









Dzone Rotation Mechanics Overview, week of 6th July 2026
Hello, rain from discord here.
As always, the intention for this post is to serve as an overview on the current Dzone Rotation boss, I will cover their basic mechanics and potential counters to help any players attempting higher alert clears. This guide is for the week of 6th July 2026 Dzone rotation.
special thanks to the team at Mythag University for their effort in making the enemy stat card, link below:
Morimen Boss Compendium: https://docs.google.com/spreadsheets/d/1QYciqHJY3BilDcdvBiIT_dOqXOdqGX-4FBDj5rL6qyA/edit?gid=201451668#gid=201451668
Wave 1: telephone, relic:Lamp
W1 boss is one of the elite version of telephone mob,,he only has 1 health bar with a total of 1079K hp and a relatively simple kit, however, definitely one of the more annoying bosses.
His rotation goes something like this:
Please refer to the attached image on "Cannot Transfer” for moveset
Exploration Note:
- You will need to go through 2 mob fight at the minimum before you can face the boss.
- The portal on the right take you to a skippable fight
Battle Note:
- This boss has a fairly simple gimmick: For every non-command card you play, the boss gain a big shield and some permanent str.
- Non-command cards are cards like insight, symptoms, derived card like gaunt or pilot, even rouses are counted as non-commanda cards.
- So for this fight, you don't want to bring teams that use a lot of non-command card
- Second gimmick is the “Dial-a-Bomb” card that the boss gives you on his non-offensive turn
- This card basically does damage to you if you play a card of the same cost as it, note that this effect can trigger multiple times as long as the bomb is in your hand, so you want to take note when planning your turns.
- Good news is the bomb will be gone if you play it.
- Note that the boss applies 3 turn fragile and weakness, making it pretty much a perma debuff.
- Avoid using ryker, his dice is considered non-command card
Potential strategy against this guy:
Ghelot: Ghelot is good into this wave for multiple reasons: low aggression boss allow her to scale, e3 shield break can neutralise boss’s shield, boss only does single hits so DR is very effective. The boss does apply weakness thou, but you can either just ignore it or bring along helot as support to buff strike and remove the weakness
Replay: 16a71d00-82a6-3514-beee-0aeec002db56#E#a
Arachne DPS: Arachne does double Doom to mutant enemy, which the boss is considered one. As Doom application bypass shield, you can just stack doom to execute the entire health bar. Do bring some DR to buy time though, as you probably need 2 or 3 exalt pursuit turn to kill him
Replay: 3413f6d9-4fb2-3193-9b28-ca579f127145#E#a
Replay2(No DR): 3b9b2605-2a0e-35a8-b076-2cf10a895ae0#E#a
Mouchette: Boss only does single hit and relatively low health, making it a relatively straight forward mouchette wave. Just take note when you play non-command cards the boss will get a shield.
Replay: f9120887-4b28-3220-8411-64b8d5a473cc#E#a
You can also do this wave with kath, but you will need tinct to cleanse the debuffs
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Wave 2: Ensure Continuity, relic:Rusty Knife
W2 is a Chain of resentment boss,he has 1 hp bar with 1877K in hp. A high HP pool boss, with an annoying gimmick.
Moveset
Please refer to the attached image “Ensure Continuity" for moveset.
Exploration Notes
- Minimum you need to fight is 3 mob wave before you can reach the boss, including the elite
- After you get the key pass the elite, you can go straight back up to top right and use the portal to get to the boss, but you will have to do one more fight. There will be a healing spot and a shop after the portal too.
- Elite this wave is "transcendent Gaze”, he inflict void to you at the start of battle, but the main thing to note is his turn 4 intention, which make him gain str at the start of every turn there after, so you can't drag the fight on too long
Boss Note:
- The boss gains one stack of “Chains of Resentment” at the start of each turn, whenever an awakener attacks the boss, the boss will lose a stack of chains and seal that awakener for one turn.
- When you are sealed, you can't use the awakener’s command card and exalt
- Note that an awakener can get sealed for multiple turns if you are doing a multihit into multiple chain stacks.
- The mob he summon will shuffle a dimension lock into your draw pile if you don't kill it on the first turn (Note that he only summon 1 mob in this encounter instead of the usual 2)
- When Dimension lock is in your hand, you can only exalt one unit on the turn.
