u/FeelingDense3988

As a Gas diver, I really do not like the gas changes that were released with the last patch

If you were unaware, patch 6.2.2 (released alongside exo-experts) made a change to gas, making enemies and helldivers 25% slower when under the effects of gas. however In most situations this change was a net negative for gas builds. The problem is that the 25% slowdown on enemies does not do a lot as when enemies are under the effects of gas they are already confused, and thus weren't really able to attack you in the first place. Conversely the 25% slowdown on helldivers is far more significant, especially if you (like I) ran gas armor + gas mines build. When using the gas armor + gas mines build you are almost always in extremely close proximity to enemies so the 25% enemy slowdown is even less useful, and because the gas mines will eventually all be detonated, the 25% movement reduction effectively means that you only have 75% of the time to make use of the gas mines that you had before. Even if you believe that this change didn't make gas that much worse (i would disagree) the fact of the matter is that the gas mines build was not overpowered in any way, you still basically had to sacrifice your armor passive, and the gas mines have a cooldown so you have the use them strategically. The point is that the gas mines build was balanced, and should not have been nerfed, even if the "nerf" was small. Also i am not arguing that it should be changed to where only the enemies have a 25% movement speed slowdown when under the effects of has, i want things to be how they were before this change was made, as gas was in a fine state before the change.

reddit.com
u/FeelingDense3988 — 5 days ago

As a Gas diver, I really do not like the gas changes that were released with the last patch

If you were unaware, patch 6.2.2 (released alongside exo-experts) made a change to gas, making enemies and helldivers 25% slower when under the effects of gas, while im sure this was done with good intensions , in most situations the change was a net negative for gas builds. The problem is that the 25% slowdown on enemies does not do a lot as when enemies are under the effects of gas they are already confused, and thus weren't really able to attack you in the first place. Conversely the 25% slowdown on helldivers is far more significant, especially if you (like I) ran gas armor + gas mines build. When using the gas armor + gas mines build you are almost always in extremely close proximity to enemies so the 25% enemy slowdown is even less useful, and because the gas mines will eventually all be detonated, the 25% movement reduction effectively means that you only have 75% of the time to make use of the gas mines that you had before. Even if you believe that this change didn't make gas that much worse (i would disagree) the fact of the matter is that the gas mines build was not overpowered in any way, you still basically had to sacrifice your armor passive, and the gas mines have a cooldown so you have the use them strategically. The point is that the gas mines build was balanced, and should not have been nerfed, even if the "nerf" was small. Also i am not arguing that it should be changed to where only the enemies have a 25% movement speed slowdown when under the effects of has, i want things to be how they were before this change was made, as gas was in a fine state before the change.

reddit.com
u/FeelingDense3988 — 5 days ago