Minion skill type cap? Unset ring bug?
I have a issue that I had before with the unset ring and the weird arbitrary cap to minions. So I have now determined that you are given a limit of one, two, three, four, five, six, seven different types of minions. So at this moment in time, there is a way that if I was to put a minion skill into the unset socket, that I can have that minion persistently running around a map with me until I leave the instance, then once I load into the new instance, that minion has been removed. But also, let's say, for example, since my character has like 370 spirit, I have extra spirit left over to summon multiple variants of a particular type of minion. So let's say I want to add an extra skeletal brute or an extra skeletal arsonist. What will happen then is I will turn on that seventh minion and then add the extra arsonist or something, and then I will see that seventh minion removed and there will be a little X on the icon of the game UI that is showing that the game is intentionally removing said seventh minion. I'm not sure why that is, or if this is intentional by the developers, or if this is some sort of bug with the unset ring, but overall, it has become sort of an issue, at least for me so far. Anyone know any fixes?