









Gaze upon creation, and let yourself become its reflection.
Experimental piece playing with colours and lineless rendering.
Art by me!
I made this portrait of u/awesthedragon 's OC! Thanks so much for letting me practice on your OC.
I experimented a small amount with some scale textures and line-less details (taking some creative liberty too, hopefully I didn't diverge too far). Looking to remove as many lines as possible and replace with shading details.
I’m not sure if it’s my group, or if there is a hiccup in the system, but it feels like estimating the difficulty of encounters around 5^(th) to 7^(th) level becomes unreliable.
As in it’s either trivial or dangerous with little in-between, irrespective of the XP budget/encounter design guidelines.
It feels like party level+1/+2 enemies at this level get very few turns to act if the melee strikers close in (usually only 1 or 2 rounds), while some hazards or enemies can wipe out low-health party members like the casters with just one failed save. It really depends on initiative, and who gets the crit first.
Is this just a me issue, or do others notice this as well? Is this just the pattern beyond 7th level? If so, how to do you manage that as a GM?
"You come here, demand I give you my treasure, only because you declared that it's 'the law'? Well I have a declaration of my own to make—dragons are hereby exempt from your stupid taxes, failure to comply will result in incineration."
This week I decided I had enough of AI, and decided to put my own hand to drawing. So I picked up drawing tablet, and this is what I came up with.
At it turns out, drawing dragons is so much fun!
If you'd like, post a ref of your OC below and I will do my best job at assembling a headshot/bust for you! I'm looking for practice.