

He Who Sleeps Beneath the World (Leviathan inspired from the bible)
Name: Tanniel
True Name: He Who Sleeps Beneath the World
Rank: Saint (Transcendent)
Class: Beast
Tannin Core: [1/1]
Abyssal Fragments: [41,000/41,000]
Aspect: [Leviathan]
Aspect Rank: Sacred
Aspect Description: Can you draw out Leviathan with a hook? You are the thing that dwells beyond the reach of ordinary hands. A creature of fathomless depths, armored in scales harder than iron and possessed of strength enough to crush ships beneath the waves. The sea is your kingdom; the abyss is your cradle. Fire burns within your belly, yet water sustains you. You are ancient without being wise, patient without being gentle, and powerful without being tame. The proud instinctively challenge you; the fearful automatically flee. The creatures of the deep recognize something familiar in your shadow. And beneath all of it lies an insatiable hunger: to possess what cannot be possessed, to swallow what cannot be swallowed, and to become something no one can ever master.
Attributes:
[Rejected Blood]: Son of two Sacred-rank beings who sealed you the moment you became inconvenient; their blood remains regardless of intent.
[Herald of the Deep]:You are the represent of evil in this world, thus the abyss crowned you
[Opportunist]: You sense advantage the way sharks sense blood and never hesitate to take it.
[Heart of the Sea]: A destined, boundless bond to the ocean’s strength; it recognizes you as something owed to it.
[King Over the Children of Pride]:(Hidden)
[Living Symbol]: You are the embodiment of primordial chaos and untamed nature.
[Terraforming]: Essence passively alters surrounding terrain into your territory advantageous to you.
[Storm Lineage]: Surviving the Lighthouse’s light left you carrying a portion of the Storm God’s bloodline.
Aspect Abilities:
Innate Ability: [The Leviathan’s Body]: You may hold a form that passes for human, a scaled hybrid state, or your true self, a colossal sea serpent towering over a hundred men, scales the size of shields, turning aside any mortal weapon, strength enough to tear a warship apart bare-handed. Regeneration in any form borders on outright refusal to stay wounded. Shifting between forms is near-instant, though holding your true Leviathan form draws attention and pressure equal to what it actually is.
Dormant upgrade: Your strength extends past flesh; you can resist and manipulate the supernatural through raw physical force alone.
Awakened upgrade: Burning light and sparks erupt from your maw at will, in any form.
Ascended upgrade: Your vitality surges mid-battle, unlocking latent reserves to overwhelm enemies as a fight drags on.
Transcendent upgrade: While in contact with any water, your stamina, endurance, and essence are heightened beyond your zenith in both capacity and recovery.
Dormant Ability: [Prince of Envy]: You can perceive and lay claim to anything you envy in another as a possession, a trait, a bond, or an ability, marking it as something owed to you, making them have weaker effects against you.
Awakened upgrade: Temporarily creates an imperfect reproduction of a claimed trait or object.
Ascended upgrade: temporarily strips away and steals marked attributes or objects from dead targets.
Transcendent upgrade: Forcibly strips away and steals marked things from weakened targets. (The target can get back their ability if he goes forcibly unconscious after stealing an ability; the ability can go back to his owner if they are alive.)
Awakened Ability: [Sovereign Tide]: “The tide answers to no shore but yours. ”
Ascended upgrade: Water you command gains semi-independent will, acting on your intent without constant direction.
Transcendent upgrade: You govern water’s fundamental properties directly For example: density, buoyancy, cohesion, temperature, and clarity.
Ascended Ability: [Symbol of Chaos]: You are a symbol of chaos; an aura radiates from you constantly, and within it, chaos is shaped and produced without conscious effort on your part.
Transcendent upgrade: The chaos you produce has permeated your very being and gained anomalous properties.
Transcendent Ability: [The Hellmouth] You can summon spectral. Hellmouth anywhere within your range, not limited to your own mouth. Anything that passes through or is dragged into them is sealed exactly as it was no aging, healing, or change, until you release it, where and however you choose. You may maintain multiple jaws simultaneously, though each drains essence independently. The cost is reduced for any target that you or a nearby ally currently envies.
Flaw: [Curse of the Discarded Verdict]
You were made by the divine to be struck down, a staged defeat to prove their supremacy by contrast. Anything carrying real divinity holds a natural edge over you.
Aspect Legacy: [The Seven Sins Beneath the Flood]
(Nothing has been unlocked yet.)
Source Element: Ocean, Abyssal, Chaos, Envy, Water, Sealing
World Effect: Environmental pressure spikes, atmospheric humidity condenses instantly, and structures become unstable.
Tannin Core: A coiled, serpentine mass of black-green abyssal essence, pulsing slower than any heartbeat should, absorbing ambient light rather than casting it.
