What are some good instrument libraries/packs for virtual instruments?

Id like to start off with the fact im NOT looking for loops, premade stuff, or synths in general, just normal nice-sounding instruments i can use in a piano roll.. ive explored the midi librairy in FLEX but id prefer a slightly wider variety of instruments..

If any of you know a pack that i can download with alot of instruments, or again just a big online librairy, that would be wonderful. Im willing to spend some money if it gets me more stuff (tho, preferably not alot of money tho. Hehe.)

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u/El-Dood — 2 days ago

Where do yall get your instruments?

I’ve recently been trying to migrate onto fl studio, but if someone who mainly works with virtual instruments (like strings and pianos and guitars) I really don’t know where to start…

I’ve tried downloading piano packs off the Internet, but most of them aren’t very good + that’s only really pianos, so I was wondering where you guys got your instruments? Is there a library built-in that I’m just missing? Or is most of it needed to be download off the Internet?

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u/El-Dood — 4 days ago

How do i stop nomad from cutting up my model?

Anytime I try and bake a texture and then export to roblox, or even just exporting a entire model without baking, it imports as a bunch of separate meshes the actors their own individual objects. This prevents me from adding any textures that I have alongside them

If there’s any way to stop this, or if there’s any way to still have a texture to the object in Roblox despite it being all split up, please tell. I’m quite a beginner so this might just be a rookie mistake that I’m not understanding.

(here’s what it looks like in engine, I colored each part separately as a better visual indicator$

u/El-Dood — 7 days ago

What are some more professional alternatives to bandlab?

So I’ve been primarily using bandlab to make music for about two years now, but I’m pretty unhappy with the app because it’s quite limiting (and frankly sounds kind of cheap). I’ve been trying to look for alternatives, but stuff like FL studio is a little too complicated for my liking, as I’ve already gotten used to just dropping an instruments and using strictly piano rolls.

I’ve been looking everywhere, but I really can’t find a good option, so, do any of you know of music production softwares that are similar to BandLab, AKA a relatively simple software that has a wide variety of quality instruments? Bonus points if it’s on mobile (my computer is such a piece of shit holy)

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u/El-Dood — 28 days ago

Hey! Im looking for some developers for a small roblox team working on a juggernaught style game :]

As you read in the title, I’ve been making/conceptualizing a Roblox game for a good bit with some friends of mine, but production has been a little slow, and I’d love to have more people on our team! Right now we have around seven or eight active users, some are artists, some writers, some coders, and a music composer, however we’re open to adding any skillset!

Again, this is a juggernaut style 1vAll game, with parkour aspects to it. It will be turned based, with certain objectives to help the surviving group better fight back against the killer (and yes, I do mean fight back.)

We have a lot of going for it, which is pretty good in my personal opinion. To keep it short, it follows two deities, and the creation/subsequent fall of robloxia. We follow a cast of characters, trying to fight their way out of the VOID after their death following a cataclysmic event that happened to robloxia (I’ll elaborate more in the server!)

Development wise, we have mostly story written out, but we have a ton of survivor/killers and all their designs and lore. Game wise, we don’t have a lot down, but we’ll begin scripting soon!

As mentioned before, we’re mainly looking for

Scripters
Artists
Modelers
Writers
And well. Pretty much everything else.

If you want, you can also just be a reviewer of certain stuff! You can totally apply just to give your feedback on certain designs or stories without necessarily making your own. It’s all cool here.

Speaking of the server… I’ve put a link to the acceptance server below, where you can post your “résumé” and then get added to the main one. Of course I’ll give you a rundown of everything once you’re accepted, including the people and vibe, and more in-depth look into the story :)

Currently this is unpaid (i know, i know.)
But I’m currently just using it as a creative outlet seeing as I’ve always wanted to make a game, and I hope that sentiment can be shared by other people! Once it releases, however, Robux will be split among the people involved ;J

https://discord.gg/RNzXMVKtj
(if the thing expires by the time you see this, just comment asking for a new link! No biggie)

Cya there!

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u/El-Dood — 2 months ago

We need to separate players by the device they’re using.

Get your popcorn, this is a bit of a long one.

I myself am a mobile player, within about 25 days in the game. I don’t really know where to send something like this, but I see the forsaken community mobile uses are very unrepresented, especially because they make up the majority of the user base. I wanted to speak out about a topic that I’ve been frustrated about for a good long while.
This post is going to mainly focus on the main two platforms (that being PC and mobile) however all these arguments still apply to console. love you console gamers. xx

Anywho.

The abillity difference between mobile and PC is insane.

I have seen PC users with very little playtime demolish servers of super competent mobile users, and super skilled mobile users struggling to even put a dent into relatively new PC players.

I think this comes down to two main problems, the first of which being that PC players simply have a non skill-based advantage over mobile users. PC has higher frame rate, easier usability, you can react much faster on PC, and overall, it’s just accommodated way more.

But I think the more important problem is the skill roof between platforms.

PC just objectively has a higher skill roof than mobile, and as much as I hate to say it as a mobile user, PC players just have ability to get way better at the game. While ‘s always possible to improve, skill roofs are very real in almost every game, and PC just has a way higher one than mobile.

(this is the main point of the argument.)

AAAAND ANOTHER THING

N O L I .

yeah, I’m dedicating an entire section to noli. She is by far the worst culprit of the balancing difference between platforms.

All of nolis moves are based on reaction time, and while this is okay on mobile (seeing as there’s a healthy mix between production and reaction), PC is an entirely different story. I stated previously, there’s a higher frame on PC, and you can react a lot faster to certain things. This pretty much turns noli into a character with no downsides.

Again, I have seen PC nolis with very low playtime rip apart servers with ease.
It’s gone to the point where if I see a PC noli, I turn on AFK mode until the round is over. It’s just so not fun to play against, because I feel like there’s just nothing you can really do against them.

TLDR: the difference in abilitiy/skill roof between platforms is absurd. It’s a little irresponsible to have two platforms with vastly different skill capacities up against each other as if nothing’s wrong. Plus, I really don’t see any downside from separating the platforms. (But if you do, tell me! I love hearing other people’s thoughts.)

u/El-Dood — 2 months ago

So a while ago, I had a YouTube account with a handle that I use everywhere. I really liked the handle, but I wanted to transfer the handle onto a different account because I wanted the account to be linked to a different email.

AnyWho, I switched my main account off of the old handle, and would have switched the new one onto the handle, but it just won’t let me. It tells me I can’t use the handle despite it being unused by anyone.

When I try and revert the handle on my old account, it says I have to wait 24 days.

What is happening? Can you not use a handle that has been used previously, even if nobody holds it?

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u/El-Dood — 4 months ago