Image 1 — ERS UE Akagane III Post redone
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ERS UE Akagane III Post redone

EXT. NEON - SPACEPORT LANDING PAD - DAY

Rain slicks the metal plating of the landing pad, reflecting the garish neon glow of the city towers piercing the gray skies of Volii Alpha.

The Stingray T settles heavily onto the damp deck, its thrusters venting a hiss of superheated steam.

LEO (40s, weathered trench coat, eyes sharp as glass) steps down the ramp. As he looks up toward the towering silhouettes of the skyline, the distinct thruster growl of a departing vessel tears through the air.

Leo tracks it. The ship’s silhouette is unique, unmistakably sporting heavy-grade ASC Taiyo structural components. It banks hard into the clouds, leaving no transponder code behind.

INT. RYUJIN INDUSTRIES - WIZZACKR’S OFFICE - DAY

Heavy paranoia permeates the air. Ryujin’s corporate opulence has been thoroughly retrofitted.

Wizzackr’s personal and cyber-security teams—hardened mercenaries and white-hat netrunners—patrol the corridors alongside the usual Ryujin guards. It is a fortress within a fortress, designed to keep the invisible knives of the galaxy at bay.

Leo strides past Wizzackr’s assistant, who offers a brief nod. Leo pushes open the heavy titanium door and steps inside. Wizzackr sits behind a massive obsidian desk, illuminated by flickering holo-screens.

WIZZACKR: You made it through the rain, Leo. Talk to me. Did Callie, Drazhan, and Jackson dig up anything on the Colltech breach?

Leo takes a seat across from the CEO, his expression grim.

LEO: More than we bargained for. Drazhan managed to deep-cover infiltrate the strike team. It’s not a standard corporate espionage outfit. It’s an amalgam—spawned from the gutter-sweep remnants of the Crimson Fleet, rogue Ecliptic mercenaries, and violent Spacers working in tandem.

WIZZACKR: A coalition of the damned. To what end? Just extortion?

LEO: No. Drazhan found out the attack’s primary directive was twofold: completely shut down Colltech’s heavy ship manufacturing lines, and siphon deeply buried, classified archives.

WIZZACKR: And Callie and Jackson?

LEO: Undercover as corporate security and Coll’s new personal assistant. They uncovered the stolen data package. It covers everything—Coll’s personal transit schedules, security protocols, right down to family vitals and residential locations. They’re exposed, Wizzackr.

WIZZACKR: Then we have a war on our hands. What's your play?

LEO: We expand the board. I pulled files from the recent United Colonies academy graduates. Meet Pearl. Top of her class in close-quarters weapons, lethal stealth profiling, and raw tactical intuition.

Leo slides a datapad across the desk.

LEO: (CONT'D) And to back her up, I pulled a mid-term Freestar Ranger named Isaac. Ninety percent closure rate on volatile cases. The remaining ten percent aren't failures—he’s just quietly letting them simmer until the targets slip up. He prefers heavy pistols and custom blades. Keeps a low, lethal profile. I’ve dispatched them both to secure Coll’s family off-world.

WIZZACKR: Good. We need hounds that don't bark before they bite.

Leo stands, pacing toward the floor-to-ceiling glass looking out over the neon sprawl.

LEO: One more thing, Wizzackr. As I touched down, I saw a ship leaving with a custom ASC Taiyo build. Whose was it?

WIZZACKR: (Smiles thinly) Cyber Vin Louis. CVL. A master shipwright who values absolute shadow-state privacy.

Wizzackr taps his console, sending a encrypted comm-ping.

WIZZACKR: (CONT'D) Let’s see if he’ll humor an introduction. CVL says yes, on one condition, I escort you personally to his private shipyard. The location stays dark.

LEO: Fair enough. I know the value of an invisible dock.

EXT. CYBER VIN LOUIS SHIPYARD - TROPICAL WORLD - DAY

The air is thick, humid, and smells of salt and heavy foliage. It reminds Leo sharply of the resort world Paradiso, save for the hum of heavy industrial fabrication hidden beneath the jungle canopy.

CYBER VIN LOUIS: (50s, ink-stained fingers, piercing cybernetic ocular implant) waits on the scorched landing pad beside Wizzackr’s updated Hayabusa. He nods in greeting, leading them past towering ferns to a massive hangar bay.

Inside rests the Akagane Liner.

CYBER VIN LOUIS: Magnificent, isn’t it? Modular frame, reinforced bulkheads, zero-signature dampening nodes woven straight into the hull plating.

Leo runs a hand along the brushed metal, studying the interior layout as Cyber guides them through the vessel. The architecture is a masterpiece of efficiency and defensive flow.

LEO: It’s a work of art, CVL. But luxury passenger transport isn't what I need right now. I need an apex predator. I’m taking the fight back to the bastards who hit Colltech. I’m building a prison ship.

EXT. KREET - SHIP SHOP - DAY

The arid winds of Kreet whip across the landing fields. Leo stands at the console of the local ship technician, rewriting the schematics of the Akagane from the hull up.

He locks in a three-deck prison transport layout. Deck 0 houses the massive aft landing bay—a 134LSE Landing Bay B Aft—anchoring the ship's heavy underbelly.

Leo steps up into Deck 1. He configures a Stroud Premium Edition Battle Station (2x2) as the central tactical hub. Through the fore-aft doorway, he drops a SPE 2-Story Staircase on the port side. Forward of the stairs sits a pristine SPE Infirmary (1x1), while starboard plays host to a heavy-duty SPE Brig (2x1 Aft) designed to hold the worst scum the galaxy has to offer.

He climbs the stairs to Deck 2. A starboard doorway leads directly into another SPE Brig (2x1 Aft) for maximum containment overflow. Aft of that secondary brig lies a sprawling SPE Crew Dormitory (2x1). Forward of the stairwell sits an expansive SPE Control Station (3x1).

