



The Waiting Room. No AI
3Dsmax + Corona + PS. Open for constuctive feedback




3Dsmax + Corona + PS. Open for constuctive feedback
Hi ! I've just rendered a few images of a radio cassette i've made and i was hoping to get a quick feedback ! Overall what do you think about the lighting, composition of closup shots and the camera angles ? Where do you think is the area i could prove ? Thanks a lot
Rendered in 3DS max Vray and textured in substance painter
Hi everyone,
I’m having a strange issue with 3ds Max + Corona Renderer and I’m wondering if anyone has experienced something similar.
When I render normally (or use Interactive Rendering), everything looks correct. If I save the rendered image directly as a JPG, the result also looks exactly as expected.
However, when I save the render as a CXR file and then open/render it again, the entire image suddenly looks washed out / faded.
What’s strange is that all my Tone Mapping settings remain exactly the same.
So basically:
Has anyone encountered this before? Could this be related to color management, exposure, LUT, or how Corona handles CXR files?
Any ideas what could cause this or what I should check would be greatly appreciated.
Thanks!
Hi all. I've been a 3D artist for 13+ years and tired every time exporting and importing when working on UVs, so over the last few months I built my own. It's called UV Unfoldr.
It runs inside Max 2022–2027 on top of a normal Unwrap UVW modifier, so everything stays undoable and your scenes stay standard. Highlights:
It's in beta and launching soon. Two questions for people who unwrap in Max a lot:
Happy to answer anything in the comments.
Hey everyone,
I’ve been working on MarkingForge, a marking-menu plugin for 3ds Max 2026 and 2027, and wanted to share it with the community.
The idea is simple: hold a shortcut, move toward a command, and release to run it. You can build menus around the tools you actually use and configure different commands for different selection contexts.
The video shows it in action, along with the editor used to build and customize the menus.
Here’s what you can do:
One small feature I particularly like: for supported commands, moving past the dashed ring switches whether the command opens its settings or runs directly. That lets you choose between repeating an operation and adjusting its parameters using the same menu entry.
It’s a paid plugin, and I’m the developer. I’d appreciate feedback from people who spend their day in Max—especially on the menu interaction and editor workflow.
Which commands would earn a spot in your marking menu? And do you currently use quad menus, keyboard shortcuts, or another setup?
I cannot for the love of god select that lonely vertex at the back, and as a result it messed up my ENTIRE thing. In fact, I cannot drag select anything. It only lets me do so in polygon mode, but that doesnt help anybody. If i try to drag select anything, it selects NOTHING. And when i try to drag the vertex, it locked itself to a specific axis, and the axis it locked itself into depends on the vertex i picked. Please help ðŸ˜
Trying to make a piece of chrome trim from a spline (white line in left image) I could just render it "radial", but it's not really round, it's an odd shape. How would you model it? TIA.