





After months of development, my Twine superhero RPG is finally playable
I've spent the last months turning a small Twine prototype into a story-driven superhero management RPG.
I finally released the first public demo of G.A.L.A.C.T.I.C.A.L.
It's built with Twine (SugarCube 2), but I wanted to push the engine far beyond traditional interactive fiction by adding RPG mechanics, squad management, boss battles, branching storylines and persistent character systems.
Instead of playing the superhero, you become the "Handler" responsible for managing a team of unstable superhumans working for a powerful corporation.
Your job isn't just winning battles.
You recruit heroes, handle PR disasters, decide who receives dangerous experimental treatments, keep your team mentally stable, investigate Aether-related incidents, and sometimes choose between protecting civilians... or protecting the company.
Current Demo:
* Story Arc 1–4
* Multiple recruitable heroes
* Boss battles
* Hero loyalty, trauma and corruption systems
* HQ management
* Side missions
* Branching choices
* English & German language support
I'm mainly looking for feedback on:
* Gameplay flow
* UI and readability
* Combat feel
* Story pacing
* Difficulty balancing
* Bugs or technical issues
* Anything that felt confusing or unintuitive
This is my first public demo, so every comment—positive or critical—helps improve the game.
Thanks for taking the time to check it out!
**Play the demo here:**