Tied into the mid-starboard doorway of the control station is an intimate SPE Captain’s Quarters (1x1 Stbd). Pushing through the forward starboard door, Leo routes into a TIG Half (2x1) hallway, seamlessly connecting an ASC-T Tanto flight pod to the port side for rapid tactical deployment. Capping the extreme forward end of the hallway is a TIG Long Range Docker.

Next comes the ghost-making hardware.

Leo slams his fist onto the console, routing raw power through a massive DPA Insanity 8000 Grav reactor. He links the system to a catastrophic Dsa MS70C Singularity Drive.

To keep the beast unscratchable, he bolts down a Singularity C-50 Omni Shield generator, pumping out a staggering 50,000 units of absolute energy deflection. This is reinforced by a dual pairing of TIG Class C Assurance T9B shield boosters, flanked by heavy Matilija’s Aerospace HMF-V shield boosters.

For the hunt, Leo installs a Matilija’s Aerospace XMA9 Scanning Radar Dish to completely obliterate weapon lock-on times, slash power costs, minimize targeting delays, and mask contraband signatures. Finally, he seals the belly with an ASC-D Multi-Frequency Scan Jammer and a Multi-Purpose Sensor Suite Dome Top.

The ship hums to life, the dark metal drinking in the harsh Kreet sunlight. It is heavily armed, entirely invisible to scans, and built for a relentless hunt.

Leo climbs aboard the ramp. The war against the fractured syndicates has officially begun.

 

The ships specs:

Fuel = 10,480, Hull = 7269, Cargo = 1,000,325 (4,951,609 with skill and TN) Shielded Capacity = 1,000,000, C Class Reactor = 216 (### with skill), Crew = 14, Jump = 144, Shield = 60800 (103,360  with skill). Prisoner beds = 28.

Top speed is = 197 (non-boosted and with skill), Boosted top speed is = 762 (with skill)

Mob = 100, Mass = 1457

Weapons:

Par = 482 (4 x Kit Bash 250 MeV Alpha Beams), Par = 691 (6 x DSA MPb-Mark-X Obliterators), and EM = 10 (7 x Neutralizer 112MeV Gamma EM Turrets)

Huge thanks to CyberVinLoius (Cardinal151515) for posting the build video for the Akagane Liner. Here is the reddit post of it and Youtube build:

https://www.reddit.com/r/StarfieldShips/comments/1vjvgh0/rs23_akagane_liner_ryujin_industries/

Youtube build video:

https://www.youtube.com/watch?v=RhryP8pbCQ4

Stop by to both and give them some love if you like the build.

Interior Video of Akagane III:

https://www.reddit.com/r/ERS_Shipbuilder/comments/1vlrjti/akagane_iii_interior_video/

Battle video of Akagane III:

https://www.reddit.com/r/ERS_Shipbuilder/comments/1vlrlqm/battle_video_of_the_akagane_iii/

This ship will not be for sale.

Price NA.

u/Dry-Understanding447 — 9 days ago
▲ 8 r/ShipandPilot+2 crossposts

ERS UE Akagane III

EXT. NEON - SPACEPORT LANDING PAD - DAY

Rain slicks the metal plating of the landing pad, reflecting the garish neon glow of the city towers piercing the gray skies of Volii Alpha.

The Stingray T settles heavily onto the damp deck, its thrusters venting a hiss of superheated steam.

LEO (40s, weathered trench coat, eyes sharp as glass) steps down the ramp. As he looks up toward the towering silhouettes of the skyline, the distinct thruster growl of a departing vessel tears through the air.

Leo tracks it. The ship’s silhouette is unique, unmistakably sporting heavy-grade ASC Taiyo structural components. It banks hard into the clouds, leaving no transponder code behind.

INT. RYUJIN INDUSTRIES - WIZZACKR’S OFFICE - DAY

Heavy paranoia permeates the air. Ryujin’s corporate opulence has been thoroughly retrofitted.

Wizzackr’s personal and cyber-security teams—hardened mercenaries and white-hat netrunners—patrol the corridors alongside the usual Ryujin guards. It is a fortress within a fortress, designed to keep the invisible knives of the galaxy at bay.

Leo strides past Wizzackr’s assistant, who offers a brief nod. Leo pushes open the heavy titanium door and steps inside. Wizzackr sits behind a massive obsidian desk, illuminated by flickering holo-screens.

WIZZACKR: You made it through the rain, Leo. Talk to me. Did Callie, Drazhan, and Jackson dig up anything on the Colltech breach?

Leo takes a seat across from the CEO, his expression grim.

LEO: More than we bargained for. Drazhan managed to deep-cover infiltrate the strike team. It’s not a standard corporate espionage outfit. It’s an amalgam—spawned from the gutter-sweep remnants of the Crimson Fleet, rogue Ecliptic mercenaries, and violent Spacers working in tandem.

WIZZACKR: A coalition of the damned. To what end? Just extortion?

LEO: No. Drazhan found out the attack’s primary directive was twofold: completely shut down Colltech’s heavy ship manufacturing lines, and siphon deeply buried, classified archives.

WIZZACKR: And Callie and Jackson?

LEO: Undercover as corporate security and Coll’s new personal assistant. They uncovered the stolen data package. It covers everything—Coll’s personal transit schedules, security protocols, right down to family vitals and residential locations. They’re exposed, Wizzackr.

WIZZACKR: Then we have a war on our hands. What's your play?

LEO: We expand the board. I pulled files from the recent United Colonies academy graduates. Meet Pearl. Top of her class in close-quarters weapons, lethal stealth profiling, and raw tactical intuition.

Leo slides a datapad across the desk.

