





Labyrinth Eternal - Browser-based dungeon management game looking for testers.
Game Title:
Labyrinth Eternal
Playable Link:
https://labyrintheternal.dev/
Platform:
Browser (PC)
Description:
Labyrinth Eternal is a browser-based dungeon raid management game where you don't play the hero. Instead, you're responsible for organizing groups of adventurers, equipping them, sending them into dangerous dungeons, and hoping they come back with more loot than injuries.
My fiancée (soon-to-be wife) and I have spent the last few years building the game together in our spare time. The world consists of procedurally generated dungeon floors filled with monsters, resources, loot, and questionable decisions. Players can recruit adventurers, build raid groups, craft equipment, gather resources, explore caves in real time, and compete against other players.
Features include:
• Procedurally generated dungeon floors (that can also be altered by humans see screenshots)
• Real-time dungeon exploration
• PvE and PvP encounters
• Character progression and equipment
• Crafting and resource gathering
• Multiplayer raids (soon) and guild management
• Lots of questionable life choices
One feature we're particularly excited about is community-created content. Trusted community members can directly help shape the game by creating and editing dungeon floors, monsters, items, spells, crafting recipes, resources, and other game content. We want the game world to grow with its community rather than entirely behind closed doors.
The game is completely browser-based with no download required. It is intentionally a little goofy, a little brutal, and sometimes unfair. We're currently looking for testers who are willing to provide honest feedback on everything from gameplay balance and progression to bugs, UI issues, and overall fun.
If something is confusing, boring, broken, or launches your adventurer into another dimension, we'd love to hear about it.
Free to Play Status:
[x] Free to play
[ ] Demo/Key available
[ ] Paid
Involvement:
I am one of the two developers. My fiancée and I have been designing, programming, balancing, and building the game together over the last few years. We're currently running an early test phase and are looking for players who want to help shape the game's future through feedback and community involvement.