

For over a year, I’ve been recreating the official Phandelver and The Shattered Obelisk battlemaps in Unreal Engine
I started this slightly unreasonable project over a year ago: recreating the official battlemaps from Phandelver and Below: The Shattered Obelisk in Unreal Engine 5.
I’m now slowly approaching the halfway point - 10 of 25 map sets are complete, with Gibbet Crossing currently in production. More importantly, the whole process is visibly speeding up, so hopefully the remaining chapters won’t take another geological era.
Every location comes with both static and animated battlemap versions. They can be used in Foundry VTT, Roll20, Owlbear Rodeo and pretty much any other VTT - or displayed on a TV or projector for an in-person D&D game.
You can find the complete collection so far here:
https://dranskybattlemaps.com/battlemap/shattered-obelisk/
And here are the latest maps from the current chapter, not budnled yet into one pack:
- Hardyhammer Mine https://dranskybattlemaps.com/battlemap/hardyhammer-mine/
- Talhundereth https://dranskybattlemaps.com/battlemap/the-shatered-obelisk-talhundereth/
- Crypt of the Talhund https://dranskybattlemaps.com/battlemap/crypt-of-the-talhund/
All of these The Shattered Obelisk campaign maps are free to download.
If you’d also like access to a much wider collection of animated and static D&D and RPG battlemaps, you’re welcome to join me here:
https://dranskybattlemaps.com/
Cheers!
~dransky
Oh btw. Lost Mine is also there (done in slightly older technology) https://dranskybattlemaps.com/battlemap/lost-mine-of-phandelver/