r/3dsmax

Image 1 — Practise*10
Image 2 — Practise*10
Image 3 — Practise*10
Image 4 — Practise*10
Image 5 — Practise*10
Image 6 — Practise*10
▲ 59 r/3dsmax

Practise*10

This car is just so gorgeous.
A few days experimenting with camera angles, materials and light. Doing my best to push realism and photographic qualities by studying work from people that I really admire (Johäll, Bakke, Nivalle).

Creating imagery that stands out is HARD. Finding that extra 2-3% that makes it feel real is HARD. But who goes to the gym to lift easy, light weights? No muscles are built from that. Practise should be hard and challenging, with many "repeat to failure" to really trigger those fibers to grow.

Same goes here. Don't be afraid of not reaching your goals. I'm afraid of the day I stop trying.

u/Some-Assist-5098 — 2 days ago
▲ 2 r/3dsmax

UI disappears in 4K monitor

https://preview.redd.it/mkepdvmkb5kh1.png?width=1382&format=png&auto=webp&s=f60a7f9a87bb253a00634006682f1461c16285d7

This is the UV Editor pop-up in full screen, and there are 3–4 icons missing in each section.

I’m using a 4K monitor, and I found out that changing the default DPI settings by right-clicking the 3ds Max icon and going into the Compatibility settings might help. I tried that, but the missing icons are still not showing.

I also tried changing the Windows display scaling to 150%, which is recommended by Windows and in an official Autodesk support article, but it didn’t make any difference.

I’m using 3ds Max 2013.

Is there any other way to fix this issue?

reddit.com
u/getsetredditgo — 2 days ago
▲ 5 r/3dsmax+1 crossposts

Ajuda pelamor de Deus quem manja de 3DSMax e Vray ?

Seguinte estou renderizando umas imagens no 3DsMax utilizado o Vray quando coloco para renderizar a visualização do v-ray frame buffer sai normal como programei para ser a imagem porem na hora que ele salva para a pasta esta saindo escura ja alterei gama ja pedi ajuda a chatgpt e afins e nada alguem ja teve esse problema?.

segue algumas imagens de exemplo

u/Gomeslg23 — 2 days ago
▲ 18 r/3dsmax+2 crossposts

3D Gym Rendering – Looking for Long-Term Collaboration with Design Studios

Hi everyone,

Sharing one of my recent gym visualization projects. I work on creating realistic 3D interior renders, helping architects and interior designers present their concepts more effectively.

I’m currently looking to connect with interior design studios, architects, and renovation firms who need reliable support for their visualization work — whether it’s still renders, 360° views, or animation.

My goal is to build long-term collaborations where I can fit into the existing workflow and help bring design ideas to life through high-quality visuals.

A little about me: I’m a 3D visualizer specializing in architectural visualization, interiors, and exteriors.

If you have upcoming projects and need rendering support, feel free to reach out. I’d be happy to collaborate.

Thanks!

u/kaushik160 — 2 days ago
▲ 9 r/3dsmax+1 crossposts

I built a clay override that works by material, not by object — unlike Corona's native one

Hey all, sharing a little tool I've been using in production and finally cleaned up for release.

The problem: Corona's native Material Override is great for clay renders, but it's all-or-nothing — it replaces every material in the scene. That's annoying when you need glass, lights, portals, or anything with displacement/opacity to stay visible so your lighting preview actually makes sense.

What it does: OverrideByMaterial lets you define exclusions instead — by material type (lights, portals, slicers, refractive materials), by name pattern (wildcards like *glass*), or by manually picking materials straight from the Slate/compact Material Editor. It recursively walks Multi/Sub-Object, Blend, Shell, and Corona Layered trees, and it also supports XRef Scene content. If a material has bump/displacement/opacity, it'll copy those maps onto the clay version so you don't lose the scene's silhouette.

It's got a "safe mode" baked in too — it calls holdMaxFile() before applying anything, and there's a dedicated Restore button since Ctrl+Z won't undo the swap. There's also an Automatic mode that hooks into pre/post-render so it just feels like flipping one checkbox.

MIT licensed, single .ms file, no dependencies. Works from 3ds Max 2019+ and Corona 9+ (I've tested on 2023 / Corona 14).

Repo here: https://github.com/rovillanueva/OverrideByMaterial

Would love feedback — especially if anyone wants V-Ray support or has edge cases where the exclusion logic breaks. Open to PRs too.

u/rovillanueva — 3 days ago
▲ 1 r/3dsmax

IT lead for a spatial/event design studio (3ds Max + V-Ray) — what hardware are you actually running?

