u/Dry_Impression_5201

S34J55x power button delays

Am I just being thick? I've had the Samsung monitors in the last few years, currently own S34J55x. Pressing the power jog button on the back to switch inputs, takes ages to respond. Press... wait 10 seconds... menu appears.

Had my first Samsung monitor, because it use it to interchange between work and personal devices, the delay was the biggest reason for buying a different monitor, but this model does it too!

Am I missing something? Is there a quicker way to switch inputs? Or is it just a Samsung thing? Does firmware update fix it?

Thanks.. sure I'm not the only one experiencing this.

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u/Dry_Impression_5201 — 7 days ago

Hi. Now don't shout at me I'm using Fab templates...

Specifically I'm starting with the Resident Horror V1 template and combining it with Meshigun's Apocalyptic Hospital. So far so good.

Using UE5.7.

I've ran into an issue with replacing the mesh of the template double door with the mesh of the door from the environment; it looks like the environment mesh has been modelled 90° offset, so the door spins that on its axis.

Realigning it within the frame to look correct, the door then spins incorrectly when the player collided with it.

There is logic in the master door blueprint which interpolates between 2 lerp values depending which side the player approaches from.

I have tried the following:

>> offset the yaw in the mesh by 90°. Didn't work.

>> placed the door mesh into a scene component and rotated that, leaving the mesh yaw as is. Didn't work.

>> changed the lerp values in the blueprint node but this didnt work.

Something is resetting code somewhere.

For those who have used the Resident Horror V1 template, it is really complex (to me) and the door blueprint has multiple doors which switches mesh and door type based upon an enumerator. Single door seems to work fine, double door is the issue.

I'm wondering if anyone has any other tips on correcting mesh rotation where assets have been built at inconsistent world locations.

I also appreciate the lack of screen shots and example videos, so is hard to imagine what's going on but I've tried to describe it as best as I can.

Surely this mesh offset issue is common when using assets from different projects?

Thank you so much to this wonderful community!

reddit.com
u/Dry_Impression_5201 — 19 days ago