r/3dsmax

How do you guys use Graswald assets with 3ds Max?
▲ 2 r/3dsmax

How do you guys use Graswald assets with 3ds Max?

https://preview.redd.it/g4r18uovnh2h1.png?width=1367&format=png&auto=webp&s=0be58922beb40508177493c1f83f01c8fe3539bc

Hey everyone, I'm working on some photorealistic exterior designs and want to use Graswald assets, but I'm running into a wall since their scattering plugin is built for Blender.

For those of you working in 3ds Max, what is your standard workflow? Are you just importing the raw FBX files and using Forest Pack or Chaos Scatter? Also, is there any quick way to handle the material setup, or do you build the PBR materials manually for every species? Would appreciate any advice!

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u/No_Dance4028 — 16 hours ago
▲ 40 r/3dsmax+1 crossposts

DroneSiteBuilder v1.1 — one-click drone-photo to 3D site assembly in 3ds Max (terrain + satellite + OSM buildings/roads/land features + matched cameras)

Hi Everyone,

Just published DroneSiteBuilder Enterprise v1.1 today — a single-file 3ds Max toolkit that turns a folder of drone photos into a complete 3D site in one click.

**The problem it solves**

Conventional pipeline: Lightroom (manual GPS lookup) → Global Mapper (aerial + NOAA LiDAR DXFs) → 3ds Max (Terrain modifier + hand-positioning one camera per photo). For 50 photos that's a full day's mechanical work.

**What it does instead**

Click Process Folder, ~90 seconds later your scene has:

- Subdivided terrain + satellite drape (USGS 3DEP if US, OpenTopography if global, both free)

- Extruded OSM buildings + width-by-class road ribbons

- **NEW IN v1.1** — land features (forest, parks, water polygons; waterways; fences/walls/hedges; 3D place-name labels; POI markers)

- **NEW IN v1.1** — OSM `name=` tags folded into 3ds Max object names

- One renderer-aware camera per photo (VRayPhysical / CoronaCam / Physical), position from XMP, orientation from VP detection on the photo

**Vertical-datum handling** — drone GPS reports against the WGS84 ellipsoid; USGS DEMs report NAVD88 mean sea level. The two differ by 25–35 m across the continental US. DroneSiteBuilder calls NOAA's GEOID18 service automatically for US sites; international sites use the "Compare with another camera" tool for one-click Z calibration.

**Compatibility** — 3ds Max 2020+ on Windows. V-Ray / Corona / Arnold / Scanline / ART. Skydio / DJI / Autel / Parrot.

Happy to answer technical questions in the thread.

I hope you find it useful.

.

u/jamiecardoso — 2 days ago
▲ 1 r/3dsmax

Landscape/topology from google images?

Is there a plugin or technique that allows using data (image) from google maps, to create landscape? Im building a racetrack and want to use google for the landscape/topology, if possible. I feel it'll be much more accurate than trying to guess at it. Thanks for any tips!

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u/ImprovementGrouchy37 — 3 days ago
▲ 3 r/3dsmax

[Corona, V-ray] How to add multiple imperfection maps? Node network pictures welcome

Hi guys

I'm struggling to add more surface imperfections onto my texture (three and more). Any idea how to do so?

Node network pics are welcome!

Cheers!

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u/ArtIndustry — 3 days ago
▲ 18 r/3dsmax

UV pixel-snap maxscript utility I've been working on

I do a ton of low-spec 3d and modding for older games so I often want/need to snap UVs to a pixel grid, and the default workflow for that is super clunky so I whipped up this utility! If anyone wants to give it a try the current release candidate is at https://millenia3d.net/utils/Millenia3D_PixelSnapUVs_RC4.ms

u/millenia3d — 4 days ago
▲ 17 r/3dsmax+1 crossposts

Is Corona still the king of realism for archviz in 2026?

I really want to become very advanced in Corona Renderer, especially for archviz. I honestly love the realism it gives compared to other render engines. What are the best resources to learn from and get actual tips & tricks? Is self-learning from YouTube and practice enough, or is taking a course necessary to reach an advanced level?

Also, with the current market, what do you think is the better option to focus on nowadays: Corona, V-Ray, Unreal Engine, or D5?

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u/Wonderful_Lynx_2204 — 6 days ago
▲ 237 r/3dsmax+1 crossposts

Model i am working on.

The main body is for an X-Wing. Air intake and exhaust added as i may use it again in the future.

u/connjose — 7 days ago
▲ 1 r/3dsmax

Need Help: How to make a texture fill an entire sleeve UV layout without distortion? (Zakeke/3ds Max)

Hi,

I have a 3D hoodie model with sleeve meshes that I am setting up for Zakeke customization. However, I am running into a UV mapping issue. I want the texture to completely fill the entire design space on the mesh. Right now, the graphic only populates a small portion of the sleeve.

