I can't stick with one 3D path and keep losing motivation. Looking for advice and a roadmap for environment art
I've been trying to learn 3D for years, and I feel like I'm stuck in the same cycle.
I first started learning 3D environment art around 2018 and kept going until 2020 before I stopped. Now I want to start over because creating environments is still what I want to do more than anything.
The environments that inspire me the most are the cities and architecture in games like Assassin's Creed Unity, Assassin's Creed Syndicate, Battlefield 1, and Battlefield V. I love classical, Gothic, and historic architecture, and my goal is to create environments with that level of detail and atmosphere.
The problem is that I can't stay focused on one thing.
At one point I switched from environment art to Houdini FX because simulations looked really interesting. I learned a lot and was making decent progress, but then I completely lost motivation and stopped. This has happened several times. I get excited about a new area, dive into it, then eventually lose interest and move on, even though my long-term goal never changes.
I already know the basics of 3ds Max and Houdini, so I'm not starting from scratch. The problem isn't learning ,it's staying consistent.
I also think I might have ADHD (I'm not diagnosed), because this pattern happens in other parts of my life too. I become obsessed with learning something, then suddenly lose motivation even though I still want to achieve that goal.
It's difficult to explain. I genuinely want to become an environment artist, but I feel like I'm constantly fighting my own brain.
I'm looking for advice from people who have been in a similar situation.
- How did you stay committed to environment art?
- Did you follow a roadmap instead of jumping between random tutorials?
- How do you avoid getting distracted by other areas of 3D?
- If you could start over today, what tutorials, courses, YouTube channels, or learning resources would you recommend specifically for 3D environment art, hard-surface modeling, modular workflows, and architectural environments?
- Are there any tutorials that focus on creating environments similar to Assassin's Creed Unity, Assassin's Creed Syndicate, Battlefield 1, or Battlefield V?
I'd really appreciate recommendations for both free and paid resources. More than anything, I'm looking for a structured learning path instead of randomly watching tutorials and hoping everything eventually comes together.
Thanks to anyone who takes the time to read this. I really want this to be the time I finally stick with it.