
How do you guys use Graswald assets with 3ds Max?
Hey everyone, I'm working on some photorealistic exterior designs and want to use Graswald assets, but I'm running into a wall since their scattering plugin is built for Blender.
For those of you working in 3ds Max, what is your standard workflow? Are you just importing the raw FBX files and using Forest Pack or Chaos Scatter? Also, is there any quick way to handle the material setup, or do you build the PBR materials manually for every species? Would appreciate any advice!