Hi all — I run IT for a spatial/event design studio. Our 3D designers use 3ds Max + Chaos V-Ray (CPU rendering), and we're redesigning our hardware setup. Trying to get real-world data rather than marketing specs, so wanted to ask this community directly:

  1. Render workstation specs — what CPU (core count), GPU, RAM, and NVMe storage are you actually running for V-Ray CPU rendering, and how's it performing for you?

  2. Portable laptops — if you carry a lightweight/convertible laptop to client sites and remote into a desktop for the real work, what are you using?

  3. Remote-desktop rendering — Parsec, HP Anyware/RGS, Splashtop, TeamViewer, RDP, etc. — what's actually working for you, what's the real-world latency, and what gotchas should I know about?

  4. Color-calibrated monitors — which Dell/LG models do you rely on, and does the built-in KVM/USB-C hub/single-cable power delivery actually work well in practice?

  5. NAS/storage — Synology or other, what RAID setup, and how do you handle Google Drive/OneDrive alongside it?

Appreciate any real specs/gotchas you can share — trying to spec this properly rather than go off vendor marketing. Thanks!

reddit.com
u/Vicissitude24 — 3 days ago
▲ 3 r/3dsmax+1 crossposts

Can my laptop handle 3ds Max + Corona Renderer?

Heloo! I’m an architect/3D visualizer and I’m currently learning 3ds Max 2023 + Corona Renderer 10.

{So, I want to build a portfolio consisting entirely of 3ds Max + Corona work using dummy/personal projects, and then use that portfolio to apply for visualization jobs.
At the moment, I’m short on money and trying to save up for a better PC, so buying a powerful workstation immediately isn’t really an option. I’m wondering whether my current laptop can realistically get me through the portfolio building stage. T-T }

My laptop specs:

Laptop: HP Omen 16
CPU: Intel Core i7-14650HX
GPU: NVIDIA GeForce RTX 4060 Laptop GPU | 8GB VRAM
RAM: 16GB DDR5-5600
Storage: 954GB total
OS: Windows 11 64bit
Age: 2 years old now

My typical work would involve architectural interiors/exteriors, fairly detailed 3D models, materials, lighting and Corona renders.

I understand that Corona is primarily CPU based, so I’m particularly wondering about the i7-14650HX and 16GB RAM. But 🙁.

I’d appreciate advice from people who actually use 3ds Max + Corona, especially for architectural visualization.

Thanks!🌼

reddit.com
u/naodusk — 5 days ago
▲ 5 r/3dsmax

Best pipeline for converting a 3d interior scene into a gussian splat to explore (3dsmax + corona) ?

Hi everyone!

I made an interior scene using 3dsmax and corona renderer , and now I want to convert it to a 3d gussian splat for my clients to explore it and give them a new way to efficiently explain their interior designs for their own clients

Any solutions ? (Maybe something better then gussian splats)

reddit.com
u/youceftazerty — 5 days ago
▲ 6 r/3dsmax

Anybody seen where Quads Menu style settings are in Max 2027?

I can't stand the default low contrast small font look. I want my custom settings but I can't find where to set it up

u/accidiew — 4 days ago
▲ 5 r/3dsmax+1 crossposts

Which renderer do you prefer?

I’m just curious to which render engine people use?!
I’m a long time Fstorm-user and really like how easy and fast it is. But it has some limitations.

What do you use and why?
Which feature do you like the most?

reddit.com
u/Some-Assist-5098 — 6 days ago
▲ 14 r/3dsmax

A smallish 3ds Max tutorial I just created, because the original forum post was lost. This here shows how to collapse your turbosmooth without destroying the skinning! Credit to the person who figured this out is at the end of the video. Hope it's helpful to someone!

u/Pipann — 6 days ago
▲ 20 r/3dsmax

Is 3ds Max + Corona/V-Ray still worth learning with AI advancing so fast?

Hey everyone, I’m a little confused about which direction to take, so I’d really appreciate some honest advice.

I started with SketchUp + Twinmotion, then moved to Enscape, and now I’m mainly using D5 Render for my visualizations. I’m thinking about learning 3ds Max + Corona/V-Ray, but at the same time AI is moving so fast that I’m wondering if I should spend that time learning AI tools instead.

My main goal is simple: I want to start earning from 3D visualization. Do you guys think archviz is still a good field to get into, or is AI going to make it much harder to earn from 3D visualization?