LEO: (CONT'D) And to back her up, I pulled a mid-term Freestar Ranger named Isaac. Ninety percent closure rate on volatile cases. The remaining ten percent aren't failures—he’s just quietly letting them simmer until the targets slip up. He prefers heavy pistols and custom blades. Keeps a low, lethal profile. I’ve dispatched them both to secure Coll’s family off-world.

WIZZACKR: Good. We need hounds that don't bark before they bite.

Leo stands, pacing toward the floor-to-ceiling glass looking out over the neon sprawl.

LEO: One more thing, Wizzackr. As I touched down, I saw a ship leaving with a custom ASC Taiyo build. Whose was it?

WIZZACKR: (Smiles thinly) Cyber Vin Louis. CVL. A master shipwright who values absolute shadow-state privacy.

Wizzackr taps his console, sending a encrypted comm-ping.

WIZZACKR: (CONT'D) Let’s see if he’ll humor an introduction. CVL says yes, on one condition, I escort you personally to his private shipyard. The location stays dark.

LEO: Fair enough. I know the value of an invisible dock.

EXT. CYBER VIN LOUIS SHIPYARD - TROPICAL WORLD - DAY

The air is thick, humid, and smells of salt and heavy foliage. It reminds Leo sharply of the resort world Paradiso, save for the hum of heavy industrial fabrication hidden beneath the jungle canopy.

CYBER VIN LOUIS: (50s, ink-stained fingers, piercing cybernetic ocular implant) waits on the scorched landing pad beside Wizzackr’s updated Hayabusa. He nods in greeting, leading them past towering ferns to a massive hangar bay.

Inside rests the Akagane Liner.

CYBER VIN LOUIS: Magnificent, isn’t it? Modular frame, reinforced bulkheads, zero-signature dampening nodes woven straight into the hull plating.

Leo runs a hand along the brushed metal, studying the interior layout as Cyber guides them through the vessel. The architecture is a masterpiece of efficiency and defensive flow.

LEO: It’s a work of art, CVL. But luxury passenger transport isn't what I need right now. I need an apex predator. I’m taking the fight back to the bastards who hit Colltech. I’m building a prison ship.

EXT. KREET - SHIP SHOP - DAY

The arid winds of Kreet whip across the landing fields. Leo stands at the console of the local ship technician, rewriting the schematics of the Akagane from the hull up.

He locks in a three-deck prison transport layout. Deck 0 houses the massive aft landing bay—a 134LSE Landing Bay B Aft—anchoring the ship's heavy underbelly.

Leo steps up into Deck 1. He configures a Stroud Premium Edition Battle Station (2x2) as the central tactical hub. Through the fore-aft doorway, he drops a SPE 2-Story Staircase on the port side. Forward of the stairs sits a pristine SPE Infirmary (1x1), while starboard plays host to a heavy-duty SPE Brig (2x1 Aft) designed to hold the worst scum the galaxy has to offer.

He climbs the stairs to Deck 2. A starboard doorway leads directly into another SPE Brig (2x1 Aft) for maximum containment overflow. Aft of that secondary brig lies a sprawling SPE Crew Dormitory (2x1). Forward of the stairwell sits an expansive SPE Control Station (3x1).

Tied into the mid-starboard doorway of the control station is an intimate SPE Captain’s Quarters (1x1 Stbd). Pushing through the forward starboard door, Leo routes into a TIG Half (2x1) hallway, seamlessly connecting an ASC-T Tanto flight pod to the port side for rapid tactical deployment. Capping the extreme forward end of the hallway is a TIG Long Range Docker.

Next comes the ghost-making hardware.

Leo slams his fist onto the console, routing raw power through a massive DPA Insanity 8000 Grav reactor. He links the system to a catastrophic Dsa MS70C Singularity Drive.

To keep the beast unscratchable, he bolts down a Singularity C-50 Omni Shield generator, pumping out a staggering 50,000 units of absolute energy deflection. This is reinforced by a dual pairing of TIG Class C Assurance T9B shield boosters, flanked by heavy Matilija’s Aerospace HMF-V shield boosters.

For the hunt, Leo installs a Matilija’s Aerospace XMA9 Scanning Radar Dish to completely obliterate weapon lock-on times, slash power costs, minimize targeting delays, and mask contraband signatures. Finally, he seals the belly with an ASC-D Multi-Frequency Scan Jammer and a Multi-Purpose Sensor Suite Dome Top.

The ship hums to life, the dark metal drinking in the harsh Kreet sunlight. It is heavily armed, entirely invisible to scans, and built for a relentless hunt.

Leo climbs aboard the ramp. The war against the fractured syndicates has officially begun.

 

The ships specs:

Fuel = 10,480, Hull = 7269, Cargo = 1,000,325 (4,951,609 with skill and TN) Shielded Capacity = 1,000,000, C Class Reactor = 216 (### with skill), Crew = 14, Jump = 144, Shield = 60800 (103,360  with skill). Prisoner beds = 28.

Top speed is = 197 (non-boosted and with skill), Boosted top speed is = 762 (with skill)

Mob = 100, Mass = 1457

Weapons:

Par = 482 (4 x Kit Bash 250 MeV Alpha Beams), Par = 691 (6 x DSA MPb-Mark-X Obliterators), and EM = 10 (7 x Neutralizer 112MeV Gamma EM Turrets)

Huge thanks to CyberVinLoius (Cardinal151515) for posting the build video for the Akagane Liner. Here is the reddit post of it and Youtube build:

https://www.reddit.com/r/StarfieldShips/comments/1vjvgh0/rs23_akagane_liner_ryujin_industries/

Youtube build video:

https://www.youtube.com/watch?v=RhryP8pbCQ4

Stop by to both and give them some love if you like the build.

Interior Video of Akagane III:

https://www.reddit.com/r/ERS_Shipbuilder/comments/1vlrjti/akagane_iii_interior_video/

Battle video of Akagane III:

https://www.reddit.com/r/ERS_Shipbuilder/comments/1vlrlqm/battle_video_of_the_akagane_iii/

This ship will not be for sale.

