u/Ferabrlol

League Classic Feedback: Bugs, QoL Suggestions, and Concerns About Riot's Punishment System

I've been playing League Classic on the PBE throughout the last week and wanted to share some bugs, suggestions, and feedback for Riot.

Bugs

  • The Classic Pass doesn't let me claim/redeem IP, Blue Essence, or Random Rune rewards. All other rewards seem to work normally.
  • I'm Level 8 on the Classic progression, but I still can't equip Quintessence runes, even though they should unlock at that level. All other rune categories appear to be working correctly.

Suggestions

  • Unify Champion Mastery between Classic and the standard Summoner's Rift game. It doesn't make much sense that a player with over a million mastery points on a champion has zero mastery in Classic, especially when ARAM already shares mastery progression despite being much more different from Summoner's Rift than Classic is.
  • Allow players to use all skins from the live game in Classic. If that's technically impossible, at least make Legendary, Exalted/Sanctuary, and Hall of Legends skins available. Many players spent hundreds of dollars on these cosmetics and should be able to use them across game modes.
  • Add Champion Swap and Role Swap during Classic Champion Select.
  • Restore the 2013 Ahri, where Charm amplified magic damage.
  • Consider making Master Yi's Alpha Strike function more like the modern version regarding projectile interactions. Currently, Yi can die during Alpha Strike from projectiles that visually should have been dodged, which feels inconsistent.
  • Some champions still use modern animations while wearing their Classic skins (I've noticed this on Sion and Master Yi so far).
  • Add the original support starter items, such as Relic Shield and Ancient Coin.
  • Restore flat Armor Penetration instead of Lethality on Classic items. Some items on the PBE currently grant Lethality, even though that stat didn't exist during the Season 3 era. Lethality was introduced years later, so it feels out of place in a Classic experience. Items such as The Brutalizer and Youmuu's Ghostblade should grant flat Armor Penetration, just as they originally did. In general, I'd like to see item stats remain as faithful as possible to their original 2013 versions whenever feasible.

Feedback on the punishment system and Riot Support

I also want to raise a concern about the current punishment system and Riot's customer support.

Over the last few days, I've seen multiple players report receiving 1–3 day suspensions after playing Kassadin on the PBE. According to those players, they contacted Riot Support and received only generic responses.

The same happened to me.

I received a 3-day suspension for allegedly "intentionally trying to lose." I strongly disagree with that conclusion. I won the game, finished with the second-highest damage on my team, participated in nearly half of my team's kills, and have the replay available.

I submitted a support ticket asking a simple question: What specific action did I take that constituted intentional griefing?

Instead of answering, Riot sent a generic template explaining what griefing is, stated that the punishment had been manually reviewed, and closed the ticket. They never identified the conduct that supposedly justified the suspension, nor did they allow any further discussion by automatically closing future tickets about the case.

My criticism isn't simply about receiving a 3-day suspension. It's about transparency and customer support.

If a player can be suspended without being told which specific action violated the rules, how is that player supposed to avoid repeating the same behavior? And how can players feel confident that the same thing won't happen to their main accounts in the future?

I'm not asking Riot to agree with me automatically. I'm asking for a support process that provides clear explanations and treats players with the respect they deserve. If a punishment is justified, Riot should be able to explain exactly why. If it cannot, then the current support process needs significant improvement.

Edit / Additional Observation

I also want to add something that may be worth investigating.

My suspension occurred on Friday (July 17) at around 9:40 PM after playing a game as Kassadin. As of Sunday night, I was still seeing new reports from other players claiming they had also received 1–3 day suspensions after playing Kassadin on the PBE.

I can't say with certainty what's causing these suspensions, but if there is any issue with the automated detection system or with how these matches are being reviewed, I hope Riot investigates it as soon as possible.

The PBE exists so players can test the game and report bugs. If players are being suspended after playing a specific champion—even if these cases ultimately have different explanations—it discourages people from testing the mode and reporting feedback.

For now, I would personally recommend avoiding Kassadin on the PBE until Riot clarifies what's happening.

Hopefully this is just an isolated issue that can be identified and fixed quickly.

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u/Ferabrlol — 5 days ago
▲ 32 r/YIMO

Old Yi vs Modern Yi: Thoughts After Playing League Classic

I've been playing League Classic on the PBE, and there are a few interesting points I'd like to share and hear your thoughts on.

For the past 10 years, Master Yi has been designed as a duelist jungler. For many of us, that's the only version of the champion we've ever known. Even though crit and lethality builds have occasionally appeared, they've always been niche, and Riot has made it pretty clear over the years that they want Yi to be an on-hit duelist who excels at shredding tanks. That's interesting because, originally, Yi was primarily an assassin (AP or crit) who could also function as a duelist when needed.

That said, Riot has also given him a lot of quality-of-life improvements over the years: removing Alpha Strike's cast time, preventing you from dying to projectiles while inside Alpha Strike, moving the reset mechanic to Highlander's passive, allowing Meditate to be used not just for healing but also as an auto-attack reset, and so on. Ironically, while Riot pushed players toward a single intended playstyle, modern Yi is actually much more versatile than he used to be. You can still play crit if you want, but now you also have on-hit, bruiser, and several other viable options.

Because of that, our playstyle has been shaped around this version of Yi for the last decade. While a few of us have continued trying to make assassin Yi work simply because we enjoy the playstyle more, we all know the comparison isn't even close. On-hit Yi is far more consistent and flexible.

Classic Yi can be a huge reality check for a lot of players. No auto-attack reset with Meditate, no cooldown reduction on Alpha Strike through basic attacks, resets only while Highlander is active, the possibility of dying to a projectile during Alpha Strike, and many other differences. I think this could make a lot of people give up on Yi or never experiment with anything beyond the obvious.

I see a lot of people talking about AP Yi, but back then AD crit with lifesteal was also incredibly strong. Personally, I'd even argue it was stronger than AP Yi because it gave him more tools and more answers while still benefiting from resets. Sure, Meditate didn't heal nearly as much and Alpha Strike wasn't your primary source of damage, but Yi's real damage and sustain came from his auto-attacks. In that sense, the playstyle feels much closer to modern Yi, especially for jungle players.

I've always been a mid laner. I started playing League in 2013, but I didn't discover Master Yi until 2014. I never really stopped playing him. Since I never enjoyed jungling, I adapted him to the mid lane (long before Faker picked him on stage), and I've kept playing him there for the past 10 years. I even managed to reach Diamond III playing Yi mid.

A few months ago I completely lost interest in League. I didn't like the direction the game was taking, I was getting stressed far more often than I was having fun, and playing started to feel like a second job. Now, with League Classic, I get to relive everything that made me fall in love with this game in the first place.

For me personally, going back to AP Yi mid hasn't been nearly as shocking as it seems to be for many others. Of course it requires adapting your playstyle, but I think it's much easier if you spent years playing Yi as an assassin instead of spending the last decade learning what Riot considers the "correct" way to play him.

Anyway, I just wanted to share my experience. Even with high ping, League Classic has been incredibly refreshing, and I'm having a great time.

I'd love to hear what other Yi mains think about the differences between old Yi and modern Yi. Are you planning to play Classic? Will you stick to jungle, move to mid, or try something else? What builds are you having success with?

u/Ferabrlol — 9 days ago