![[ForHire] Unity Developer specialized in Rendering, Gameplay Systems, UI. Open to paid or rev share](https://external-preview.redd.it/7QLqcjAbEUS1v6EPsxjWFNanFYSKmDwA5q4wzLAIaEY.png?width=1080&crop=smart&auto=webp&s=c05564dbfc28452de3e2fd7490996919eb6e6a10)
[ForHire] Unity Developer specialized in Rendering, Gameplay Systems, UI. Open to paid or rev share
Hey everyone! I'm Arthur, a solo indie dev from Brazil with 8 years of experience, specializing in Unity 6 URP. I'm looking to join a project where I can contribute meaningfully, whether that's building core systems, setting up a render pipeline, or helping bring a visual style to life.
My most recent public project is a complete isometric pixel art rendering pipeline for Unity 6 URP, toon shading, GPU-instanced grass (~35k instances), adaptive outline, cloud shadows, day/night cycle, and sharp pixel upscale. Built from scratch, MIT licensed, 262 stars on GitHub in ~1 month.
🔗 github.com/bababuyyy/unity-isometric-pixel-pipeline
🎮 itch.io demo available
What I can bring to your project:
- Custom shader and render pipeline development (URP)
- Gameplay systems as combat, inventory, progression, AI
- UI integration
- Mobile development (iOS/Android)
I'm primarily looking for paid work, but open to revenue share if the project and team are a strong fit.
If your project needs someone who can jump in across the full stack of game development and get things done, send me a DM or reach out directly.
Discord: bababuyyy2_32019