Price NA.

https://preview.redd.it/4cinay7ltsih1.png?width=1920&format=png&auto=webp&s=867ad499274af3f0677e447e204b136bd69e9091

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reddit.com
u/Dry-Understanding447 — 10 days ago
▲ 31 r/ShipandPilot+2 crossposts

ERS Stingray T

ERS Stingray T

The datapad’s blue light cast a cold, pale glare across the desk of Merlin—callsign Wizzackr, CEO of Aurora Shipbuilder Company. On the screen was a legacy file, a ghost from an era of ship design long past: the Colltech Industries Parth Gollwng, a heavy brute of a vessel known for utilizing an extensive skeletal framework of ASC Deimos components. Wizzackr leaned back in his ergonomic leather chair, tapping a finger against his chin as he tried to mentally strip away the industrial edges of the original design. What would an ASC Taiyo version look like? Smoother lines, perhaps. Sweeping, monolithic curves draped over that brutalist frame, marrying luxury with unyielding military power.

The idea took root, demanding action. Within the hour, Wizzackr was in the pilot’s seat of his custom Hayabusa, setting a direct course for Colltech Industries.

As the Hayabusa breached the atmosphere of the corporate world and descended toward Colltech’s primary landing pad, the hairs on the back of Wizzackr’s neck stood up. Something was deeply wrong. The sprawling spaceport, usually a cacophony of commerce with transport haulers cycling every few minutes and finished hulls lifting off to the stars, was dead. A ghost town. Only a skeleton crew of exhausted-looking human workers and plodding utility robots dotted the tarmac.

Wizzackr dropped the landing bay ramp and walked down into the eerie quiet. No welcoming party. No corporate liaisons. He spotted a lowly cargo handler wrestling with a heavy stack of insulated containers and marched right up to him.

"Hey," Wizzackr barked over the hiss of hydraulic lines. "Where is everyone? What the hell is going on here?"

The worker didn’t even look up, his eyes hollow behind a smudged visor. "Find Colltech," the man muttered, shoving a crate. "Ask them yourself."

Frowning, Wizzackr pressed on toward the main corporate tower. The interior was just as desolate—vending machines humming in empty corridors, automated lights casting long, lonely shadows across pristine floors. Eventually, a nervous security guard crossed his path. After a sharp demand to see Coll, the guard escorted Wizzackr in silence, guiding him up the private elevator and straight to the CEO's office.

When the doors slid open, Wizzackr stepped inside. Coll, the head of Colltech, was sitting at his mahogany desk, frantically scribbling notes with an old-fashioned wooden pencil onto a physical pad of paper. Despite the Hayabusa’s heavy landing thrusters having screamed at full volume just outside the window moments ago, Coll jumped as Wizzackr cleared his throat.

"Apologies," Coll said, rubbing his eyes, looking older and far more strained than he had a right to be. "I... lost track of the noise."

"Don't worry about it," Wizzackr said, taking a seat uninvited. "Though it's hard not to notice your entire facility is operating like a morgue. What's happening?"

Coll sighed, dropping the pencil. "We've been hit. A ghost hack. Someone, or some rival corporate entity, locked us out of our own mainframes. Every automated system, every assembly line—completely frozen. We can’t build a paper airplane, let alone a starship."

Wizzackr leaned forward. "That actually ties into why I came. I was looking over old schematics—the Parth Gollwng. I want to commission an ASC Taiyo version of it. I came to see if you'd partner on the build."

Coll let out a dry, humorless chuckle. "Well, as you can see, ship building is off the table. But... wait. Leo over at ERS—he made a couple of variants of the Parth Gollwng back in the day and bought the production rights. You should talk to him." Coll winced, pressing a hand to his temple. "Look, my landlines and terminals are dead. Mind if we go out to your ship? I need to make a call, and your vessel's comms should be isolated enough to bypass whatever network lockdown is choking this building."

"Lead the way," Wizzackr said.

As they ascended the stairs to the landing pad, Coll stopped dead in his tracks. He stared at the parked Hayabusa, his jaw slack in sheer, unadulterated awe of its sleek, aggressive geometry. "By the stars..." Coll breathed. "I can see exactly why you want a Taiyo-styled Parth Gollwng. This thing is a masterpiece."

They hurried aboard, making their way to the control station. Coll punched in Leo’s direct line at ERS. It rang twice before a sharp, no-nonsense voice answered. Wizzackr took the comms, immediately pitching his idea: an ASC Taiyo-infused Parth Gollwng, built fast, featuring elite Ryujin-sourced parts.

Before Leo could fully dive into the specs, Coll leaned over and interrupted, broadcasting the grim reality that Colltech was currently dead in the water due to a crippling cyber-attack. Leo, ever pragmatic, didn't miss a beat. The two CEOs hashed out the baseline requirements over the secure channel, agreeing that the ship needed to hit like a freight train and possess absolute tactical supremacy. Satisfied, Wizzackr terminated the call.

As he walked Coll back toward the main building, a heavy knot formed in Wizzackr’s stomach. The absolute emptiness of the complex, the glazed look of the workers, the sheer precision of the hack—it felt less like corporate espionage and more like a hostile siege. Coll wasn’t safe here.

Leaving the CEO in the lobby, Wizzackr detoured to main security. He cornered the head of security, slipping him a heavy digital chit. "Keep eyes on Coll twenty-four-seven," Wizzackr ordered in a low, dangerous tone. "Something is deeply wrong here. If anyone so much as breathes near him, you let me know."

Returning to his ship, Wizzackr immediately re-established a secure, encrypted link with Leo at ERS.

"Leo," Wizzackr said, his voice grave. "Forget the ship for a second. Colltech isn't just hacked. Someone is squeezing them. I don't think Coll is safe in that building, and I have a bad feeling the local security is compromised."