- When the boss is doing his “Dimensional Lock” intension, he will have 3 stacks of chain for the turn, try to play passive this turn to avoid the seals.
Potential Strategy:
Castor Pollux: an easy pick into the exploration wave, very straight forward game play, just pay attention to not accidentally seal your pollux.
Replay: feaa5abf-0650-3c30-bffe-ea9dfab338c7#E#a
Mouchette: Mouchette into this wave is also possible, but you will need to plan around burst turns, having some good relics will also boost consistency.
Replay:0cc211bd-26d3-3760-a07f-2f1d5dd5854a#E#a
There's no real good answer to this wave due to the seal gimmick, the twins is probably your best bet.
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Wave 3:Gmurphy, relic Medicine
W3 is another tentacle boss, this time featuring Gmurphy. She has 2 phases with 446K hp in phase 1 and 892K in phase 2. She does kinda kill herself with sacrifice, but she has a pseudo DR passive, making her a lot more durable.
Moveset:
Please refer to image “Lemurian Deipara” for moveset.
Exploration note:
- W3 is direct to boss stage, theres no exploration
Battle note:
- Gmurphy has a passive called “Divine Realm’s Order”, what this passive does is that, 50% of damage taken by Gmurphy will also be stored as sacrifice, but she will gain a stack of “Life Seal” if the “Divine Realm’s Order” is completely removed.
- Gmurphy reset “Divine Realm’s Order” stacks after its removed
- Life Seal is a pseudo DR passive, Gmurphy removes all stacks of Life seal when receiving lethal damage, and gain back X% of her max hp, where X is the number of life seal stacks. Gmurphy also gains increased tentacle damage from this revive.
- Her “Aetherial Loop” is a hard hitting multihit attack that also applies birth ritual to you, but it will make Gmurphy always receive crit damage on that turn, making it a great chance to get in damage on her.
- Birth ritual is a permanent debuff that inflict sacrifice on you depending on the damage you took
- Once you inflict enough damage on Gmurphy, she kinda just kills herself because of sacrifice, but this is not a boss that you can stall on, the combination of “Birth Ritual” and tentacle Gathering means that Gmurphy’s damage will ramp exponentially, by around turn 7, she will murder you from just the sacrifice damage through birth ritual.
- Note that on phase change, Gmurphy will start gaining 3 stacks of “Life Seal” at the start of each turn
- This basically means you will need to kill Gmurphy twice in a single turn, or else she will just keep reviving.
Potential Strategy:
Discard with divine aequor: discard team with some investment can do this wave pretty well, mainly because of corpo racism and multihit to proc DR. You do need the divine aequor white stance to survive Gmurphy’s Multihit though. Pontos, Gmurphy, Vortice are all great picks for Divine realm bonus.
Replay: 0676a1ac-9fc1-3ff1-b13c-b15ccd0cdd2b#E#a
Gdoll Xu: Poison finally playable again in W3, Caro ring Xu is very powerful, shouldn't be too difficult overall.
Replay :dde992db-858c-3d62-9147-ff039a6b1ff8#E#a
You could, of course, also run mouchette into w3. But note that Gmurphy is a tentacle boss, DR is less effective against her. You should be prepared to go through 3 or 4 DR for the clear. Running 3 burial ground is a valid strategy
Replay: 6c118622-f796-3ec8-b74e-bd79c5c12ea4#E#a
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Wave 4: Priest of Abyss relic:Easter egg
W4 boss is another seafarer DR boss, with a single hp bar of 1815K hp and 2 DR. But he can gain more DR as the fight progresses. This wave in general thou, is quite weak to counter.
Moveset :
Please refer to the attached image “Priest of Abyss” for moveset
Exploration note:
- Wave 4 is an elite only wave, the two elites you encounter before the boss are skeletal sentinel and Oceanic memories.
- They arent particularly difficult, and both have triple hits that can be taken advantage of by counter teams
Battle note:
- This boss is very weak to counter, but does have a single hard hitting move that also removes 30% of your str (not 20%)
- He has crit resistance, so multihit is terrible into him
- On turn 3, he is immune to all debuff (im not really sure why either,its likely due to the turn 2 intention, but the immunity is not mentioned anywhere)
- The mob he summons will grant him 1 stack of DR and some poison Blade at the start of their turn
- Poison blade applies poison to you for each unblocked hit
- His 10 hit attack can be reduced to 3 hit via critting him.
