Speed Limit Button

A button on your steering wheel where you can activate speed limit mode. Most modern cars have GPS and know (usually) what the posted speed limit is. You can hit the button and your car will automatically go the speed limit. The brake and gas pedal still work, you can speed up or slow down. Once you take your foot off, the car will resume speed limit mode. When you brake to below a certain speed (ie stopping or turning), the mode is deactivated. Now you can go the speed limit without constantly adjusting your foot on the gas pedal or watching the speedometer.

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u/Electrical-Bedroom99 — 4 days ago
▲ 5 r/irc

New Undernet IRC Channel

Hi everyone. I have a small channel on Undernet called #evolvedones. I know IRC is probably in its sunset, but it's still fun to chat with people without all the fluff of Discord, etc. I'm trying to get folks to join the channel, but there's an etiquette in the IRC community that you don't send invites to members of other channels. I set up a website (evolvedones.net) with a webchat portal so people don't have to install their own IRC client, but it does provide tutorials on how to do it. Does anyone have any ideas of how to build a userbase without pissing off owners of other chans?

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u/Electrical-Bedroom99 — 4 months ago

Panther Clipper Turrets

Soooo, I'm on week 3. I traded my way to a Panther Clipper Mk II and earned Elite in trading. Of course I headed to Jameson Memorial to pick up all the best modules. Nothing is engineered (that's next on my to-do list). I have a 8A power plant and a 7A distributor. I loaded it with as many cargo racks as I could. I used a 6A shield (just to protect the paint when bullying my way into a congested station) to save room for more cargo.

I don't get picked on too much by pirates and most of the time I can get away when they try to interdict me, but I also want to make their life miserable when they do catch me. I was thinking about loading pulse laser turrets in all the hard point slots. Is this viable? Are they automatic to the point they will fire at the pirate until I can get back into frame shift?

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u/Electrical-Bedroom99 — 4 months ago

A Place to Call Home

Hi fellow CMDRs. New pilot here. I just jumped out into the black yesterday (after spending a week in the starter bubble). I've tooled around a little doing odd jobs, not really caring where I end up, but after collecting a few ship parts and stuff I'm starting to wonder if I need a place to call home. Except I'm a n00b and don't know where or why. I play open because I like the idea of being around other people (for me it makes the galaxy feel more alive). Any advice from some of the more experienced pilots? Should I settle in a population dense area for the trade and mission opportunities, and grind rep with the locals? Or tuck myself away in a remote corner? What do more experienced pilots do?

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u/Electrical-Bedroom99 — 4 months ago

New pilot about to graduate starter zone

Hello all. I'm playing Odyssey. I've spent the last week or so flying around the starter zone (HIP 97950, Chamberlain's Rest) learning the basics. I've gotten pretty good at navigating and landing on stations and bases (even landed a few manually to make sure I knew how). Figured out how to outfit my ship. I've plinked a few wanted crooks near some RES sites. Did a little trading, courier runs, sourcing, and even a couple of kill missions. I think I'm ready to jump out of the noob bubble and take on the galaxy.

I've got a few questions on what to do next.

  1. What should I focus on first to start earning money (trade, missions, mining, exploring, etc.)?
  2. Should I join a squadron? I'm not that big on PvP, not good at combat in general.
  3. What's the best way to acquire engineering materials?
  4. How do I avoid areas or people who like to kill noobs just for fun?
  5. I'm flying a Cobra Mk III. Will that ship be sufficient for general use in my new future?
  6. Where should I go? High population areas, or low pop?

Thanks.

*edit*

Thanks everyone for the great tips! I'm out of the starter area and there's no going back.

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u/Electrical-Bedroom99 — 4 months ago

Yaki Investigation-Defeat Xenon Attackers

I got to the point where I'm in Savage Spur I, but as soon as I went through the gate my cover was blown. My mission updated to defeating the Xenon attackers. I boosted past them and ran like hell thinking I could just outrun them, but apparently defeating them is required. Since my cover was blown, every Xenon near me jumped me as well. I can manage to kill one or two of the attackers, but get destroyed by the hordes. Is there a trick to this? Unfortunately I saved after I ran away so my most recent save is with the hordes chasing me. Any advice?

Edit-I'm in the Katana.

Edit 2-I got it. >!I reloaded an older save and went through the whole asteroid base thing again. When I got to the Xenon attack I stuck it out at the gate. Kendai Orcanic sends some Yaki pilots to help out.!<

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u/Electrical-Bedroom99 — 5 months ago

Top Gun Pilot School

Top Gun Pilot School

I set up a pilot training program in Hatikvah’s Choice I. I used the vanilla Hyperion as the school commander (mainly for the tank and turret support) and gave it 2 wings of “students”. Each wing consists of a Quasar Vanguard (commander) and 4 Elite Vanguards. All loaded with the best gear money can buy.

I gave the school commander the protect position command between the gate to Tharka’s Cascade XV and the superhighway. The school runs in fire and forget mode while I run around doing missions with another small fleet. Every once in a while I’ll check their progress and “graduate” any pilot that has reached 3 stars. They go into a subordinate job as marine or service crew or sent to a transport for advanced auto-trading, and the next pilot in line (closet to 3 stars) is promoted into pilot.

Any idle ships I have go to the school to keep them busy until I need them.

If a large fleet comes through the gate with a couple of destroyers, I’ll back them off to let the locals soften them up before sending them back in. I also have a Pegasus Vanguard with the fastest engine and thruster available set on auto repeat of collecting drops on the school grounds. Every 5^(th) loot cycle they’ll make a drop off of their wares at headquarters. The looter also has the individual instruction to run like hell if they’re attacked.

This seems to be working as intended. I don’t have to worry about seminars (though if I come across them I’ll certainly use them). I have a pretty good supply of 3+ star pilots and a never ending supply of loot to sell or use for crafting. I also get a lot of abandoned ships I can sell or use. Every once in a while I’ll lose a ship, but I can usually rescue most of the crew.

What are you all’s thoughts on this? Are there better or more efficient ways to mass level pilots?

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u/Electrical-Bedroom99 — 5 months ago