On the other end, a heavy silence hung for a second before Leo replied, his tone hardening into steel. "Got it. I've helped Sterling and the others out of tight spots before; I can handle this. I’ll loop in Callie, Jackson, and Drazhan. We’ll tear this hack apart and figure out who's putting a knife to Coll's throat."

While Leo’s team began hunting ghosts in the digital dark, the physical reality of Wizzackr’s new vessel was already taking shape thousands of light-years away, at the heavily fortified Ship Shop on Kreet. Leo had cleared out the old Crimson Fleet stronghold there with surgical precision, wiping out the pirates so swiftly and silently that the rest of the Syndicate still had no idea their turf had been seized. It was the perfect, secluded incubator for a monster.

The resulting ship was a towering, three-deck dreadnought designed for total dominance.

Entering Deck 0 from the ship's forward-facing Ship Bed 200 Landing Bay, visitors stepped into a 2 x 1 Owl Tech Bow Airlock. This fed directly into an aft-mounted Tig three-deck stairway, which bridged into a massive 2 x 1 Hopetech Garage.

Ascending to Deck 1, the fore entrance opened into a sprawling 3 x 1 Owl Tech Nautilus Cargo Bay/Airlock, centered around a Hope 11 Docker. To the starboard and port flanks of the central stairway sat a pair of 2 x 1 Stroud Premium Edition (SPE) Brigs. Further aft lay a 3 x 1 SPE Control Station, flanked by yet another set of 2 x 1 SPE Brigs, making the vessel effectively a floating panopticon capable of hauling a small army of prisoners.

Deck 2 was the brain and nerve center. Up the stairs to the fore sat a commanding Hope Warden Bridge. Aft of the stairway was a 1 x 1 SPE Workshop, leading directly into the 2 x 1 SPE Captain’s Quarters.

Wizzackr hadn't just wanted a ship; he had wanted a hammer. Leo delivered. For stopping power, four Neutralizer 112MeV Gamma EM Turrets were rigged to freeze fleeing vessels in their tracks, stripping their shields and frying their systems. For actual obliteration, six DSA MPb-Mark-X Obliterators and four Kit Bash 250 MeV Alpha Beams were bolted into the frame, ready to turn any threat into space dust.

Powering this floating fortress was a DPA Insanity 8000 Grav Reactor, driving a DSA MS70C Singularity Drive and a monstrous Sphere Shield Generator Top C, backed up by a synchronized grid of four TIG Class C Assurance T9B shield boosters and four Matilija’s Aerospace HMF-V shield boosters.

To keep the ship invisible to pouncing enemies and prying eyes, Leo installed a Matilija’s Aerospace XMA9 Scanning Radar Dish, an ASC-D Multi-Frequency Scan Jammer, and a Multi-Purpose Sensor Suite Dome Top—rendering contraband invisible and targeting locks a nightmare for opponents. Dual Micro Cheat Modules hummed quietly in the core, artificially optimizing cargo capacity, shield health, reactor output, and jump fuel.

Visually, the ship was a deceptive beast. Four Matilija Aerospace VT3 Saker Falcon Fighter Engines sat at the rear, primarily for show, alongside two blazing Stroud Afterburners fed by twin M10B Hydrogen Booster tanks.

The beast was built. It was fast. It was brutal.

And out in the dark, at Colltech Industries, the trap was about to spring shut.

 

The ships specs:

Fuel = 10,060, Hull = 7307, Cargo = 1,006,950 (4984402 with skill and TN) Shielded Capacity = 1,003,900, C Class Reactor = 217 (### with skill), Crew = 15, Jump = 136, Shield = 18600 (31,620 with skill). Prisoner beds = 64.

Top speed is = 346 (non-boosted and with skill), Boosted top speed is = 54## (with skill, and using up all the fuel)

Mob = 100, Mass = 1536

Weapons:

Par = 468 (4 x Kit Bash 250 MeV Alpha Beams), Par = 691 (6 x DSA MPb-Mark-X Obliterators), and EM = 10 (7 x Neutralizer 112MeV Gamma EM Turrets)

Thank you Terellin for letting me build a ERS version of the Parth Gollwng. Here is the reddit post of it:

https://www.reddit.com/r/CollTechShipwrights/comments/1oe08yl/comment/nkxqo09/?context=1

Plus, here is the guide for it too: https://www.youtube.com/watch?v=jV_5wMkjWFcI would say, if you enjoy what is built. Like and subscribe.

 

Interior Video of Stingray T:

https://www.reddit.com/r/ERS_Shipbuilder/comments/1vcxxpu/stingray_t_interior_video/

This ship will not be for sale.

Price NA.

u/Dry-Understanding447 — 20 days ago
▲ 5 r/Planes

Maybe T 34's

Possible group of five T 34 flying over Racine today. Was not thinking to get more photos.

u/Dry-Understanding447 — 1 month ago

Lord order Question

Good day everyone,

Does anyone know if there is a true difference between a console load order or a pc lord order at all.

Try to help out a friend that is having issue with starfield and xbox. Where I am on pc.

reddit.com
u/Dry-Understanding447 — 1 month ago
▲ 45 r/ShipandPilot+2 crossposts

ERS Statos UE

ERS Statos UE

The wind on Vectera howls with a persistent, abrasive rhythm, scouring the metallic exterior of the ERS UE outpost. I sat in my small office hab, the dim glow of my terminal casting long, sharp shadows across the room. I’m Robert McCall, but out here, in the quiet corners of the Settled Systems, they call me "Leo."

My comms chirped—a encrypted burst transmission. I tapped it open. It was Rik Ulfednar-Hammer, "The Iron Wolf." His voice crackled with a mix of excitement and guarded respect. He’d just finished a flight test with Sterling in the Venture UE and was buzzing.

