The Race to the Bottom
One thing I wish there was more discussion on, amidst all this PTR talk and the attendant balance whining, are the things we’ve lost in the game. Units for every faction are simply less lethal than they once were.
The Toy Problem
**“**mommy, daddy, if I’m not allowed to play with X (insert favorite toy here: Pacifiers for Terran, bicycle with training wheels for Protoss, Kerrigan-themed butt plugs for Zerg) then billy shouldn’t be able to play with Y.”
I can give more examples for Terran and Protoss because those are the races I have played the most.
—Protoss cry about widow mine drop, mines get a quad nerf
—Terrans moan about disrupters, 3 or 4 nerfs
—Protoss bitch about EMP, enhanced shockwaves removed and radius decreased multiple times
—Terrans start squealing about storm (energy recharge patch), bye bye killer storm—less DPS less range
It’s a race to the bottom, folks. Give it another five years and we will be tickling each other with workers every game.
Some other examples for Zerg:
Banelings used to 1 shot probes with +2
Ultras used to be smaller
Queens were cheaper and could transfuse off creep.
Serral got fungal nerfed cause Maru couldn’t find his infestors
You get the point. Everything generally sucks compared to its former version. And my question is why can we never talk about buffing more stuff instead of nerfing more stuff.
I actually really liked mass warp gate. I could hold down a button and create an entire army in their base. I loved it when you couldn’t break the leash on snipe if you used scan.
I giggled with delight when I loaded up a prism with old storm templar and dropped it on a bunch of unsuspecting hydras or marines. Slowly but surely we are taking all the fun stuff away.
TURN THE SHIP AROUND!!!
I believe the perception of staleness in Sc2 is directly related to this trend of nerfing stuff for a few reasons:
It creates predictable games—the lack of explosive interactions means early game advantages become more certain to result in an eventual victory
That means fewer comebacks. By far the most exciting games to play and watch are when you find yourself in a rough position and manage to claw your way back to victory
Trades and exchanges become less decisive for either side. That means fewer big victories and fewer crushing defeats.
Everything becomes more and more…meh.
Where do we go from here?
Stop nerfing every race man. Give the people their cool units and abilities back even in their most imba form. Yes it makes the game more frustrating but it also makes the game more exciting.
Your friend,
Emotionalvaluable (gotta love the Reddit generated names).