Potential strategy:
Counter: The boss’s moveset includes a 3 hit and a 10 hit, making him extremely weak to counter and str down, a good counter setup should be able to delete his health bar fairly quickly even through the DR. I also recommend having a sub dps for this fight, just to clear the mobs at the back with AOE or pursuit etc, so the boss dont gain too much DR.
Replay(wanda arachne):359fb54b-1cd5-317d-82e4-d942fd686ddb#E#a
Replay (pickman caec): 95ccecfe-6b2e-3c57-96ff-ea3c3b173573#E#a
Vortice : Single Hp bar + Old ember, making vortice pursuit damage very effective into this boss. Fun fact the mobs the boss summon will increase the boss’s max hp, so if you have Vortice E1, she will be doing more damage with pursuit if those mobs lived.
Replay:fd16f668-1545-34cc-bf80-7f9375441fef#E#a
Now, doresain pickman is technically also decent into this wave, due to his Overkill damage and max hp % scaling on the exalt, but the boss does have crit resistance, making this abit more in the grey area. Anyway heres a clear for reference
Replay: 910e8e31-c354-3987-a0bf-87f31c84ee13#E#a
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Wave 5: Loyal Hound relic:Hook
W5 is the shadow hound, another annoying boss that has a billion different things that you need to beware of. He has 3 hp bars with 571K hp each.
Moveset:
Please refer to the attached image “Shadow’s Loyal Hound” for moveset
Exploration note:
- This w5 has a fairly difficult map , you will have to go through 2 fights and a blue puddle back to back before you get any healing.
- There's no shortcut to the boss, so you will have to go through most of the fights.
- Take note of the blue mobs that can freeze your cards. Frozen cards can be thawed by exalting the corresponding awakener
- The elite this wave is Elite Operative, refer to the image for moveset.
Battle note:
- Mr Doggo over here has a bunch of things that you need to take note of.
- First of all, he gains permanent counter and cleanse all debuff on himself on turn 2
- This cleanse includes poison, bleed and arachne’s Doom as well
- His Hysteric Bite intention will cycle between 3 different variation with each card you play, including non-command cards.
- The order is : Heavy Blow -> Heal -> Weaken
- On first phase change, he gains a new passive called “FInal Evolution”, which grants him 20 permanent fortress and 2 temporary fortress for each instance of damage taken
- On his second phase change, He does a huge hit that can go upward of 3k,which almost guarantee a DR proc.
- He also applies 2 stack of Blind and Blight to you, which reduce your crit damage and healing respectively.
- There are three ways of playing around this boss:
- Kill him before his counter become relevant
- Use poison team, but play around his cleanse timer
- Shield and kill with vortice
- Agis stun can be used to delay his counter intention or stun the second phase change to avoid tanking a DR.
Potential strategy:
Kill before counter is relevant:For this strategy, your mostly looking at two teams: Ghelot or mouchette. Both team take advantage of aigis stun or Saya corrosion, and the relative small health pool of each phase to kill the boss quickly. As they say, the best defence is a good offence
Replay(Ghelot): 9791f4b0-1081-3221-8141-a687d8e08e31#E#a
Replay(Mouchette):85aebe91-9685-3cf9-829a-ba2417a1ca06#E#a
Xu poison: The only reason this works is because this is caro ring week and Xu is racist to humanoids, so you can stack Xu’s spellbound every turn. The idea is that you will play around the cleanse timer, you start applying poison after turn 2 and phase change the boss before he has a chance to cleanse the poison, you should be able to delete his phase 2 and phase 3 health bar fairly quickly if you plan your turns right. Do note that spellbound and poison both will be cleansed if you let him do it.
Replay:871a386d-6ab5-35af-a026-4f9897526cc7#E#a
Vortice with Saya/Castor: This comp is focused on shielding, Pursuit on corrosion and Vortice to delete either phase 2 or phase 3. When your playing this comp, you are pretty much only dealing with 2 health bars.
Replay:3c8172fe-d86b-3671-af82-d670cebebc69#E#a
Thats all for this week folks, personally i think this rotation's bosses all have very annoying gimmicks, but the difficulty is alright, so good luck on all your clears!
Do let me know if I made any mistakes.
P.S. As a long term player and so called "Time Whale", its becoming harder and harder to use my own clears as examples in these comp recommendations, and I had to spend time searching the leaderboard for suitable examples. Really wish they implement a function to reduce your investment level.