"Leo," Rik said, his voice deep and deliberate. "This ship—the Venture—it’s a game-changer. But I want something else. Something heavy. Something that hides its teeth until the moment it bites."

He sent the schematics for the Statos—a rugged, brutal concept. "Take a couple of weeks," he challenged. "See what ERS can pull together. Just a revision, Leo. That’s all I need."

I didn’t just revise it. I rebuilt it from the hull plating up.

Two weeks later, the Statos descended through Vectera’s thin atmosphere, its silhouette cutting a jagged line against the crimson horizon. It touched down at the ERS outpost, the landing struts hissing as they settled into the dust of the landing bay.

When Rik stepped out of his transport, I was waiting for him at the base of the ramp. He stopped, staring up at the beast I’d constructed. It was four decks tall, a monolithic structure disguised as a utilitarian workhorse.

"You built it," Rik whispered. "I only asked for a sketch."

"I don't do 'sketches,' Rik," I replied, gesturing toward the ramp. "Come on. Let me show you what you're actually flying."

We ascended into Deck 0, the NG-6 landing bay swallowing us whole. We climbed the ladder to Deck 1, entering the heart of the beast: a Stroud Premier Edition 2x1 Armory. It was clinical, efficient, and lethal. To the fore sat the SE335 Voyager Bridge, the tactical nerve center. Flanking the armory were the brig, the infirmary, and a computer core. Tucked away, I showed him the workshop—complete with a Blacksite research bench for field upgrades.

"Deck 2 is for the logistics," I explained, leading him up the aft ladder to a companion way that opened directly into a secondary forward brig for high-value prisoner transit, topped by an NG-2 top-mounted docker.

Rik’s eyes widened as we walked the perimeter. "And the bite?"

"That’s the surprise," I said.

I pulled up the targeting arrays. I’d outfitted her with six Neutralizer 112MeV Gamma EM Turrets—designed to lock targets down and strip their systems bare—backed by six DSA MPb-Mark-X Obliterators and four Kit Bash 250 MeV Alpha Beams. For defense, the ship was a ghost. I’d hidden a Singularity C-50 Omni shield system—50,000 points of pure mitigation—within the Nova Cowlings, augmented by three TIG Class C Assurance T9B boosters and two Matilija HMF-V units.

"Power?" he asked.

"DPA Insanity 8000 Grav reactor," I said. "It eats anything you throw at it."

I pointed to the exterior. "Those engines? They’re for show. The real thrust comes from the Matilija VT3 Saker Falcon engines buried deep in the frame. Stealthy, fast, and impossible to track." To round it out, I’d integrated an XMA9 Scanning Radar and an ASC-D Multi-Frequency Scan Jammer to scrub contraband from any prying eyes. Two Micro Cheat Modules kept the lifeblood of the ship—cargo, shield health, and fuel—running at peak efficiency.

"Let’s see if she flies," Rik said, a predatory grin spreading across his face.

We jumped to Kryx. As we drifted toward the Key, the Crimson Fleet sentries picked us up. It wasn't a fight; it was a demonstration. The EM turrets slammed into their systems, deadening their power as the Alpha beams carved through their hulls like hot wire through synth-wax. The shields didn't even flicker under their fire.

As we drifted past the wreckage, orbiting the asteroid that served as the Fleet’s base, the Statos felt alive beneath us—a heavy-hitting, silent predator waiting for the next contract.

"She’s yours, Wolf," I said, watching the stars blur through the bridge glass. "Just try not to break her too fast."

 

The ships specs:

Fuel = 10,120, Hull = 10120, Cargo = 1,002,850 (4,964,107 with skill and TN) Shielded Capacity = 1,000,000, C Class Reactor = 217 (### with skill and Terran armada items), Crew = 13, Jump = 157, Shield = 62700 (106,590 with skill). Prisoner beds = 28.

Top speed is = 329 (non-boosted and with skill), Boosted top speed is = 7000+ (with skill, and two 50% booster fuel tanks)

Mob = 100, Mass = 1129

Weapons:

Par = 506 (6 x DSA MPb-Mark-X Obliterators), Par = 691 (4 x Kit Bash 250 MeV Alpha Beams), and EM = 10 (6 x Neutralizer 112MeV Gamma EM Turrets)

Credit to Ulfhednar for the build of the Statos ship they did.

Here is reddit post for the ship:

https://www.reddit.com/r/StarfieldShips/comments/1u5tmjb/statos_beyond_the_last_sky/

Stop on by give them some love for the great build they did.

 

Interior Video of Statos UE:

https://www.reddit.com/r/ERS_Shipbuilder/comments/1ufl243/interior_video_of_ers_statos_ue/

 

Battle video of ERS Statos UE

https://www.reddit.com/r/ERS_Shipbuilder/comments/1ufl3dd/battle_video_of_ers_statos_ue/

This ship will not be for sale.

Price NA.

u/Dry-Understanding447 — 2 months ago
▲ 39 r/ShipandPilot+2 crossposts

ERS Venture UE

EXT. SPACE - ORBIT OF VECTERA

I watch from the bridge of my personal yacht as the Halley’s Comet—Robert “Leo” McCall’s specialized modification of the LEC Meridian Star—glides into formation. It’s sleek, predatory, and brutally efficient. Even from here, I can see the subtle refinements Leo made to the chassis. I’ve spent my life building the Venture line for Lindan Engineering Corp, but looking at what Leo did with our architecture, I feel a rare, uncomfortable ripple of envy.

I need ERS to build me a Venture. Not an LEC production model, but a ghost. A machine that looks like an entry-level hauler but hits like a planet-killer.

INT. ERS LANDING PAD - VECTERA - DAY

Rain streaks the landing pad’s forcefield. I step off my ship and into the office hab. LEO MCCALL is waiting, a tactical holo-display already humming in the center of the room.

LEO You flew her, then?