Would love to hear from people who are actually working in the industry — especially what you would do if you were starting again today.

reddit.com
u/Certain-Bonus-5015 — 8 days ago
▲ 11 r/3dsmax+2 crossposts

Minimalist Beachside Product Render (Tools: 3ds Max & Corona)

Summer product shot for XERO. Modeled in 3ds Max and rendered with Corona Renderer. Feedback welcome!

u/QendrimH — 6 days ago
▲ 55 r/3dsmax

FoldFlow | Realistic Folds, Without Leaving 3ds Max

Full disclosure: I built this, so take the "review" part with a grain of salt. Story below might still be worth a read either way. Three short parts, skip around as you like.

Part 1 - Why

I make 3D models for a living. Every new Max release I hope for something that actually speeds things up - 25/26 gave me nothing I remember without Googling it, and 2027's headline feature is boolean with chamfers. Not exactly changing my workflow.

The idea was simple: automate the routine - the monotonous part of building cloth folds. Simulation is slow and unpredictable, and welding vertices after retopo is its own pain.

I wanted something simple and predictable, no external software, no exporting back and forth. Sounded impossible at first - everyone's just used to suffering through sims. Build something solo that doesn't lose to Marvelous Designer's whole engineering team on quality, while being easier to use?

"Am I out of my mind?" - my internal monologue for about 15 months.

Software like Marvelous or Max is built by genuinely talented engineers who probably don't spend hundreds of hours actually modeling with it. Turns out you kind of have to be a modeler to get inside a modeler's head. Whether it worked - that's for you to decide, I can only share the result.

Part 2 - What it is

A 3ds Max modifier for realistic folds - no simulation, no retopology, no leaving Max.

I know, "realistic folds in 3ds Max" has been oversold before - looks great in a demo, unusable on a real project (IMO). The actual point is time saved: if you've already nailed the folds on one model, FoldFlow reuses that exact shape anywhere, one click, no remodeling. Packaged 39 patterns from my own past work to start.

Easier to just show than explain: video

Part 3 - Technical (probably the part worth your time)

Written in C++. Autodesk's SDK docs read like decades of accumulated notes - including functions written around 2015 that were later gutted but still look like working methods. Compile fine. Call them in Max and you get a hardcoded return 1; and nothing else.

Figuring out how their mesh internals actually behave was the real fight - about 2 months just getting something to run without errors, made worse because Max didn't crash consistently on identical geometry. Could write 500 pages about that alone.

AI was basically useless here - no spatial reasoning, barely any real material to train on. Pure trial and error.

Learned a lot more than expected going in. Got 3ds Max plugin ideas? Happy to talk, reach out however works.Try the 14-day free trial

Thanks for reading.

u/Elegant-Counter8810 — 8 days ago
▲ 1 r/3dsmax

How to move downloaded "in place" animation forward

Very new to animation but have not been having luck finding advice on this situation. I've downloaded an animation in Mixamo but want to animate the translation of the entire animation to move forward. Any time I try to keyframe it by either linking it to a new root, helper, or keying all or specific bones like root it will move the entire animation but still have it in place in 1 spot. I want something like walking in place but to actually have it moving along a path that I choose.

reddit.com
u/6307421580 — 7 days ago
▲ 31 r/3dsmax

One more.

Had to do one more in the same scene, just added a new groundplane with some big noise and some grass. 4 renderings comped together to get the right light and atmosphere.

u/Some-Assist-5098 — 8 days ago
▲ 72 r/3dsmax+1 crossposts

Aston Martin Vanquish

Hi!

Just practising my rendering, camera and material-skills. The car is from Turbosquid, most vegetation from Maxtree and the rest is my own. Spent most of the time on light and materials. The car paint was fun but tricky.

Rendered with Fstorm as usual, about 15 min frame/7000 samples at 5k.

All feedback and critique is most welcome.

u/Some-Assist-5098 — 9 days ago
▲ 1 r/3dsmax

Pixel/ Retro sprites in 3dsmax

Hey guys ,hope you doing alright

I’m working on a small project in unity and i was wondering if there is a way to create something in pixel art or retro style in 3dsmax

I have a decent experience with 3dsmax when it comes to realistic modeling and 3D stuff but im having a lot of issues with the whole 2D sprites
Any tips would be greatly appreciated

reddit.com
u/KinoxVx — 7 days ago
▲ 13 r/3dsmax+4 crossposts

PhantomLayer is an image/video overlay tool that can work with 3DS Max and any Windows app — would love your feedback.

Some of the features include image overlays, video references with A–B looping and hotkey control, PDFs, and more. The app itself is free on the Microsoft Store, with optional premium features that you can try for 7 days. I'm happy to extend the premium trial to 30 days for anyone who's genuinely interested in using it and giving me feedback.

u/MaltesePhantom — 8 days ago