r/3dsmax

â–² 35 r/3dsmax

FEEDBACK Sony TC-150

Hi ! I've just rendered a few images of a radio cassette i've made and i was hoping to get a quick feedback ! Overall what do you think about the lighting, composition of closup shots and the camera angles ? Where do you think is the area i could prove ? Thanks a lot

Rendered in 3DS max Vray and textured in substance painter

u/gooddayfor_fishing — 6 days ago
â–² 5 r/3dsmax

3ds Max + Corona Renderer – render looks washed out after saving to CXR

Hi everyone,

I’m having a strange issue with 3ds Max + Corona Renderer and I’m wondering if anyone has experienced something similar.

When I render normally (or use Interactive Rendering), everything looks correct. If I save the rendered image directly as a JPG, the result also looks exactly as expected.

However, when I save the render as a CXR file and then open/render it again, the entire image suddenly looks washed out / faded.

What’s strange is that all my Tone Mapping settings remain exactly the same.

So basically:

  • Normal render → looks correct
  • Interactive Render → looks correct
  • Save directly to JPG → looks correct
  • Save as CXR → reopen/render → image looks washed out
  • Tone Mapping settings → unchanged

Has anyone encountered this before? Could this be related to color management, exposure, LUT, or how Corona handles CXR files?

Any ideas what could cause this or what I should check would be greatly appreciated.

Thanks!

u/Grouchy-Strength-850 — 7 days ago
â–² 32 r/3dsmax+1 crossposts

I got tired of unwrapping in Max, so I built a Maya-style UV editor for it. Looking for feedback

Hi all. I've been a 3D artist for 13+ years and tired every time exporting and importing when working on UVs, so over the last few months I built my own. It's called UV Unfoldr.

It runs inside Max 2022–2027 on top of a normal Unwrap UVW modifier, so everything stays undoable and your scenes stay standard. Highlights:

  • Shift+click selects the run of edges between two clicks, with a live preview
  • Straighten Shell turns curved strips into clean grids. Alt+T / Alt+V keep edges straight through Unfold
  • Unfold (U), Optimize (O), and Unfold / Optimize / Move brushes you paint with
  • Live checker on the model while you drag
  • Select / stack / group similar islands, including mirrored ones
  • Packer that follows real shell outlines and keeps stacks together
  • And much, much more

It's in beta and launching soon. Two questions for people who unwrap in Max a lot:

  1. What slows you down most in Unwrap UVW today?
  2. What's missing that you'd need before switching?

Happy to answer anything in the comments.

u/sargisstg — 8 days ago
â–² 16 r/3dsmax+1 crossposts

I built MarkingForge: customizable marking menus and a visual editor for 3ds Max

Hey everyone,

I’ve been working on MarkingForge, a marking-menu plugin for 3ds Max 2026 and 2027, and wanted to share it with the community.

The idea is simple: hold a shortcut, move toward a command, and release to run it. You can build menus around the tools you actually use and configure different commands for different selection contexts.

The video shows it in action, along with the editor used to build and customize the menus.

Here’s what you can do:

  • Create your own marking menus with nested submenus.
  • Make menus context-sensitive, with different tools for object and sub-object selections.
  • Assign Max actions, macros, and custom MAXScript commands through the visual editor.
  • Customize shortcuts, mouse bindings, labels, and colors.
  • Access native Max menus through a Hotbox at your cursor.
  • Generate a printable cheat sheet reflecting your current saved bindings.

One small feature I particularly like: for supported commands, moving past the dashed ring switches whether the command opens its settings or runs directly. That lets you choose between repeating an operation and adjusting its parameters using the same menu entry.

It’s a paid plugin, and I’m the developer. I’d appreciate feedback from people who spend their day in Max—especially on the menu interaction and editor workflow.

Which commands would earn a spot in your marking menu? And do you currently use quad menus, keyboard shortcuts, or another setup?

u/gollum666999 — 9 days ago
â–² 1 r/3dsmax

For the love of all that is holy, wth is going on 😭😭😭

I cannot for the love of god select that lonely vertex at the back, and as a result it messed up my ENTIRE thing. In fact, I cannot drag select anything. It only lets me do so in polygon mode, but that doesnt help anybody. If i try to drag select anything, it selects NOTHING. And when i try to drag the vertex, it locked itself to a specific axis, and the axis it locked itself into depends on the vertex i picked. Please help 😭

u/polkacat12321 — 12 days ago
â–² 2 r/3dsmax

How would you?

Trying to make a piece of chrome trim from a spline (white line in left image) I could just render it "radial", but it's not really round, it's an odd shape. How would you model it? TIA.

u/ImprovementGrouchy37 — 13 days ago