STERLING The Comet handles like a dream, Leo. You’ve got a genius for hidden potential. But I’m not here to talk about the Comet. I want you to build me a Venture.

LEO (Smirking) The Venture is your flagship design. Why come to me?

STERLING Because the LEC assembly lines are watched. I need something that looks like an entry-level transport—transponder and all—but carries the teeth of a battleship. I want it built in the shadows.

Leo gestures to the holo-display. A wireframe of the Venture emerges. It’s perfect. It’s deceptive.

LEO Five decks high. Three pressurized for you and yours. We keep the profile mundane, but the guts… the guts are pure ERS.

EXT. SPACE - SERPENTIS SYSTEM

We are in the deep, dark heart of Serpentis. Va’ruun zealots patrol this space, but they aren’t looking for this ship. On the sensors, we look like a junker, a slow-moving target.

LEO (At the controls) Watch this.

Leo engages the throttle. The ship screams, though it makes no sound in the void. We rip through a Va’ruun battlegroup. Before they even ping their targeting locks, Leo triggers the bank.

Six Neutralizer 112MeV Gamma EM Turrets fire in a synchronized hum, stripping the shields of the closest cruiser in a millisecond. Then, the real violence starts. Six DSA MPb-Mark-X Obliterators and four Kit Bash 250 MeV Alpha Beams vaporize the hull. It’s not a battle; it’s an execution.

STERLING (Whispering) Beautiful.

INT. THE VENTURE - DECK 0

We walk the belly of the beast. The entry is a Dekzon Hope-4X Landing Bay Fore, connected to an Owl Tech Troop Bay. It’s cold steel and industrial shadows. To the port, the Owl Tech Xenowarfare Raptor sits, waiting to be unleashed. The layout is claustrophobic, designed for boarders and misery.

STERLING You hid the weapon banks well.

LEO Structural plating. You’d need a forensic scanner to realize half this ship’s mass is hardware, not hull.

INT. THE VENTURE - DECK 1

We climb the ladder emerging into an SPE Armory. To the fore, a workshop with a Blacksite research bench. To the port, an Infirmary, connected to a Spartan bathroom. It’s stark. Functional. Deadly.

LEO The shield system is a Singularity C-50 Omni, bolstered by three TIG Class C Assurance T9B boosters and four Matilija’s Aerospace HMF-Vs. You’re effectively impervious to anything short of a capital ship’s primary battery.

STERLING And the power?

LEO DPA Insanity 8000 Grav reactor. It’s overkill. It’s insane. It’s exactly what you asked for.

INT. THE VENTURE - DECK 2

We reach the bridge. The SPE Computer Core flows directly into the Control Station, leading to the Stroud Sparrow Cockpit. The Captain’s Quarters are tucked behind an SPE Companionway—a private sanctuary in a ship built for war.

I stand at the console, looking out at the void.

STERLING The contraband scans?

LEO ASC-D Multi-Frequency Scan Jammer. Plus, the Matilija’s Aerospace XMA9 Scanning Radar Dish. You could fly a stolen star through a UC checkpoint and they’d see nothing but a freighter full of spare parts.

I tap the console, bringing up the technical readouts. Two Micro Cheat Modules are used in the engine sytems, overclocking the cargo capacity, the reactor output, and the hull integrity.

STERLING And the engines? Those massive thrusters on the exterior?

LEO For show. The real work is done by four ED-209 Class C engines buried deep in the frame. They move this hunk of metal like a fighter jet.

I look at Leo. The dark mood of the ship seems to bleed into him. He isn’t just an engineer; he’s a manufacturer of ghosts.

STERLING I want it delivered to my personal fleet under the Venture designation. Keep the transponder active. I want anyone who scans me to think I’m an easy mark.

LEO And when they find out otherwise?

STERLING Then they’ll be the ones becoming part of your research data.

I step toward the cockpit window. The Serpentis stars look like cold, unblinking eyes. I know this ship will be updated constantly—Terran Armada hardware, Free Lanes tech—whatever it takes to keep it at the top of the food chain.

STERLING (CONT'D) How soon?

LEO It’s already drifting in the yard, Sterling. Waiting for you to christen it.

I feel the power humming through the deck plates. A DPA Insanity 8000 reactor beating like a black heart beneath my feet. This isn't just a ship. It’s an apex predator disguised as a beast of burden.

STERLING Good. Let’s see how she handles a real test. Take us to the edge of the settled systems. I want to see what happens when I give the order to fire everything at once.

Leo grins, his silhouette merging with the dark geometry of the bridge.

LEO It’s going to be a bloodbath.

STERLING Exactly.

 

The ships specs:

Fuel = 10,720, Hull = 7444, Cargo = 1,012,550 (5,012,122 with skill and TN) Shielded Capacity = 1,001,400, C Class Reactor = 220 (### with skill and Terran armada items), Crew = 7, Jump = 148, Shield = 63700 (108,290 with skill). Prisoner beds = 0.

Top speed is = 593 (non-boosted and with skill), Boosted top speed is = 4157 (with skill, with fuel to use up)

Mob = 100, Mass = 1334

Weapons:

Par = 691 (4 x Kit Bash 250 MeV Alpha Beams), Par = 506 (6 x DSA MPb-Mark-X Obliterators), and EM = 10 (6 x Neutralizer 112MeV Gamma EM Turrets)

Credit to Lindan (NxtBrolin) for the build guide of the Venture ship they did. Here is the youtube build guide of it:

https://www.youtube.com/watch?v=URXQzrpjrhQ&t=2520s

Here is reddit post for the ship:

https://www.reddit.com/r/StarfieldShips/comments/1tzii2g/cx19_ventureclass_xeno_hauler_trailer_build_guide/

Stop on by and watch it and give them some love for the great build they did.