I need the template layout to fully expand and cover the entire UV island wall-to-wall so the customization area is seamless. I tried using the "Straighten Selection" tool to force it into a rectangular grid, but as you can see in the attached image, it distorts the texture incorrectly.

How can I properly resolve this setup so the graphic covers the full sleeve mesh accurately?

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u/qendros — 4 days ago
▲ 2 r/3dsmax

I'm baffled by the Grid Helper

So I'm on 3ds max 2027, if that makes a difference, and i decided to use a grid helper object to define the area of my design (creating a custom booth for a company). But since it behaves like an object (you can select it and whatnot) i decided to freeze it. And it turns bright cyan the moment you freeze it.

I dug through menus, added it to different layers (and yes I did try to toggle "show frozen in gray") to no avail. I'm stumped on why something so useful has to dominate my workspace when frozen :/

Any guesses?

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u/azyrr — 5 days ago
▲ 88 r/3dsmax+2 crossposts

Sofa 3D modeling and rendering

Since my early days with 3ds max I have been fond with modeling, but I only had fun with hard surface. Here is my first serious attempt with furniture.

I will be glad to see your feedback. Thank you.

u/Rykon367 — 7 days ago
▲ 26 r/3dsmax+4 crossposts

Looking for feedback on my free CC0 PBR texture library

Hey everyone,

I run a free CC0 PBR texture library called Polyscann, which some people here may already know.

This is my first time asking directly because people download the textures, but I don’t really know how well they work in real projects.

If you have used any Polyscann textures before, I’d love to know:

Are the textures useful in your workflow?
Is the quality good enough for Blender, Unreal, Unity, 3ds Max, etc.?
Is the download process easy?
Is there anything you think I should improve?
What type of textures should I upload more?

Polyscann is free and CC0, so you can use the textures in personal or commercial projects.

Website: https://www.polyscann.com

Thanks! I’m trying to improve the library and make it more useful for 3D artists.

u/Eaglesoft1 — 6 days ago
▲ 2 r/3dsmax

PBR and texturing Tutorials

Everyone knows that 3ds max has much less tutorials compared to others 3d software, i'm struggling to find good and recent texture and pbr tutorials, any suggestions please

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u/CiclosporineA — 7 days ago
▲ 1 r/3dsmax

Help changing camera target position on path constraint

I'm trying to make an animated drive-thru of a big project, i need my target camera to follow my road path (done), but there are spots where still images have to be inserted.

My main issue is having multiple constraints on the targeted camera target, for it needs to follow the path until it gets to the pause where it needs to pan to the viewpoint and i cant figure out how to get the position list constraint to work

The splines are made in rhino and imported as dwg, they are too complex for me to make in 3DS MAX (complete newbie)

Thanks

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u/Qsdwevo — 7 days ago
▲ 8 r/3dsmax

What is Body Object?

Downloaded the model for my scene, and the screws in it are made this way. At first, I thought it was splines with a surface modifier, but it's something else. It doesn’t look like it’s to make the scene lighter, unless there are 20 million screws in it :D

This is the first time I’ve seen it. In short, how is it created and what for?

u/Apprehensive-Try-238 — 9 days ago
▲ 120 r/3dsmax+1 crossposts

Testing Tyflow2.0... the zenith fluid solver. Dry ice and then igniting some fuel for fun. Having near real time fluid simulation in the max viewport feels magic. Very fun, very quick to iterate and refine, nice controls.

u/Impossible-Pause-651 — 10 days ago
▲ 14 r/3dsmax+2 crossposts

A portfolio piece in Unreal

Hi! I just thought i'd share my new portfolio piece. I mostly work in the game Second Life and this is a product I had made for Second Life originally but decided I wanted to snazz it up into a full portfolio piece because I was so happy with how it turned out.
(The secondlife version can be seen Here)

Delilah Bedroom - realtime furniture visualization created in Unreal Engine 5.
Originally designed as a fully modular bedroom set, this project became an opportunity to explore cinematic realtime presentation, material response, and atmospheric interior lighting.
The focus of the piece was preserving the elegance of the wrought iron silhouette while balancing soft layered bedding, subtle ornamental detailing, and grounded environmental staging. Materials were rebuilt and adjusted inside Unreal to better support cinematic lighting, cloth response, and metallic readability in a realtime rendering pipeline.
Rendered in Unreal Engine 5 using realtime lighting and cinematic camera setup.
Software:
• 3ds Max
• Zbrush
• Marvelous Designer
• Substance Painter
• Unreal Engine 5

u/kjoegardner — 7 days ago