u/Dry-Statistician-684

From Marvelous Designer to Unreal Engine

I've been practicing some clothing/physics. After trying to fit the downloaded assets on the metahuman I figured out it would be way easier to do in Marvelous, which it was.

I've also found out you can just transfer the weights from any skeletal mesh directly in Unreal. That's what I did with the shoes. I used to do skinning in Blender but fixing and painting the weights was a nightmare. Now I can do the transfer in a couple of minutes.

P.S. The top is yet to come.

u/Dry-Statistician-684 — 6 days ago