u/F1r3Powered

Image 1 — I’m designing a video game that teaches basic terminal commands through survival horror gameplay for my bachelor project.
Image 2 — I’m designing a video game that teaches basic terminal commands through survival horror gameplay for my bachelor project.
Image 3 — I’m designing a video game that teaches basic terminal commands through survival horror gameplay for my bachelor project.
Image 4 — I’m designing a video game that teaches basic terminal commands through survival horror gameplay for my bachelor project.
Image 5 — I’m designing a video game that teaches basic terminal commands through survival horror gameplay for my bachelor project.

I’m designing a video game that teaches basic terminal commands through survival horror gameplay for my bachelor project.

Hi! I’m creating a bachelor project around a survival horror game concept meant to teach bash basics through gameplay.

There is an ongoing challenge with users who want to reap the benefits of Linux, but feel put off by its learning curve.

At times traditional tutorials can feel disconnected from the actual situations users might find themselves dealing with.

So I thought, what better than actually doing to learn.

I want to make bash fundamentals accessible and engaging enough that people persist through the initial discomfort.

/dev/null teaches daily use bash syntax through survival horror gameplay.

The idea is to use the controlled pressure survival horror already creates to make the learning experience more engaging.

The player uses terminals to explore directories, manipulate files, and solve common command-line tasks.

Failed commands increase the threat level, which in turn forces players to learn under pressure.

The design draws from analog horror, sound design, and atmosphere.

I’m currently validating the design direction before committing to the antagonist and reveal trailer concept.

I’d love feedback from people who enjoy the genre this idea is rooted in, especially people who are interested in the horror aspect.

Comments are very welcome, but the survey helps me compare the results more clearly.

Survey link:
https://tally.so/r/PdvrO0?source=linux_gaming

Thank you for reading and for showing interest in the project :)

Any feedback from this community would genuinely help me decide whether this concept has ground to stand on, and which direction is worth developing further.

u/F1r3Powered — 10 days ago
▲ 126 r/IndieHorrorGaming+3 crossposts

I’m designing a video game that teaches basic terminal commands through survival horror gameplay for my bachelor project.

Hi! I’m creating a bachelor project around a survival horror game concept meant to teach bash basics through gameplay.

I have noticed an ongoing challenge with users who want to reap the benefits of Linux, but feel put off by its learning curve.

At times traditional tutorials can feel disconnected from the actual situations users might find themselves dealing with.

So I thought, what better than actually doing to learn.

I want to make bash fundamentals accessible and engaging enough that people persist through the initial discomfort.

/dev/null teaches daily use bash syntax through survival horror gameplay.

The idea is to use the controlled pressure survival horror already creates to make the learning experience more engaging.

The player uses terminals to explore directories, manipulate files, and solve common command-line tasks.

Failed commands increase the threat level, which in turn forces players to learn under pressure.

The design draws from analog horror, sound design, and atmosphere.

I’m currently validating the design direction before committing to the antagonist and reveal trailer concept.

I’d love feedback from people who enjoy the genre this idea is rooted in, especially people who are interested in the horror aspect.

Comments are very welcome, but the survey helps me compare the results more clearly.

Survey link:
https://tally.so/r/PdvrO0?source=linux_gaming

Thank you for reading and for showing interest in the project :)

Any feedback from this community would genuinely help me decide whether this concept has ground to stand on, and which direction is worth developing further.

u/F1r3Powered — 8 days ago