u/Fares-JO-69

Looking for a specific group of people

Looking for a specific group of people

Back in the day, when Facebook was actually decent, there was this group called Jordanian Memes. Not all the members were atheists, of course, but I remember meeting so many atheists there who were genuinely cool people.

Then the Friday incident happened(On nov/18/20** the admin literally forged official government documents and posted what looked like a real legal complaint against the entire group. It was forged so well that everyone believed it instantly. People started leaving the group one after another, and one guy even fled Jordan because he thought the situation was that serious💀. I disappeared too ngl).

If you used to be a member of that group, please contact me. I need you guys back in my life xD. We can take revenge on ***** Ghanem together(ball knowledge required).

If not, just enjoy the meme🌟.

u/Fares-JO-69 — 3 days ago
▲ 3 r/JoDoctors+1 crossposts

Welcome to JoDoctors 🩺🇯🇴

Welcome everyone to JoDoctors a community created for Jordanian medical students, interns, residents, doctors, and anyone passionate about medicine.

This subreddit is a place to:

- Discuss medical topics and clinical cases.

- Share study resources and exam advice.

- Talk about residency, electives, and research.

- Ask questions about med school life in Jordan.

- Share experiences, struggles, successes, and memes along the way.

Whether you’re a first-year student trying to survive anatomy, an intern drowning in ward work, or a doctor sharing experience and advice you’re welcome here.

We want JoDoctors to become:

- A helpful academic resource.

- A supportive medical community.

- A place for honest discussion about medicine in Jordan.

- A network connecting medical students and doctors. together.

Rules:

- Respect everyone

- No harassment or personal attacks

- Do not share patient-identifying information

- Keep discussions ethical and professional

- Healthy debate is welcome, toxicity is not

Feel free to introduce yourself in the comments:

Your university, your year/specialty, your interests in medicine.

u/Fares-JO-69 — 7 days ago

Looking for steam family members

Howdy 🤠

I'm looking for members to join my steam family, you don't have to own many games. This is my steam profile, you can check the games that I have , and if you are down just DM me. https://steamcommunity.com/id/YURI-IS-MASTER/ Also can anyone in the comments please confirm that my games appear when you open this link, because I got complaints in the past that it doesn't.

u/Fares-JO-69 — 7 days ago

My theory on interloper ARG

​

Why I Think We Already Found Half-Life 3

I used to laugh at the people on r/HalfLife3.

Not because they were wrong — because they sounded insane(I'm the most insane of all).

Every week it was:

“Valve updated a shader.”

“Gabe blinked three times in an interview.”

“HLX references found in Source 2 again.”

Same cycle. Same copium. Same schizophrenia memes.

Then I watched the Interloper videos.

Not casually.

I mean deeply.

At first it was just entertainment — creepy beta archaeology around Half-Life 2 cut content. Weird geometry. Broken NPCs. Hidden rooms outside the map. The usual Source-engine uncanny stuff.

But then I noticed something that ruined the entire thing for me.

The ARG doesn’t behave like a fan project.

It behaves like Valve.

Not modern Valve publicly.

Old Valve.

The Valve that made:

the Portal 2 Potato Sack ARG,

the hidden Half-Life: Alyx transmissions,

the Aperture Desk Job fake-out marketing,

and the old G-Man style environmental storytelling where the player never fully understands what’s happening.

That’s when I started looking at the timeline.

And the timeline is horrifying.

Because the Interloper ARG starts escalating almost perfectly alongside:

HLX datamines,

Source 2 updates,

insider leaks,

and rumors about Valve internally testing a non-VR Half-Life project.

Coincidence? Maybe.

But then the details start stacking.

The First Red Flag

The Interloper ARG is too technically precise.

Anyone can make spooky videos.

But this thing understood:

Source engine quirks,

Hammer editor behavior,

entity logic,

old Valve naming conventions,

cut beta architecture,

texture compression artifacts,

and obscure map compiler behavior.

That narrows the field massively.

This wasn’t made by a random horror creator.

This was made by someone with either:

extremely deep Source-engine knowledge,

access to internal development culture,

or both.

And then there’s the atmosphere.

People think the horror comes from hidden faces or creepy sounds.