Function: Anchors him against corruption; visibly tightens near opportunistic events.
Soul Sea: A lightless, drowned ocean containing submerged silver ruins with a colossal silhouette of his true form, including the silent echo of the Eternal City.
Function: Houses his followers, stores passively absorbed knowledge, and lets him regrow destroyed portions of his real Citadel before rebuilding them outside.
Essence: Abyssal Essence: Dense, pressurized, corrosive, and heavily resilient against external effects.
Talents: Raw physical combat,Spearmanship, sorcery, aspect utilization, intimidation, willpower, and surviving.
Natural Supremacy: This ability allows him to defy the prophecy imposed on him by one of his siblings, a prophecy that is deeply anchored in Fate and affects everything he directly touches**.** In any other moment he would have been slain by the prophecy, but when Cassie’s plan let the Vile Thieving Bird steal Sunny’s fate, Sunny went Fateless; reclaiming it at the Tomb of Ariel restored his thread, and Cassie was pushed to Supreme for the act of breaking fate itself. That sequence left the underlying fate line damaged, not just Sunny’s individual strand. In that structural damage, Tanniel finds his opening, like a shark smelling blood; he planned to defy the prophecy, achieving natural supremacy at the same time.
Combat Philosophy: The essence of combat is instinct.
Transcendent Battle Art: [The Boiling Court]
Sorcery: ancient Runic sorcery and sorcery of names that was passively absorbed through centuries of symbiosis in the eternal city
Unique Mechanics with the Nightmare Spell: Translate things for him, and allow him to enter the seed of nightmares (he only gained access to the nightmare spell after becoming part of Nephi's domain, because before it was blocked by divine sorcery of his seal.)
Citadel: The Eternal City itself, under the Stormsea’s dome inherited through symbiosis.
Citadel Components (currently working):
The Lighthouse: Storm God’s temple, source of his [Storm Lineage]
The Silver Wharf: The district where ships once put in for repair; he uses it to move allies through the city unseen.
Primordial Essence Well, supply and recycle and generate essence.
Alias:
• The Crooked Serpent
• The Serpent of the Deep
• The Beast Beneath the Waters
• The Wyrm of the Great Sea
• He Who Coils Around the Deep
• The Crowned Serpent
• The Last Son
• The Sleeping King
• The Child of Repose
• The Forgotten Prince
• The King Beneath the City
• The One Who Was Promised
Personality: Physically ancient yet mentally and emotionally young; fiercely loyal, possessive, curious, and deeply envious of belonging.
Top 5 Relevant Characters:
Nephis: Mother figure; healed him during the city’s fall.
Sunny (Sunless): Father-figure he’s latched onto him due to comforting his shadow that when released from the generator transferred the feeling to him, causing him to latched into Sunny.
Night Garden: Sibling-adjacent; shares his strange kinship to the Eternal City.
Professor Obel: uncle-figure and mentor who took him on as a student; also Ling Ling’s tutor, which is how the two know each other.
Ling Ling: a fellow Saint (Transcendent), Effie’s child, close to his own effective age; one of the only other young Transcendents in his circle.
True Enemies:
Asterion (The Dreamspawn): Working to enthrall him as a replacement uncle/grandparent figure, exploiting his mental youth.
Flesh of Kanakht / Corrupted Immortals: centuries-long recurring foe from his time defending the city.
Corrupted siblings: He envy’s them because they were success while he was considered failure, they ascended to heaven while he was struck down and sealed.
(His birth parents died with their pantheon in the Doom War beyond reach now, barring an echo of them ever surfacing in a future Nightmare Seed.)
Lore: Born to two sacred-rank beings, Tanniel arrived already transcendent by birthright and monstrous by their standards. His parents sealed him beneath the Eternal City the moment it fell, then died in the Doom War before he ever woke. He grew in a kind of waking sleep, learning his Aspect in fragments, while the city used him as an eternal defender against the horrors of the deep, including the Flesh of Kanakht and the Corrupted Immortals.
(He is the one that killed Old Tom (the tentacle nightmare creature))
His true awakening came only during the Eternal City incident. When Sunny began disturbing the ancient shadow mechanism sustaining the city, the disturbance reached whatever had kept Tanniel dormant. He awoke suddenly and violently, with almost no understanding of the world around him. The first thing he experienced was a dying city filled with immortal beings, corrupted creatures, Nightmare Creatures, and intruders fighting through its ruins. Unable to distinguish friend from enemy and acting almost entirely on instinct, Tanniel went on a rampage, attacking anything that threatened him or the place his instincts recognized as home. His emergence became another danger within an already collapsing Eternal City.
