u/Familiar_Working8718

▲ 0 r/INAT

[Hobby]Looking for Passionate Indie Devs to Help Build a JRPG-Inspired Card Game

Hey everyone. I’m currently looking for people who would be interested in helping work on an indie game project in Unreal Engine 5.

I’m still fairly new to Unreal Engine myself, so this is not some giant AAA studio project. This is a passion project being built by someone actively learning and improving every day.

The game itself is a dark fantasy / JRPG-inspired card battler with a unique mechanic:

Your equipment determines the cards in your deck.

Weapons, armor, rings, tomes, staffs, gauntlets, etc. all directly affect your abilities, utility cards, magic cards, defense cards, stamina usage, mana usage, and overall battle strategy.

The game features:

SNES-style overworld exploration

Dangerous life-or-death card battles

Loot-driven progression

Difficulty-based regions and POIs

Equipment-based deck building

Hardcore mode + rookie mode

Questing, crafting, upgrades, pets, modifiers, and more planned later

Currently I’m looking for:

Unreal Engine learners

Programmers

Artists

UI designers

Writers

Sound/music people

Anyone passionate about indie games

The ONLY real requirement is: Be willing to learn, improve, and work on the project in your spare time.

I currently work on this project outside of my normal job, usually a few days a week after work. I am not asking anyone to quit their job or commit full-time.

To be completely transparent: This is currently an unpaid indie collaboration project.

However, if the project ever reaches the point of releasing on Steam or generating revenue, I absolutely intend to compensate contributors fairly and discuss revenue sharing later down the line.

If you’re interested, in the game and can talk more on Discord. Will post prototype of what I have When i'm off work tonight.

reddit.com
u/Familiar_Working8718 — 9 days ago

Hello, I’m new to learning Unreal Engine and I’m currently stuck on something I can’t quite figure out.

Right now, in my game project, I have already created a fantasy parchment-style overworld map. I placed the image onto a flat plane in Unreal Engine, and now I’m trying to get my character sprite to walk around on it like an old-school SNES JRPG overworld.

The problem is that I’m not sure if I set anything up correctly.

Here’s what I’ve done so far:

- I made a movement system that is supposed to let the player move with WASD, but I honestly don’t know if it’s even set up correctly.

- I took my sprite sheet and separated all the sprites into individual sprites.

- I opened Flipbook Animation (I think that’s what it’s called) and created:

- Idle Up

- Idle Down

- Idle Left

- Idle Right

- I set those idle animations up as single-frame/0-frame idle animations.

Then I created:

- Walk Up

- Walk Down

- Walk Left

- Walk Right

Those walking animations each use 4 frames.

The issue is that I don’t know if my idle flipbooks are set up correctly, and I also don’t know if my walking flipbooks are set up correctly either.

I also cannot seem to get the character moving and animating properly on the overworld map.

The last thing I’m struggling with is the camera setup.

I’m trying to get that classic old-school SNES JRPG overworld look where the camera is angled down toward the character while they move around the world map. Think classic Super Nintendo RPG overworld movement.

Basically, all I’m trying to do right now is:

- Have my sprite walk around the overworld map with WASD

- Play the correct walking animation while moving

- Switch back to the correct idle direction when standing still

- Have the camera look like a classic JRPG overworld camera

I’m mainly looking for:

- A tutorial

- Someone who can explain the setup correctly

- Or someone who can point me in the right direction

If I’m slow to reply, I’m currently at work, but I’ll reply ASAP.

reddit.com
u/Familiar_Working8718 — 15 days ago