In this clear, I use Casiah for draw and getting cards from ultra space, Hameln for double play and free insight, and Daffodil for vul and faster ultra turns.

I think the best setup is her posse (you can also use Erica's posse if Glotan is at least E2 and you lack draw), plus 3 Deus Ex Machina Covenants on her teammates so you have 8 ari on turn 1.

You just rouse her, activate the posse (give the alie buff to her teammates because you rouse every mob, so she won't lack aliemus), draw her cards if needed, then clear the mob in just 1 or 2 turns. Sometimes she clears so fast that I want to get more resources, so I drag it out for another turn to set up for the other teammates.

You should hunt for base dmg, dmg amp relics and her image if you can, because the pursuit can basically kill the boss in phase 2 if you hit Pandia enough on phase 1.

The 1st relic also gives str when you're at 1/4 HP, so you should go to the shop and sell your HP for money if you confident enough.

For wheels on Glotan, she benefit a lot from base damage; besides Celestial Beast, I find that Pollux's wheel gives her the most damage on the 1st hit. You just need 1 Long Blade to clear the mob, and if you have Arachne, the damage is doubled too.

Here is footage I tested with my E1 Glotan.

Lv70 E1 Glotan with Beast +12, Pollux +3 and Arachne on the team - W5A5 mob

Overall, I think she'll be my stable team from now on, and I won't need to borrow anyone next season.

Thank you all for reading, I attach the replay code in each picture so feel free to check them out. Drop question if you like, hope this helps anyone who's trying to push 425.

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u/luffyomg — 2 months ago

425 Dtide budget team (no lv80, OE limit)

Hi everyone. I'm an F2P player who's been playing for a little over 11 months, and I want to share some of my stable teams for clearing 425 D-Tide.

This is actually the 4th week I've reached 425. I didn't want to be a 425 larper, so I waited until I was confident these comps were consistent before making this post.

I'll include screenshots from this season and the previous one to show the builds for each team.

  1. Mouchette comp

There's not much to say about this comp—it is just ridiculously strong. The core is Mouchette + Helot. For supports, you mainly want characters that let Mouchette play more of her cards, such as Hameln, Ramona, Thais, etc. You'll also want to intentionally proc death resist to gain alie and maximize her damage. Mouchette can clear every wave, so I recommend saving her for the hardest one.

https://preview.redd.it/3iu2a7gk4oah1.png?width=1918&format=png&auto=webp&s=32408f9e362cec2162bb5865191377de716b6b46

https://preview.redd.it/ckzkadam5oah1.png?width=1918&format=png&auto=webp&s=827df91315acdc69996ec0631258e8b9d38427dc

  1. Kath comp

I usually run a Kath tank comp because I don't have her damage wheel, and my Kath is only E3 Lv.70. Paired with Horla and her defense stance, she can tank basically everything. Clem provides healing and str, and she works wonders even at E0. Ryker provides card draw and high con stat. Tinct help with debuff, crit and ari.

Try to use the X card whenever possible for the free ari. Also, you don't always need to fully shield because Clem can heal you back up. Keeping Kath's cards in hand to generate fiamma is very important.

https://preview.redd.it/t4x0adj85oah1.png?width=1918&format=png&auto=webp&s=c6a17abfd1e567d400faf252ee98bbd0a4252174

https://preview.redd.it/3ifdg4vm4oah1.png?width=1918&format=png&auto=webp&s=19ff6a74fd3f417f4878fb0d8edcdc5064587abd

  1. Castor comp

The reason I don't call it a Pollux comp is because I play it more defensively, and I only recently got Pollux to E2. This team core is Castor and Agrippa. They can stall almost everything. Erica with her ring is also really good because she provides a lot of alert.

Try to keep around 7 plumes in hand. Any extra plumes can be used for damage. Before I got Pollux, I used Jenkin instead, and the damage was still enough.

This team is especially good on exploration waves since both Castor and Pollux scale extremely well there. Hand size wheel is recommended.

https://preview.redd.it/876oenjo4oah1.png?width=1918&format=png&auto=webp&s=79186eda3e88268f00754c57adc38db3274aeb59

https://preview.redd.it/bjblbfaw5oah1.png?width=1918&format=png&auto=webp&s=c3dc7780aadb6aeb7a04d9338fe3db11fd00175d

  1. Lemurian comp

Again, nothing new here. I just want to say that Gmur at E3 Lv.70 is enough. I've seen many people say she needs OE to be a DPS, but I think the comp itself is so strong that E3 performs just fine, with or without her ring.

https://preview.redd.it/torx315q4oah1.png?width=1918&format=png&auto=webp&s=7d0d7bd1555817961ee9cda1e39ae6989e1b19ce

https://preview.redd.it/3q1vou2s5oah1.png?width=1918&format=png&auto=webp&s=25278cdfbff595255ef814552feca8491781ae82