No.

The horror comes from recognition.

If you grew up with Half-Life, the ARG feels familiar in a way that’s difficult to explain. It understands Valve’s design language at a level most imitators don’t.

Valve horror was never loud.

It was observational.

You find something wrong.

Then something slightly more wrong.

Then reality itself starts feeling unstable.

That’s exactly what the Interloper ARG does.

Then I Found the “Transmission” Theory

This is where the entire thing broke my brain.

Most people assume Half-Life 3 would be:

a trailer,

a logo,

an announcement.

But what if Valve realized something?

They can never satisfy the myth.

Not normally.

Half-Life 3 is too large now. Too legendary. Too poisoned by expectation.

A traditional sequel announcement would instantly collapse under twenty years of hype.

So what if they changed the format completely?

What if HL3 isn’t a game first?

What if it’s an infection?

Think about it: the Interloper ARG spreads exactly like old internet folklore:

hidden files,

fragmented discoveries,

collaborative decoding,

paranoia,

unreliable information,

people questioning reality.

That is literally how the G-Man operates inside the lore.

Not directly. Indirectly.

Through nudges.

Observations.

Manipulation.

The ARG doesn’t tell you anything.

It recruits you into investigating it.

That sounds absurd until you remember something important:

Valve has always treated players like participants rather than audiences.

HLX Changes Everything

Then the HLX leaks started becoming impossible to ignore.

Not fake “4chan insider” leaks.

Technical leaks.

Source 2 strings. AI systems. Dynamic encounter generation. Playtesting reports.

And suddenly the Interloper ARG starts looking less like fan horror and more like thematic conditioning.

Because what are the reported HLX features?

Adaptive systems. Reactive environments. Unpredictable encounters.

A game that watches the player.

That’s exactly what the ARG keeps implying.

Not metaphorically.

Directly.

Repeatedly.

The player is being observed.

Tracked.

Guided.

Studied.

The Interloper videos constantly frame discovery itself as dangerous — as if the act of looking deeper activates the system.

And honestly?

That sounds more like modern experimental Valve design than any fan project I’ve ever seen.

The Most Disturbing Possibility

Here’s the part nobody on the subreddit wants to say out loud.

What if the ARG is Half-Life 3?

Not marketing for it.

Not teasing it.

Actually it.

Think about how insane that sounds for a second — and then think about Valve historically.

This is the company that:

reinvented FPS storytelling,

normalized physics-based gameplay,

turned environmental narrative into mainstream design,

and disappeared for years because they hated repeating themselves.

Would Valve really return after two decades just to make: “Half-Life 2 but prettier”?

No chance.

But an evolving narrative infection spread across:

Source files,

community discoveries,

hidden systems,

collaborative investigation,

AI-driven interaction,

and blurred reality?

That sounds exactly like the kind of thing Valve would consider “worthy” of the Half-Life name.

Especially after Half-Life: Alyx proved they still think of Half-Life as a technology-defining franchise rather than just a story sequel.

And Then There’s G-Man

This part genuinely bothers me.

The Interloper ARG behaves like G-Man communication.

Fragmented appearances. Impossible spaces. Broken chronology. Observation themes. People being moved through systems they don’t understand.

Even the pacing feels deliberate: you are never given enough information to stabilize your understanding.

That is literally how G-Man scenes are written.

You know what finally convinced me something was wrong?

The ARG never tries to conclude.

Normal ARGs escalate toward answers.

The Interloper mystery escalates toward deeper uncertainty.

That’s not accidental design.

That’s Valve philosophy.

So What Do I Actually Believe?

I think one of three things is true:

The ARG is an extraordinarily sophisticated fan project created by people who understand Valve’s design language at an almost terrifying level.

Valve is indirectly involved — not fully producing it, but aware of it and allowing it to evolve because it conditions the community for whatever HLX becomes.

The Interloper ARG is an early fragment of a larger experimental Half-Life project where investigation itself is the game.

And honestly?

The third possibility scares me the most.

Because if it’s true, then Half-Life 3 didn’t suddenly appear one day.

It started years ago.

And we’ve already been playing it.

reddit.com
u/Fares-JO-69 — 10 days ago