Borrowed the pendulum from grandfather clocks, dropped everything else. Minimalist SwiftUI clock which built in a few weekends.
Not a nostalgia project. I just kept noticing that a continuously moving pendulum gives a clock face a center of gravity that digital displays don’t have, and I couldn’t find an iOS app doing it without piling on Victorian skeuomorphism.
So I went the other way. Stripped the case down to a thin matte panel, kept the dial typography clean, made the bezel a Metal shader instead of a wood texture, and let the pendulum be the only ornamental element on screen.
The pendulum is a real free oscillator, not a sine animation. You can grab the bob mid-swing, and on release it decays back to its natural 10° baseline. Took a few weekends to get the swing feeling honest.
The app is called Tempus Fugit. Happy to chat about the SwiftUI, physics, or Metal shader implementation.