  1. Arachne comp

Many people use her as a support, but I think she works really well as a carry. Her team is basically a sustain comp. You just need to survive long enough for her pursuits to stack up verdict. She also counters bosses with shields or other defensive mechanics extremely well.

https://preview.redd.it/ftz92u6h5oah1.png?width=1918&format=png&auto=webp&s=d22b5151e3d735818daf5d72ec2daaae267a6fcc

https://preview.redd.it/c042d1qr4oah1.png?width=1918&format=png&auto=webp&s=b9e051a015ded58fb4ee99e675ab8b1b0720b015

  1. 24 mono chaos comp

After the buffs, she's incredibly strong in mono chaos. My 24 is only E0 Lv.60 at first, and she still deals a ton of damage. Another nice thing is that her mono chaos teammates usually aren't used in other teams, or can be replace with the 3 free char.

Just focus on surviving while using posse twice every turn. Prioritize the dmg amp posse on your burst turn, and she'll shred bosses.

The team does struggle against mob waves, though, so I recommend using it on shorter boss waves. Sakura wheel is recommended.

https://preview.redd.it/iahxllzt4oah1.png?width=1918&format=png&auto=webp&s=b9305e3fdc81afea0bbfc6ea0d6b0e67f4360081

https://preview.redd.it/y3d7kfej5oah1.png?width=1918&format=png&auto=webp&s=d5514637c450074726e8c9a46b7a18a33268906f

  1. Thais + Pickman comp

These two supports can enable either Doresain or Caecus.

After the buffs, Doresain works really well with summoners. Sometimes it's even better to exalt into a mob, especially if the boss still has a lot of HP.

Caecus is great against multi-hit bosses. Just stack str buffs and duplicate his 2 cost card, and he'll generate a huge amount of counter. Pontos is also a great support for this team.

https://preview.redd.it/4t2bho136oah1.png?width=1918&format=png&auto=webp&s=f12014adfb2443dfc85cdc5f2761b9b5d13db96f

https://preview.redd.it/1d2tn03u5oah1.png?width=1918&format=png&auto=webp&s=e95ac228f1815ff72beb80191b3095fd2172efa7

  1. Vortice comp

Another really strong comp. The core is Vortice plus three sustain/tentacle supports. Murphy, Celeste is great, Vortice posse is mandatory.

At E1 she can already clear if your survival skill is good enough, while E3 increases her damage by a lot. Just keep scaling tentacles then boom. Use her 3 cost even when you're full alie, or experience Doresain moment.

https://preview.redd.it/1sw8xg3y4oah1.png?width=1918&format=png&auto=webp&s=2802fd9926091cf83e0ee794bfa00b1c8af286c3

https://preview.redd.it/n5shagnc5oah1.png?width=1918&format=png&auto=webp&s=20533e74cd867f8854b745b80442fc4f8d276fdb

  1. Saya + Sanga comp

This new comp has helped me clear wave 5 three times already. It a well rounded team, extremely tanky while still hitting like a truck. Saya buff everything of Sanga exalt, the 4 cost created become 0 cost help you can shield every turn.

Salvador is a great because he can convert the huge crimson furnace into massive shields. Other high con characters like Xu or Pontos also help increase max hp and furnace. Use posse that can draw saya 0 cost if you still have it for better card rotate.

https://preview.redd.it/omlc4b605oah1.png?width=1918&format=png&auto=webp&s=d49f2adbf93d3182384befd55729bb33ff99c48f

https://preview.redd.it/r7cw5oly5oah1.png?width=1912&format=png&auto=webp&s=63124627044a5ff7a38cd8b6abcd58c18166731c

  1. The borrowed whale comp

I still need to borrow a whale carry for one wave. I think the best one to borrow is Mouchette. She can clear with 3 NPC supports, and you don't even need Helot.

https://preview.redd.it/8unnuzi25oah1.png?width=1918&format=png&auto=webp&s=9294b4fff87c3de6a9db3ad768137fe70ea9ab00

https://preview.redd.it/txu5s1lo5oah1.png?width=1918&format=png&auto=webp&s=dd9f8e1cef223ecd1f38db69f78d3ec3fc44bc0a

These are the 10 teams I've used to reach 425 for four weeks now, with every limited carry around E3 and Lv.70.

I think they've proven to be consistent, so hopefully they can serve as a useful reference if you're trying to push for 425.

P.S. I take much inspriration from Rukia, from the time that I not even at 400 point, I see her run and think wow so that can be done even with budget team, and when I try to push, I get reference from many others like Angbak, Spooky... so now I myself reach 425 I think it would be nice to share my team to the others. Hope this help somehow.

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u/luffyomg — 4 months ago