u/Dramatic_Manager_153

▲ 211 r/destiny2

I despise barrier servitors

Barrier champions are a cool concept. A bit strong (supers should pen barrier shields IMO), but a cool concept. A tough enemy you have to kill for maximum points, but require you to dedicate firepower to them for an extended period, in which time the adds will kill you. Fail to kill them, and they regenerate all their health. So you ad clear, then focus them down. Cool. Makes sense.

...

So who the FUCK thought it was a good idea to make a barrier champion that makes all the adds immortal? It's mildly infuriating.

The worst part is that they're not difficult. You can kill them by sitting a mile away, waiting for ads to trickle in, and go 'plink plink plink' until the room is clear. It's not hard, it's just annoying. Which, IMO, is the worst thing a boss/miniboss can be.

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u/Dramatic_Manager_153 — 10 days ago
▲ 25 r/Eve

What happened to Anoikis expanding?

^(Disclaimer, I am not a game dev and know very little about the backend of EVE besides 'random shit FCCP have said throughout the years'. So there's a real possibility that this idea was abandoned because it was found to be technically unfeasible.)

Ten billion years ago when we first got WH space, there was a vague insinuation that they'd be persistently adding more WH systems. But that seems to have vanished into the aether. Which is a shame, because adding a handful of unlisted systems to discover in each update would really fix some of the big issues with J-space, namely the fact that it's become "small" in that every system worth occupying is occupied by someone.

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u/Dramatic_Manager_153 — 1 month ago

Why is this game's performance so horrid?

I can run DCS on max settings. I can run 10 clients of EVE Online. I can run heavily modded Cyberpunk at 60 FPS.

But I dare try to launch Foxhole, and suddenly it's eating 80%+ of my video memory.

Is there a really bad memory leak in the game or something? Or is it just that poorly optimized?

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u/Dramatic_Manager_153 — 1 month ago

In tag, why do the chasers never try to intercept the runner?

Every time I watch any tag series, this bugs me. The chasers are always, well, chasing. Which, as anyone with an understanding of air defense [or anything else where the goal is stop a target from getting from A to B, air defense is just my autism flavor] could tell you, is by far the worst way to get to a target that's moving to a set location. You're better off trying to get far ahead of them and then intercepting them.

Despite having the ability to easily do that due to unimpeded access to transit, I can count on one hand the number of times the chasers intentionally intercept the runner instead of just chasing behind and hoping the runner gets slowed down enough by coins to catch up.

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u/Dramatic_Manager_153 — 3 months ago