
A new RenoxDX update is out for Crimson Desert. Lots of fixes
Entirely based on Jon/Forge latest nightly-20260516 / commit a8d72490 and updated for 1.7 (also referenced older files from 1.05.01)
(YMMV: All effects were reviewed by multiple testers.
Pull Request Approved: https://github.com/OopyDoopy/renodx/pull/9)
Latest Download: https://github.com/OopyDoopy/renodx/releases/download/snapshot/renodx-crimsondesert.addon64
Main updates: RR/Ray Regeneration detection is restored for 1.7. Contact Micro Shadows re-enabled Grass/Foliage Improvements re-enabled Material Improvements re-enabled Raytracing Improvements re-enabled Aurora Borealis / Aurora Brightness / Aurora Appearance Chance re-enabled Custom Weather Editing re-enabled Purkinje Effect re-enabled
Other 1.7 Updates Also remapped additional 1.7 shader targets for: Lens Flare / Bloom Strength (Not noticeable with the effect below. See: crimson-desert ) Sun Improvements + Moon Adjustment Moon Disk Size Dawn/Dusk lighting + RT paths
Notes Remapped 27 shader targets total: Bloom, lens flare, lighting/AO, local direct lighting, shadows/night shadows, RT/RR/ReSTIR, and sky material.