u/FamiliarEssay463

apart from side special being cappy (which I'm unsure about) everything else is something i would like to see in a revamp of Mario's moveset

u/FamiliarEssay463 — 22 days ago

https://preview.redd.it/6wvloi4rehyg1.png?width=1200&format=png&auto=webp&s=8af8e377f3c9ba6a777f31b9c6f4dd8fa2e294f1

In this rework I kinda reduced and removed important combo tools for Mario in exchange for slightly more KO options and a more "jack of all trades but master of none" moveset.

So overall for his moveset the changes i would want are:

  1. His footstool spikes but Piranha Plant counters this (A Super Mario: RPG reference ,and Luigi and Doc won't have this cause this is a Mario only move to make him stand out among the cast )
  2. his neutral air is galaxy spin and stalls him only once, in exchange for faster frame data and better recovery he cannot combo extend like his old neutral air and it has slightly weaker knockback and damage compared to his old neutral air
  3. his down air is now the melee down air and just like HDR it has insanely less ending lag so that he can use any aerial with short startup to follow after it
  4. his down tilt is his odyssey roll and sends opponents directly upwards to follow up with up tilt or any other attack ( it has lesser damage though )
  5. his up tilt has as much range as it did in smash 4 but it has as much knockback as it does in ultimate so that Mario doesnt spam the move to combo you
  6. his side smash is the hammer from M&L but instead of swinging it over his head he swings it sideways ( cause an overhead swing would make his up smash kinda useless cause that move serves the same purpose )
  7. his up smash is stronger like his smash 4 counterpart for more KO potential but to balance it out the damage is still less
  8. his down smash has more range now to stop people from rolling past him
  9. his down special is still F.L.U.D.D but what makes it stand out is that if he uses it in the air he propels himself upwards but on the ground it stays the same as his normal counterpart as an edgeguarding tool ( he ends up in freefall afterwards and the longer he charges it for the more vertical or horizontal distance he can cover increases )
  10. Cape is a really good move but if I had to put Cappy in the game then like most fan concepts Mario's side special involves him throwing Cappy ( cappy reverses controls while moving but sends opponents upwards like Sonic's up-b when stable), if he presses the b button again he dives and if he lands on Cappy he jumps further ( his recovery becomes broken because of this though and it doesnt make Mario feel balanced or beginner friendly so cappy should just be a taunt and referenced in Mario's up-b)
  11. Mario's up-b now has KO potential just like his Smash 4 counterpart and like melee he can wall jump out of it at the end
  12. finally Mario's forward throw is him kicking his opponents forward like koopa shell's (SMW reference)

I plan on making changes to other characters like Doctor Mario, Luigi, Sonic, Steve, and Pyra (Mythra doesn't need any changes) any sorts of suggested balances and criticism will be acknowledged and will be taken into consideration

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u/FamiliarEssay463 — 22 days ago