PSVR2 eye tracking works in PimaxMagic4All Debug, but BONEWORKS only applies DFR to left eye and Alyx will not work at all, please help?
Hey everyone, hoping someone can help because I feel like I’ve tried everything at this point.
I’m using a PSVR2 on PC with an RTX 3080 Ti. The eye tracking itself definitely works: the PSVR2 Toolkit Unity eye-tracking tool tracks both eyes normally, and in PimaxMagic4All / DFR-UI Debug mode I can see both eye-tracking circles following my eyes correctly.
The problem starts when I enable actual dynamic foveated rendering.
In BONEWORKS, switching to Balanced or any other DFR mode only seems to work in my left eye. It looks like PimaxMagic4All is applying the low-resolution peripheral area exactly where my right eye is looking, instead of keeping that area sharp. So the right eye is clearly getting a foveated-rendering effect, but it seems to be mapped to the wrong place or inverted somehow.
In Half-Life: Alyx, PimaxMagic4All does not work at all. I have tried launching the game normally through SteamVR, loading into the actual game, and using Try Re-Attach, but it will not attach.
I have already clean-reinstalled PSVR2 Toolkit, CAPIApps, and PimaxMagic4All/DFR-UI, and verified the games in Steam. I previously tried an OpenComposite/OpenXR Toolkit method, but removed it all because it made BONEWORKS launch as a flat-screen game on my monitor.
Current setup:
- PSVR2 with official PC adapter
- RTX 3080 Ti
- Windows 11
- SteamVR
- PSVR2 Toolkit + CAPIApps
- PimaxMagic4All / DFR-UI
- No OpenComposite, OpenXR Toolkit, VRPerfKit, Quad Views, or other injectors running now
Has anyone managed to get PSVR2 Toolkit + PimaxMagic4All working properly in both eyes, especially in BONEWORKS or Half-Life: Alyx?