(He formed a symbiotic relationship with the eternal city due to the seal and the amount of time he spent there.)
After surviving the city destruction, Tanniel was finally forced into the world he had never actually experienced. He gradually learned language, society, the Nightmare Spell, his Aspect, war and the meaning of relationships. Sunny and Nephis became two of the first people he genuinely loved, while Julius helped him understand the modern world and the ancient history he had slept through. Ling, another young Transcendent, eventually became one of his closest companions.
(Nephis raised him on the battlefield, bringing him in every exploration of deathzones or in campaigns he has to be useful.)
Tanniels' connection to Asterion came much later. During Asterion's attempt to capture Jet, Tanniel chose to intervene and help her escape. He succeeded in giving Jet an opening, but Asterion captured him instead. Rather than killing him, Asterion recognized how emotionally young and desperate for belonging Tanniel was and began trying to turn that vulnerability into loyalty.
Current Situation: Held in Asterion’s custody while resisting subtle psychological manipulation targeting his need for family.
Feats:
Fought the Flesh of Kanakht and its corrupted immortals repeatedly across centuries, sealed alone.
Guarded the eternal city from horrors from the deep.
Survived total isolation for an unknown span without breaking.
held off Asterion’s forces to grant Jet an escape route.
Formed a symbiosis with the eternal city.
Top 3 Transcendent Memories (Rank: Transcendent | Tier: VII)
- [Weapon]
:
- The Hook
ed spear
- Memory Rank & Tier: Transcendent, Tier VII
Memory Type: Weapon (Colossal Harpoon-Spear)
Description: A massive black-iron harpoon forged from ancient sea-bound seals, radiating cold pressure.
Enchantments:
[Bound]: Soul-bound to the user.
[World-Piercer]: The spear’s tip ignores conventional defenses. Rather than simply overpowering armor, it searches for the weakest point in a target.
[Barbed Verdict]: Causes wounds that resist supernatural healing.
[Tide-Called]: Every successful strike increases the spear’s momentum.
[The One That Got Away]: Tracks anything targeted by the user, making subsequent strikes near-unavoidable.
[Depth Pressure]: Adjust the size, weight, and density according to the wielder's will.
[lightning-Slick]: allows the user to channel their energy through it to wreathe it in lightning.
[Leviathan’s Maw]: The head of the spear can open into a miniature spectral jaw that can injure the soul of the target
[Envious Point]: Anything pierced by the spear becomes temporarily “claimed” by Tanniel.
(Claimed targets become easier for** **Prince of Envy to mark and steal from.)
2. [Armor] Covenant Scale
Memory Rank & Tier: Transcendent, Tier VII
Memory Type: Armor (Scale Mantle)
Description: Heavy interlocking leviathan scales that pulse with subtle abyssal light.
Enchantments:
[Bound]: Soul-bound to the user.
[Resilience]: The armor reinforces itself according to the force being used against it.
[Pressure Ward]: Absorbs impact and converts it into essence.
[Abyssal Pressure]: The mantle releases a field of deep-ocean pressure around the user.
[Scale Memory]: Adaptively increases resistance to repeated damage types.
[Anchor Weight]: Prevents forced movement or knockback.
[Silt Cloak]: Conceals existence signatures.
[predator adaptation]: The armor subtly changes depending on the enemy.
[The Abyss Remembers]: If Tanniel is ever destroyed while wearing the Scale Mantle, the armor retains an imprint of him. Provided that some fragment of Tanniel’s essence, blood, scale, or soul remains, the mantle can begin reconstructing him.
(Tanniel’s chaotic aura can manifest through the armor. Under stress, individual scales mutate temporarily into anomalous forms.
Example: blades, eyes, mouths, hooks, tendrils, additional armor, etc.)
3. [Utility] Shard of the Sealing Stele
Memory Rank & Tier: Transcendent, Tier VII
Memory Type: Object / Utility
Description: A polished black-green stone relic carved with ancient runes. Its surface constantly rearranges itself, forming forgotten names and half-erased sentences, repurposed from Tanniel's original prison.
Enchantments:
[Bound]: Soul-bound to the user.
[Verdict’s Reprieve]: Temporarily pauses active curses, soul ailments, or psychological corruption.
[Tidewell Reservoir]: Stores excess essence for emergency instant recovery.
[Ward of recording]: The artifact can record information that Tanniel encounters.
[abyssal memory]: Information recorded by the relic is stored within Tanniel’s Soul Sea.
[Runic Audience]: Create temporary runes in the air, water, ground, or even on his own body.
[Cleansing Fathom]: Purifies mind and body of negative status effects.
[Waiting Throne]: Enhances passive regeneration while stationary.
[Unchained Will]: Grants increased success in escaping and achieving freedom.