u/Ekipsogel

Image 1 — Doing some research
Image 2 — Doing some research
▲ 90 r/GTNH

Doing some research

Found a Stargate VHS at a local thrift store

u/Ekipsogel — 1 day ago
▲ 3 r/GTNH

What do I need to do for Ignis CV?

I am making a PTFE line, and one of the major ingredients is Fluorine, which I am getting from Black Granite. Black Granite needs Lava, which I plan to get from an Everburn Urn, which I have already made. I have not done much thaumcraft, only doing the bare minimum for what I need at the moment. I do not have a supply of any magical items because of this, and basically have to make everything from scratch. I do have Infusion and a Thaumatorium, and random essentia in warded jars sitting on my Pdim platform. Now that I have the Everburn Urn, I need Ignis Centi-vis to power it. I have found a node that has a decent amount of Ignis in it that I was planning on jarring and bringing home. However, my gold capped greatwood wand does not have the capacity to jar nodes, only holding 50 vis. I was going to make the scepter the questbook suggests, but it needs 51 vis at my current discount (Goggles of Revealing, Bewitched Robe, Bewitched Leggings, Thaumaturge's boots). Making the parts for the scepter also unlocked the final quests in Novice Thaumaturgy, and I can get a pale node with 30 Ignis from it. Idk what pale means, but if it doesn't affect it too much, that seems like a better option than making boots of the traveler so I can make electric boots of the traveler so I can make a scepter so I can jar a node. So my question is, will a pale node be enough for an Urn, or so I need to go through the hassle of jarring a node?

reddit.com
u/Ekipsogel — 6 days ago

Is there a way to bypass the PFMotor/PUPDevice delay when sending iron signals?

Both the PFMotor and PUPDevice classes have a delay after sending an IR signal with the Color and Distance Sensor. This appears to be a deliberate choice based on a comment in the example code, but it is not acceptable for controlling Buwizz motors, as they are too fast to control with this delay. I am having some difficulties with my Sbrick driving the Buwizz motors due to overdrawing current, and Brickcontroller2 is not able to limit the current draw. My only other options are the Powered Up App, Pybricks, or buying a Buwizz 3.0. Powered Up does not have controller support, and I dont have a PU remote, I can't afford a Buwizz 3.0 at the moment, and Pybricks has this awful delay when sending IR signals. So, I need a way to disable the delay in Pybricks. Is there a way to do that?

reddit.com
u/Ekipsogel — 7 days ago

Xbox Controller not sending signals to hub

Hi,

I am trying to use an Xbox controller with my Spike Prime hub. I have used this hub and controller before, and updated Pybricks, the controller, and the hub's firmware. The following code only prints 0, 0 even if I move both joysticks in every direction. I no longer have my old code, so I can't cross reference it. Is there an error with my code or Pybricks? Edit: It seems to have fixed itself.

from pybricks.iodevices import XboxController
controller = XboxController()
x1, y1 = controller.joystick_right()
while True:
  print(x1, y1)
reddit.com
u/Ekipsogel — 7 days ago
▲ 716 r/CreateMod

Difficulty with drills on contraptions

I am trying to design one of those crushing machines that people on YouTube throw random stuff in sometimes that is designed to work with Aeronautics' physics contraptions. However, I'm coming across some issues that I don't know how to fix.

  1. When the drills are breaking a block, the wheels stop rotating. This causes them to get out of sync and look kind of weird.

  2. I want the rotation speed to be as it is shown in the video, but that makes the drills mine very slowly. This makes the process take a lot longer than I would like and somewhat ruins the effect for me. Since I'm using Aero, I could put the wheels on swivel bearings instead of mechanical bearings and give the drills direct power with higher rpm, but then I would have to figure out how to route power to all of the drills.

Do any of you have ideas on how I could solve these issues?

Edit, Clarifications:
I am only using Aeronautics for the chunks of blocks I am dropping into the crusher, the crusher is built with base Create features. Aeronautics is not Create: Interactive, the crusher is unaffected by Aero. The wheels stop because drills force Create contraptions to stop when they are mining a block. The bearings are already mechanically linked, that does not solve the issue. Things I have tried:

  1. Hidden drills that aren't part of the wheels
  2. Dreams n' Desires boreheads
  3. Offroad boreheads
  4. Swivel Bearings instead of mechanical bearings

Dnd boreheads have the same problem as the drills, and simulated drills and boreheads do not interact with the blocks I drop in. Simulated crushing wheels also push off each other and cause some shaking, which does not happen with mechanical bearings.

u/Ekipsogel — 14 days ago
▲ 6 r/GTNH

Obviously the Healing Axe works, but the Erosion Shovel and Destruction Pickaxe aren't doing their special functions. I was hoping the erosion shovel would help with underground gravel since I didn't know you could disable it until after generating my world, but it seems to not work properly.

reddit.com
u/Ekipsogel — 18 days ago
▲ 4 r/GTNH

I have broken and reassembled the whole thing and it won't pull in the essentia. It was working with raw gold yesterday, and now it won't work.

u/Ekipsogel — 20 days ago