Weapon Mastery for baddies
I am working with a module that was written for 5e but we are playing 5.5e.
Many of the baddies are the same or similar between the 2 systems.
I got to thinking about balance, I know 5.5 can potentially do a lot more damage. I can mitigate this some with more baddies, more hp, legendary actions, etc.
What do other think about giving intelligent baddies weapon mastery skills? In theory an elite opponent would have been training as long as or longer than a player. They should have a similar skillset.