

Tank survivability should be significantly buffed.
Tanks are flopping in keys. And it feels worse this season compared to previous, especially since the whole vibe of this expansion seemed to start out as "prune skills and make the game easier"
I just don't think "not dying" should be *AS MUCH* of a worry when pushing keys for tanks. I wish the skill check wasn't "track all my defensives and cycle my heals/sustain" and more "pull the dungeon fast and clean".
I get that you don't want the tank to be able to pull the whole dungeon and live. But the limiting factor should be the rest of your group living and doing enough damage.
As an example. I as a dps in a 20 key can pull threat on one mob during tank's gather and survive a hit or two, enough time for me to stun the mob or get away, but a tank can go from 100-0 in no time while he gathers a pack of 5 in that same key. I get that you still have to play well and have defensives rolling etc, but even people I know are good players are still falling over as tanks this season.
We already don't have enough tanks.
*Edited to clarify a point.