u/Extreme-Attention641

Finding the Warehouse

Greetings, Mechanics!

I'm about to give up on this game.

I got my ass handed to me by the Trashbot (I hate bullet hells, don't have the co-ordination for them, that's why I'm playing a game about engineering and careful planning) and went back to base to restock on food, and now when I set the waypoint to the warehouse nothing shows up on the compass HUD. I've tried restarting without any success. I know the general direction to it but I've spent the last hour trying to find it again without any success.

My questions are: Is it a bug? Am I doing something wrong? Can I get the waypoint back and in that case, how?

Edit: And now I got trapped under my car with four haybots trashing it, losing both engines 4km away from my base. Deep breaths.

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▲ 41 r/litrpg

More series like Apocalypse Parenting?

I've almost finished book 1 of Apocalypse Parenting and I have to say, what a fresh breath of air it is! Co-operation, empathy, community building, actual, adjusted, functional adults with flaws and emotions as MCs? The fact that what the abilities does are obscured and that they have to research and experiment to figure them out? Yes please!

So, after I've binged this series I'm gonna need more like it. Do you have any recommendations? Audiobooks preferred but I'll take anything.

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u/Extreme-Attention641 — 2 months ago

This got prompted by me seeing yet another "I fixed Monopoly!" post. It is mainly intended for people who still play these types of games, and especially those of you that acknowledge that they are bad games and try to "fix" them although all input is appreciated.

There are so many fantastic games out there, why do people still play ones that modern game design has left behind? That was just plain bad to begin with, or in some famous cases, was designed to be bad? Why do people put up with getting knocked out after 30 minutes, having to watch the other people play, or sitting in a game for 2-3 hours straight when it's obvious that they've already lost?

Why can't we thank the Risks, Monopolies, Talismans and Trivial Pursuits for their service in furthering the hobby and lay them to rest? Is it all nostalgia? Comfort in the familiar? Fear of the new?

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u/Extreme-Attention641 — 4 months ago