r/LowSodiumHellDivers
The recent objective with shredder tanks made me realize simply more automaton TANKS would make things so much funner.
Name Our Super Band
Please send us ideas. We were thinking,
- Pelicans Can't Fly, But Dreams Do
- The Stork is Drunk
- F.E.X.ꓘ. (Or whatever our bodies spell)
- Free Bio-Fuel from Clanker Clouds
I look like I'm over it, Master Chief Diver had to go twosies, Diver 3 has a bundle of Dynamite in their hand, and the only one who was happy about it was Diver #4 we nicknamed B.D.C.
Thoughts on my warbond concept, Spearpoint, a warbond themed around heavy pushes? Full details in post's bodytext
Yet another warbond poorly designed by me and visualized in google slides. Just for formality sakes, remember that the numbers aren't fully balanced and are more meant to give a general idea of how the equipment will act. Also, any negative feedback is not only appreciated but requested.
Warbond Overview:
- High capacity, good damage Marksman primary with underbarrel stun grenade
- Forced burst-fire, good damage Assault Rifle primary
- Single-shot, high damage Shotgun secondary
- Heavy-duty, temporary guard dog stratagem
- Moving directional shield stratagem
- Booster: Enemies take extra time to call in reinforcements
- Armor passive: Moving has same recoil as couching, reduced weapon sway, broken limbs less debilitating
R-404 “Crasher”
- Marksman Rifle Primary with underbarrel stun grenade launcher
- Damage: 155 Ballistic (50 Durable)
- Fire Rate: Semi-auto
- Magazine Size: 20 Rounds
- Spare Magazines: 6 Magazines
- Underbarrel Ammo: 5 grenades
- Light Penetration
- Ergonomics: 50
- Large Stun (5 seconds)
AR-141 “Trespasser”
- Assault Rifle Primary
- Damage: 100 Ballistic (25 Durable)
- Fire Rate: Semi-auto (3-Round burst)
- Magazine Size: 30 Rounds
- Spare Magazines: 6 Magazines
- Medium Penetration
- Ergonomics: 65
SG-11 “Solicitor”
- Special Secondary (Shotgun)
- Damage: 500 Ballistic (175 Durable)
- Fire Rate: Single-shot
- Magazine Size: 1 Shell
- Spare Shells: 12 Shells
- Medium Penetration
- Ergonomics: 65
- One-handed
AX/MWP-1 “Dire Wolf”
- Red Stratagem
- Calls in heavy-duty guard dog equipped with two maxiguns and a commando (Just assume all the stats are the same as the actual support weapon)
- Dog Life time: 35 Seconds
- Uses Per Mission: 3 Uses
- Stratagem Cooldown: 320 Seconds (Without Upgrades)
Pelican Shield Run
- Red Stratagem
- A Pelican will descend on the stratagem beacon and will slowly move forward, emitting a directional shield below it
- Pelican will shoot its autocannon but only at enemies behind the shield
- Shield Health: 7,500
- Stratagem Lifetime: 10 Seconds
- Stratagem Cooldown: 75 Seconds (Without Upgrades)
Orbital Disruptions
- Booster
- Enemies take an extra second to call in reinforcements
Unrelenting
- Armor Passive
- Moving doesn’t affect recoil
- Reduced weapon sway
- Broken limbs are only half as debilitating
Cannon Fodder
- Player Title
Additional Notes: If you're wondering why the pelican shield run is a red stratagem, I go under the logic that if its primary purpose is to help clear and area instead of hold an area, it's a red stratagem. It's the only logic I could think of to justify both orbital EMS and the smoke stratagems being red.
OK, what is going on?
I am 297 and been playing since creek. In all that time, I ran into two players cheating who had the Exo suit before it was released. In the last three days I have had I have had one each day. Not glitches, mind you. Full blown all the mechs you want, nobody calls on stealth mission, tank has infinite ammo, etc. Clearly something changed or is happening? I'm old and will die soon, can someone ELI5?
(Edit: Thank you to folks who took the time. AI is a plague.)
Anybody else wish there was a favourites tab/tag for equipment and armour?
Like in Bethesda games, where you can mark items as “favourite” to have them sorted into a smaller list, making it easier to select between most used items