u/FNC_Paradox1

The champ going downhill ... definitely felt the hp nerf trying to make the usual plays, 100 hp is definitely big for a champion that rely on resets

u/FNC_Paradox1 — 6 days ago

Bel'veth rework, underwhelming ... but not as bad as most people think

First of all i used to be an adc main but quit because of the non-item diversity in this class, i like the on hit style even before the pre rework and some people know me by the highlights i posted here often.

i'll just list the good thing and bad things i noticed on the rework imo :

good things :
1- i hated having to play for topside objective early for ult in everygame, now you can actually play for drakes and that's fine
2- after lvl 9 the champ feels so much stronger, resons are you have more max hp, and the auto now deals 100% of the dmg wich is HUGE for on hit builds that i play
3- having perma ult is pretty nice since you dont have to care about running it out, and therefore less counter play for enemies (they just wait for your 60s/180s ult to run out of time)
4- at lvl 16 you get extra auto attack range and range is by FAR the most op stat in the game (removed range from old LT, senna nerfs, adc range buff in past season), riot is taking this stat very seriously

bad things :
1- now we tasting the chit we did to people by invading them cause the champ is now a minion until lvl 9 (big big powerspike)
2- the champ used to be the easiest champ to gank with, now before 9 it's just average ganking power, just need practice to get used it
3- lasty the Q feels awfull early, as having directions but not being able to use them for so long is cringe design, and it can fuk up your mind trying to keep track of Q availability as it changes with eatch point of Q

To resume : i think the way to go is to reduce the Q cd direction early game and reduce some damage to compensate, and the champ will be fine, be patient lads, riot is releasing champions weak intentionally as they stated a million times before.

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u/FNC_Paradox1 — 22 days ago

Bel rework : cluncky af in late game and few bugs as well

i have tried the reworked version in practice tool in BPE :

1- it's bugged with rageblade while using E as the passive is blocked while clearly the stacking mechanism say ON ATTACK (probably have some other bugs as well with on hits)
2 - one of the core gamplay of the champion is auto canceling between Q's as the cd between Q is short right now, but it's a freaking static 1 second in the lategame so it's feels almost playing with a bugged champion who have a lot of attack speed but cannot do or really plan when to use attack or use Q's, the closest example i can think of is irelia, image irelia Q having a internal cd on reset of 0,5 sec so when she kill a minion she has to wait 0,5 or even 1 sec to use Q again, imagine how horrifying the gameplay will be, it's the same with bel'veh, not having access to Q's late game is really really bad for the gameplay, i dont mind any other changes but if the internal Q cd make it to live like this i'm dropping the champion completely (and probably the game as well)

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u/FNC_Paradox1 — 1 month ago

My personal idea on bel'veth rework as a diamond player with 1m mastery

since there is a lot of talk about bel'veth rework right now, i gathered some toughts about how to make it less of a feast/famine champ and also make it viable for all elos, here are my toughts :
1 - imo the problems are comming from her supposedly op invading strategy (that i dont personnaly neither like or play in my games) + her ult being the core of lategame gameplay so you're very weak without ult and probably average/sometimes op with ult in +20 min

2 - my idea is simple, for Q it can have only 2 directions lvl 1 with more directions with lvls, having 4 direactions by 3 points in Q (LVL 5) so she cannot invade lvl 2/3/4 anymore, ofc the camps dmg has to be tuned so the clear isnt affected

3 - for ult make it stack with farm + takedowns + objective (the formula can be easly tested/tuned by riot so bel'veth have more ult uptime with bieng a bit less reliant on neutral objectives/takedowns in late)

my general toughts is to keep her core gameplay and idendity intact, with less coinflip and less reliability on team comps and objectives, and from there the balancing would afterwards be done on her ult only, imo this will be balanced for pros as well as all elo brackets

my nightmare would be a total rework (asol, akali, skarner,ryze,gwen type of downhill history)

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u/FNC_Paradox1 — 2 months ago

kayle jgl discussion

i swapped to maining jgl after being an adc main for over 7 years, i theorize a lot of stuff for a lot of champs over the years and after a lot of thoughts i can confidently say that kayle in the jungle can be A or even S in the hands of her true mains (i can't consider myself yet a kayle main), i will list ups and downs of the kayle jgl theory and try to make it as short as possible :

upsides :
1- like how nasus jgl works, you get to skip the weakest stage of the game for kayle witch is lvl 1-5, but contrary to nasus the scaling doesn't fall off ever in late game
2- it can be played every game as it can be built AD/AP depending on ally + enemy team comp
3 - it have only 0,02% pickrate so it gives big draft advantage as enemy team will think it is top/mid
4 - the scaling is pretty consistent opposed to having to line against the gigachads in topline
5 - after lvl 6 ganking doesnt seem too bad as you can speed the liner you're ganking with W and ult have pretty good value in ganking, so you can skip fighting and farm jgl until you have ult again
6 - her clear speed after lvl 11 is just op as i think she probably can match a diana in clearing speed

downsides :
1 - like nasus jgl, she is vulnerable to invades from 1-5 and inexperienced jungler can struggle to prevent/respond to invade from stronger early champions
2 - general kayle weaknesses will also apply when playing jgl so some comps will naturally be very hard to play against
3 - people can get mentally challenged when they see kayle jgl as they think it's a trol pick (and it's not ofc)

i'm taking this into ranked soon and i would like to have your thoughts about. thanks

https://preview.redd.it/4yhcedbmzkah1.png?width=907&format=png&auto=webp&s=c2d67924bc850ba080e08c3cbe5fedbebcde5b93

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u/FNC_Paradox1 — 2 months ago

A prime example of my high diam team trolling by trying to reset/go top while we 4 vs 3 and baron is up but had to step up and use my CD reduction from navori to bait and carry the game

u/FNC_Paradox1 — 2 months ago

the new muda muda fighting style founded sucessfully (if enough ppl are interested i can make a guide)

u/FNC_Paradox1 — 3 months ago