Porque o jogo parece sem vida?

Eu estou jogando Hogwarts Legacy a um bom tempo já, estou no level 23. Porém, o jogo carece muito em momentos imersivos, principalmente na interação com o mundo. Cara, você parece estar sozinho nesse universo. Nada do mundo reage a você. A sala precisa que você pode passar horas decorando e etc, não tem a possibilidade de seus "amigos" irem lá visitar. Talvez eu esteja exigindo de mais, porém aqui no Brasil esse jogo não foi nenhum pouco barato. Com o mesmo valor você compraria The Witcher 3 e todas as DLC.

Bom, eu poderia até gostar da história principal, mas é super rasa e fraca. Os gráficos rodam bem se você não se preocupar em o quanto de memória RAM esse jogo vai consumir.

Bem decepcionado. Você sentem isso também quando jogam? De que você está sozinho no jogo, mesmo inundado de NPCs?

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u/Fair_Use_7220 — 4 days ago
▲ 52 r/Moonvale+1 crossposts

A way to create your own stories in the DW & MV style. What do you think?

Well, after this post of mine (LInk), where I specifically talk about the narrative approach of the Moonvale game, I’ve been thinking a lot and decided to share a project I’ve been working on.

My idea is to release the source code for both the app and the editor I built. The editor basically lets you build a full story from start to finish. I’m still tweaking a few things, but you can choose dialogues, notifications, etc. To be honest, it turned out pretty easy to use.

The game app itself literally doesn’t depend on a specific story. You can create a completely new one if you want. You just need to add the JSON exported from the editor and load it into the game.

So my intention with this post is not to compare it to Moonvale or Duskwood. On the contrary, those games were actually an inspiration for me. I’m working on this project because I wanted people to be able to create their own stories.

When I finish the project, which shouldn’t take too long (like a week or so), I’ll drop a GitHub link here in the comments and also host the editor online, so you won’t need to run it locally to create stories. I’ll also publish the game app without any built-in story, where you can just upload a ready JSON and start playing right away.

I’m new to the community, so sorry if this kind of post isn’t allowed. I’d really appreciate any opinions and constructive feedback. If you hate the idea, that’s okay, but please don’t attack me (it kind of kills motivation and creativity)

I’ll list some of the mechanics already included:
Audio messages, images, text, documents, and links to articles inside the game itself.
You can receive and make calls, including choice-based dialogue during calls. Chapter system. And pretty much all the mechanics needed to simulate a real smartphone.

It also includes in-universe apps like: a banking app (money can be used in “missions”), a social feed app (likes and comments, Instagram-like design), news, protagonist’s personal blog, search engine, gallery, files, phone, and even a simple non-puzzle game where the player can earn in-game (fictional) money.

The editor videos and screenshots are in Brazilian Portuguese since I’m Brazilian. But I would really appreciate it if, after I publish it on GitHub, someone kind could help translate it. And I truly hope people use their creativity to add new features or improve existing ones.

That’s it. Thanks a lot... and let’s make space for new stories ❤️

Repo Git: https://github.com/luannsr12/phone-narrative-game

u/Fair_Use_7220 — 2 months ago

Your Choices Barely Matter in Moonvale

I've played all 3 available chapters of Moonvale, and after replaying them three times, I have a major criticism.

The game gives the impression that your choices matter, but from what I've seen, they barely do. Most of the time, a choice changes one line of dialogue and then immediately returns to the exact same scripted conversation.

To test this, I played the game in three different ways.

On my first playthrough, I played normally.

On my second playthrough, I intentionally withheld information from the group. For example, I chose not to tell anyone about the tarot card addressed to the MC at the beginning of the story. The game explicitly gives you the option to keep it secret.

Later, Ash learns about the card through a private conversation with Eric. That's fine. The problem is that when Ash later talks to me, he behaves exactly as he did in my first playthrough, where I had openly shared the information. There is no reaction, no suspicion, no question like "Why didn't you tell us about this?" It's as if my choice never happened. And here's a detail: she brings up the subject of the letter.

On my third playthrough, I picked the rudest and most hostile dialogue options whenever possible.

The result?

Absolutely nothing changed.

No character developed distrust toward me. No one became offended. No relationships changed. No meaningful tension was created. Characters would react to the rude line for a single message and then immediately continue the exact same conversation, sharing secrets and trusting me as if I had been friendly the whole time.

What bothers me is not that the story converges to the same major events. Many great narrative games do that.

What bothers me is that the game often fails to acknowledge the player's behavior at all.

In fact, you don't even need to replay the game to see this.

Just be deliberately contradictory during a single conversation. Choose one response, then a minute later choose another option that completely contradicts what you just said. The characters will simply continue following the script as if nothing happened.

Once you notice this, the illusion breaks.

You stop feeling like you're participating in a conversation and start feeling like you're clicking through a predetermined script with cosmetic dialogue options.

At that point, Moonvale feels less like an interactive narrative and more like a novel that occasionally asks you to press a button.

For a game whose entire appeal is making the player feel involved in conversations and relationships, that's a serious problem.

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u/Fair_Use_7220 — 2 months ago