 

Interior Video of Venture UE:

https://www.reddit.com/r/ERS_Shipbuilder/comments/1uaa34i/ers_ue_venture_interior_video/

Battle Video of Venture UE:

https://www.reddit.com/r/ERS_Shipbuilder/comments/1uaa4zy/battle_video_of_ers_ue_venture/

This ship will not be for sale.

Price NA.

u/Dry-Understanding447 — 2 months ago

ERS Universal Export Halley's Comet

The silence of Vectera is absolute, a stark contrast to the boardroom politics of the ERS Universal Export headquarters. I, Robert “Leo” McCall, sat on the edge of a landing strut, watching the dust motes dance in the light of the binary stars. I was enjoying the peace when my comms unit chirped—a high-priority encrypted ping from Sterling, the CEO of Lindan Engineering Corp (LEC).

"Leo," Sterling’s voice echoed, crisp and unhurried. "We’ve just finalized the Meridian Star. It’s a masterpiece of orbital engineering, but I find myself wondering if ERS could push the envelope further. I’m sending you the schematics. Show me what you’d do with it."

I pulled up the holographic blueprints. The Meridian Star was efficient, but it lacked the sheer, imposing presence I preferred. My mind raced, layering sections, optimizing flow. I didn't just want a ship; I wanted a fortress that could command the void.

I broke the ship into three distinct tiers. On Deck 0, I opted for a Dekzon Hope-4X Landing bay for rapid deployment, leading directly into an Owl Tech Troop Bay. The heart of the vessel’s logistics would be a TIG three-level stairway, serving as the spine of the entire operation. Mounting the stairs to Deck 1, the tactical layout became clear: a SPE 2x1 Control Station hub, flanked by an infirmary for triage, an armory for heavy ordnance, and my own quarters for when the abyss stared back. I dedicated the port and starboard sections to a massive 28-bed brig. If ERS was going to police the sector, we needed the capacity to house the lawless.

Moving to Deck 2, I prioritized the intelligence suite: an SPE Computer Core leading to a crafting and research companion way, culminating in the bridge—a sleek SPE SE134 Hermes.

"Let’s see if she flies," I whispered.

Construction was swift. I integrated a DSA MS70C Singularity Drive powered by the beastly DPA Insanity 8000 Grav reactor. For defense, I obsessed over the numbers. I equipped a Singularity C-50 Omni shield system bolstered by four TIG Assurance T9B and four Matilija’s Aerospace HMF-V units—a wall of energy capable of shrugging off a cruiser’s broadside. To keep her agile, I hid four ED-209 Class C engines behind the visual engine decoys; on radar, she would look slow, but in a dogfight, she would dance.

The arsenal was designed for surgical control. Six Neutralizer 112MeV Gamma EM Turrets would fry the systems of any target I needed to capture alive, while six DSA MPb-Mark-X Obliterators and four Kit Bash 250 MeV Alpha Beams stood ready to erase threats, whether they were nimble A-class raiders or lumbering M-class behemoths. With a Matilija’s Aerospace XMA9 Scanning Radar and an ASC-D Multi-Frequency Scan Jammer, we were invisible to the law and omniscient to our prey.

I took the ship to Serpentis I. The blackness of space felt different behind the glass of the Hermes bridge—it felt like property. Almost immediately, the radar spiked. Va'ruun vessels dropped out of warp, aggressive and hungry.

I didn't panic. I watched the telemetry as the Micro Cheat Modules balanced the shield drain and reactor load in real-time. "Let’s test the dampeners," I muttered, locking onto a lead interceptor.

The EM turrets flared. The enemy ship shuddered, its power grid collapsing instantly as it drifted, lifeless and disabled. A second ship dove at me, cannons blazing. My shields didn't even flicker. I adjusted the thrust, the hidden ED-209s screaming, and pivoted the ship with impossible grace.

As the battle subsided, I looked at the cargo manifests streaming onto my console. I had fulfilled the bounty, secured the area, and proven that LEC’s design was merely a foundation. I looked toward the distant stars, knowing that with the Terran Armada and Free Lanes tech slated for future integration, this ship “ERS Halley’s Comet” wouldn't just be the best ship in the fleet. It would be the apex predator of the galaxy.

Sterling wanted to see what ERS could do. I had just shown him that while he built ships for the stars, I was building a ship that owned them. 

 

The ships specs:

Fuel = 15,300, Hull = 10709, Cargo = 1500900 (7429455 with skill and TN) Shielded Capacity = 1,500,050, C Class Reactor = 292 (### with skill and Terran armada items), Crew = 15, Jump = 140, Shield = 68600 (116620 with skill). Prisoner beds = 28

Top speed is = 593 (non-boosted and with skill), Boosted top speed is = 4157 (with skill, runs out of fuel)

Mob = 100, Mass = 1270

Weapons:

Par = 506 (6 x DSA MPb-Mark-X Obliterators), Par = 691 (4 x Kit Bash 250 MeV Alpha Beams), and EM = 10 (6 x Neutralizer 112MeV Gamma EM Turrets)

Credit to Lindan (NxtBrolin) for the build guide of the Meridain Star ship they did. Here is the youtube build guide of it:

https://www.youtube.com/watch?v=WuwSYOMdNaQ&t=879s

Here is reddit post for the ship:

https://www.reddit.com/r/StarfieldShips/comments/1sw6xpq/meridian_star_gen_1_redux_trailerbuild_guidetour/

Stop on by and watch it and give them some love for the great build they did. 

Interior Video of Halley’s Comet:

https://www.reddit.com/r/ERS_Shipbuilder/comments/1tqc266/ers_universal_halleys_comet_interior_video/

Battle Video of Halley’s Comet:

https://www.reddit.com/r/ERS_Shipbuilder/comments/1tqc4l1/ers_universal_halleys_comet_battle_video/

This ship will not be for sale.

Price NA.

u/Dry-Understanding447 — 3 months ago